Some thoughts from a real Skip Barber racing driver about the Skip Barber in iRacing (it`s from august 2008):
I picked up the SB RT2000 car and VIR today. This was my first experience with this car and this track ikn the sim. As I've driven the RT2000 at VIR in the real Skip Barber series I thought it would be a good way to test the realism.
My first impression was that in first gear the car didn't accelerate fast enough. But when looking at the 0-60 time, which is about 4.5 secs, I came to the conclusion that it was pretty accurate. The lack of g-forces is probably what I'm missing.
The car seemed very twitchy out of the box. Far more so than it is in real life. The back end wanted to come around on acceleration in almost every slow corner. This never happens in real life, at least to me anyway. I checked the garage settings and saw the rear tites were way over infalted. After fixing this the car was much more settled and much closer to the real thing.
With that one rear tire pressure setting change I was then able to get down to my real life lap times in just a few laps. So I'd say the track and the car are very well modeled. However the baseline setup is, in myopinion, way to inclined towards oversteer. So fix those rear tire pressures fast - at least at VIR.
This brings up one point which is in real life Skip Barber doesn't allow any changes to the car set-up, so why does the sim?
One final point - since you can't feel any g-forces, the esses, especially thre fast ones, are pretty boring in the sim, and easily flat out. In real life you feel like you are about to fly off the track at each change of direction - so it takes much more commitment to take them flat out. In fact I've never been able to do so!
So that's my 2 cents. I'd give the track and the car a 98 out of 100.
(after a few more laps)
Ok, after a few more laps I'm upping my rating to a 99 out of 100 for this car.
The sound is absolutely perfect in my opinion. They have the all the whines and rattles in there!
With the tyres properly inflated it handles just like the real thing. If you keep your foot down through the fast sweepers, it's really solid, but back off a bit and you will probably spin.
The rev limit seems a bit high at 6,500. SB usually recommends shifting at no more than 6,000 because the engine starts loosing power after 5,800. So it could be that I always shift around 6,000, and therefore think that's where the rev limiter kicks in. I'll have to check that next time I'm in the real car.
So it's getting more fun each session. Now I just need to do a race.