lol i dont know. It's just I just find it really hard to keep it in a straight line. You know that little kink at the start of the pit straight after the last corner at Silverstone? I have to be really easy otherwise I would just spin out :S
Try lower the watts link a few clicks. eg if it's 235 make it about 197. This will make it a little less loose on exit and more understeery. Then when your throttle control is more pro and you're more relaxed and confident, put it back up again.
I'm hoping you're right, because right now, there seems to be no wheelspin whenever I try to clutch kick suddenly, or try drift by different means. I even tried doing everything I could to try to get the car to spin in skidpad, but there was no wheelspin whatsoever. I mean come on.. how can the sim be realistic if there's no wheelspin at all? This feels awful alot like rFactor physics in this area, which is quite sad because I like the FFB of this game. I don't understand how they could go so long with this tire model / physics.
Well, doing a realistic tire simulation took 2 years of work of the best sim programmer in the world, and nobody else had attempted such a task in more than 20 years of "sim racing" games. Why didn't you program a tire model and offered it to iRacing?