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MandulAA
S3 licensed
Session AND SERVER of Incident: Race
Lap AND MPR timecode of incident (or session time or UTC Time of Day): Lap 2, MPR 6:39.35
Car(s) involved: 08, 43
Location of Incident: after T4
Brief Description of Incident: 08 leads 43 into wall by pushing sideways at 43's back, on the edge of track limits
MandulAA
S3 licensed
Sorry for the confusion, I mixed up the XNS and the GT Turbo versions. The XNS version has no audio clipping issue.
- XNS: only issue with the hands animation
- GT-Turbo: has both audio and animation issues
MandulAA
S3 licensed
Hi! On a technical side I did not find any issues, great job (popup lights are great). However, I noticed some other flaws with version 11:
- driver's hands animation: they follow a much smaller path radius than the wheel radius itself, making them intersect the wheel all the way.
- engine sound is clipping at high revs (see Shift+A in-game)
Last edited by MandulAA, .
MandulAA
S3 licensed
Sorry for the offtopic, but seemingly this comment of mine went unnoticed since there were other updates for the mod since then, not fixing any of them - the mod has some issues: https://www.lfs.net/forum/post/2083107#post2083107
MandulAA
S3 licensed
Great van overall Smile

Some issues I spotted:
- drive side ignored (driver still sits on the left, even if set to right)
- car shadow is wrong, like the car has a hole on the underside (probably due to an incomplete LOD2? more info: on LFS Manual)
- even with version 27, steering animation of hands seems to go through the steering wheel and looks choppy. End of animation (nearing full lock) looks OK, but until the first turn there are a lot of intersections with the wheel still Frown

Gave some ratings to work towards that approval limit, and will definitely update them when these things are sorted out. Thumbs up Would also be fun to have some league races with vans only!
Last edited by MandulAA, .
MandulAA
S3 licensed
See: https://www.lfs.net/faq/33
and on LFSManual: https://en.lfsmanual.net/wiki/Introduction#Unlocking

Main takeaway: the number of available unlocks slowly refills on Fridays, up to a maximum of 2. The limit of 2 might not be correct, since there were some changes recently which granted extra unlocks (I don't precisely remember), but the main thing is, it refills constantly so over time you can always unlock your LFS on your PC.
Last edited by MandulAA, .
MandulAA
S3 licensed
you'll have to be more specific than that Looking (what device? what lfs version? did anything change prior to axis becoming "not working", in terms of other devices? when you try moving the axes, can you see the device axes moving in the Windows control panel? can you see them moving in-LFS: Options/Controls/Axes? if yes to both, are they still assigned to the function on the left? which function? can you even see the device name in the top right in-LFS: Options/Controls?)

Something clearly happened on your side (e.g. PC or your local install of LFS), since no remote side can affect these things, and things like this just don't happen miraculously Smile
Last edited by MandulAA, .
MandulAA
S3 licensed
Quote from sheasr :Hi everyone! Played this game several years ago- now downloaded it again, and dont know where to start Big grin

Welcome back Smile If you need help with some aspect of LFS, see the increasingly extensive LFS Manual wiki: https://www.lfsmanual.net/ , if you still do not get an answer to your question, usually the LFS Community Discord server is the place to get quick help: https://discordapp.com/invite/wZrUTJN
MandulAA
S3 licensed
#43
MandulAA
S3 licensed
43/mandulaa/XRR
MandulAA
S3 licensed
yes/43/MandulAA
MandulAA
S3 licensed
43/MandulAA/Dániel Balla/HUN/Race Green Autosports/mandula
MandulAA
S3 licensed
yes/43/MandulAA
MandulAA
S3 licensed
I'm quite out of touch in terms of mods, not sure if the N.400S GT4 mod exceeds any limits or if relevant at all..., just my two cents:

Yesterday during Round 1 of NDR GT4SC, we had a lot of Shift+P/joins during the semi-hardcore qualifying, and the stutters were not pleasant at all while driving (doing actual hotlaps). I don't have a weak system, and still get those stutters with a lot of mods. Again, I have no idea if this specific car has all objects within limits or uses some exploits, no idea.

If that pretty detailed car adheres to all mesh-relevant limits, then no way I would even think about raising any limits. Optimize your models, people, do the work - proper modding is not just about throwing in a random, hyper-detailed mesh you just found, calling it a day, and when problems come up, starting to blame others for the work you have not done.
MandulAA
S3 licensed
Quote from rc10racer :Password is incorrect

Not sure what the case was yesterday, but right now the server is not passworded and you should be able to join.
Last edited by MandulAA, .
MandulAA
S3 licensed
something else for #43, without the guarantee of not using this exact skin on another car in the future
MandulAA
S3 licensed
yes/43/MandulAA
MandulAA
S3 licensed
43/MandulAA/Dániel Balla/Hungary/Race Green Autosports
MandulAA
S3 licensed
Thanks for the feedback and suggestions Nosle Smile Hopefully I will get around doing an update in the near future.

(if you want to get notified when an update comes, I suggest Subscribing to this thread)
MandulAA
S3 licensed
In data/scripts/autoexec.lfs, you can include in-game commands to automatically call upon starting LFS. (e.g. /insim=29999)
MandulAA
S3 licensed
Supposedly, duplicate hotlaps are caused by multiple presses of the Upload hotlap button, in a short time (before upload completes). I guess it doesn't check for / disable upload button until success response?

Couldn't verify myself, my hotlap probably gets uploaded too fast to be able to reproduce.
MandulAA
S3 licensed
Hi, just wanted to say thanks for cosntantly updating and developing the app, great job! Smile

One minor thing I was thinking about: could we have an RPM-widget that has both the colored bar (as in Modern) and the actual value (as in Classic) displayed as well?
MandulAA
S3 licensed
Quote from 3CR :When is the next race in the TBO cup? Do i need S3 licence?

According to the stream VOD at 1:14:43, the next one is on the 1st of November. License requirement depends on the track being chosen for the next round - the TBO cars are part of the S1 license. The next track is SO2R, and since South City is also S1 content, you need an S1 license to participate in the next round.
FGED GREDG RDFGDR GSFDG