This is a very good idea, maybe make it a mandatory condition?
Not only "outsourcing" a (small) part of the review process, but also might help to filter out ripped content.
In any case, glad to see you guys finally opened this new path in the life of LFS. There are many extremely talented and passionate creators around the world, I have seen this countless of times in AC scene. Curious to see where it will go. All the best, looking forward for the first proper releases.
PS: and also we need some "Like"-like functionality for the posts
So after doing some racing with old GP car (massive fun car to drive) I've got a bugging feeling that something was off.
I cant say what, just a feeling that tyres didnt really connect to the road as I would expect them to, especially as the pressure they were. That high tyre on that kind of pressure, you'd expect it to sag a bit on bottom and move around a bit on corners, but it didnt.
I had 100 kpa front tyres.
Maybe im just talking bullshit, but its whats on my mind.
would be cool to create a separate category of mods, where people can just publish their own configurations of original cars with the original model, but different config (engine configs, swaps, suspension) that way you won't be downloading the same 3d model of a car, but just a config to it, something like this
by kagurazakayukari : Not a typical result
There is a very long story about this. It starts with a VW Scirocco, that we discovered highlighted some flaws in the tyre physics system. Maybe we told the truth and weren't just holding back the Scirocco because we are liars who enjoy torturing the community.
I've made a note about this, it may be possible to include a knw generator. The existing knw generation system is very slow, takes a few minutes to generate each knw file as it adjusts the curves bit by bit in every direction, keeping the lines ones it predicts will produce better lap times for that particular car. Maybe a quick version could be provided, that does a rough path. No promises but I do have a note on my list to look at it, obviously not very high priority yet.
How close can we get to real life cars without having copyright issues, or mod getting denied? Can it be a 1:1 model of a real car blueprint, without badging, or it has to have some noticeable differences?
Hi Guys, Suspension question for you guys. What would i use for a VN commodore, specifically the 1991 group A race car? i think its a live rear axle semi trailing arm with panhard. Do i pick rigid axle in the editor or should i be using the trailing arm?
Would be possible to add an option of variable valves ( VTEC Honda's K20 Engine, for an example) in the engine configs?
Something that allows me to raise the torque at a certain rotation (RPM).
One tip for example would be to negativate the sort of damage at the engine when it hit RPM " X ", that way improving torque and that being said, power as well