The online racing simulator

STOCK CAR 03

WIP
Created in collaboration with : gu3st & neonmateo
Uploaded by :
Skin ID :
98F5ED
Approved :
YES
Published :
(version 11)
Downloads :
2314 - online now : 0
Access :
Public
Vehicle class :
GT
Drive side :
Fixed to left
Engine :
5.9 litre V8 / Rear wheel drive
Power :
698 kW (936 bhp) @ 9336 rpm
Torque :
775 Nm (572 lbft) @ 7617 rpm
Total mass :
1515 kg (3340 lbs)
Power-weight :
461 W / kg (628 bhp/ton)
Transmission :
H-pattern gearbox
Fuel tank size :
84 litres

Description

Stock car from around 2003
There are two configurations available:
- DEFAULT (with light stickers)
- NO DECALS (without light stickers)

Texture sources

Radiator: https://www.ebay.com/itm/184825796722
Rear light decals: https://cmwraceparts.com/proddisp.php?pn=ABC100420
Front light decals: https://bringatrailer.com/listing/2003-chevrolet-monte-carlo-13/
Window net: http://mondial-exports.com/Collectibles-FIA-Approved-Window-Net-747791-Transportation/

Changelog

Version 9:

- R2 tyres allowed
- Added side mirror (thanks to gu3st)
- Added new color scheme with a skin (thanks to neonmateo)
- Optimize LOD2 mesh
- Fixed rear wing mapping so it doesn't appear mirrored on skins

Version 10:

- Added NASCAR steering wheel
- Added window net
- Added front parts of roll cage (WIP)
Development discussion thread: https://www.lfs.net/forum/thread/95799

Screenshots

lfs_00000151.jpg  lfs_00000150.jpg  lfs_00000152.jpg  lfs_00000148.jpg  lfs_00000153.jpg 

Ratings

Overall :
(161)
Technical :
(13)
Graphical :
(11)
Physics :
(13)
Animation :
(4)
Engine sound :
(12)

Included Skins

98F5ED_DEFAULT.jpg  98F5ED_LFSNET.jpg 

Copyright Information

License applicable to elements used in this Vehicle Mod

The author of this Vehicle Mod has indicated that this work contains copyrighted material, which was made available under the following license:

License type : CreativeCommons Attribution (BY)
Content / license location : https://sketchfab.com/3d-models/chevy-impala-us-army-nascar-3e77a7767d1d45f6bd974e44f21b8739
License credits : "Chevy Impala US Army NASCAR" by Mateusz Woliński is licensed under Creative Commons Attribution.

Redistribution / modification permission

The author of this Vehicle Mod has provided the following license, defining in which way this work can be redistributed, shared or modified:

License type : CreativeCommons Attribution (BY)
Derivatives are allowed : YES


Intellectual property

This Vehicle Mod is inspired by another vehicle.
Car shape and interior is inspired by the 2003 Chevrolet Monte Carlo NASCAR race car and other race cars from that era.

Suspension geometry and setup is inspired by Bob Smith's NASCAR experiment, which emulates the 2009 NASCAR race car.

Disputes

Vehicle Mods have to undergo a review process to hopefully avoid any future disputes about inappropriate or unauthorised content.
If however some detail has been overlooked during the review process and you wish to address this, you can file a dispute by contacting the LFS developers.
We will review every report and typically get back to you within 48 hours, but at most 7 days.

Comments (25)

STOCK CAR 03
Even though it's been public for some time now, I've decided to create a thread for it to gather feedback.

Inspiration

- The 3D model is based on this low-poly model. Even though it's based on a NASCAR cup car from the 2003 season, however I'm not aiming for an exact 1:1 copy, so there's some room for creativity I guess Smile

- The suspension geometry and some engine characteristics are based on Bob Smith's NASCAR experiment, which is based on the Car of Tomorrow (around 2009).

Mod page: https://www.lfs.net/files/vehmods/98F5ED

It is skinnable, the setup has two configurations:
- DEFAULT (with light stickers)
- NO DECALS (without light stickers)

Things to do

- Fix tyres overheating too quickly
- Update interior (roll cage, driver seat, gear stick...)
- Iron out some parts of the car body
- More default skins
- and probably much more...
Some progress on the steering wheel:



I've used this as a reference picture:

Attached images
lfs_00000134.jpg
That's a good job dude!
y the gauge up side down?
I was also wondering this, actually, a lot of gauges are angled kind of oddly. But I guess once the car gets up to speed the needles are somehow aligned in a nice visible position such that the driver can pick it up by a peripheral vision more easily. Also, the car is designed for oval racing, so most of the time driver head is also tilted to one side Smile
this mod is one of my favourites !Nod
clearly wow effect when i saw a Nascar Project !
good Job Thumbs up
Quote from scania :y the gauge up side down?

The thing spends most of its time at high revs so placing it upside down gives driver better view where he is at, rather than wasting the space for revs that car is never at. I've seen same thing in Dirt Rally 2 with the VW Golf 2 and people always asked the same question
As you may have noticed, the tyres overheat quite quickly with this car - driving around Kyoto Oval, they go after 4-5 laps. Does anyone know how to fix it? Is it because the car is too powerful and needs a restrictor for the fast oval? Or is there something wrong with the suspension / setup?

For those who want to fiddle with it - I've attached the zipped mod archive for the editor - just unzip it in LFS_EDITOR\data.

I'd be very happy if someone could help with this issue Smile
Attached files
STOCK CAR 03.7z - 1.9 MB - 23 views
#9 - BeNoM
I think it's an LFS tyre issue moreso than an issue with the mod.
Just for the reference - I have done 5 laps with Bob Smith's NASCAR mod in version X and then with my mod, did similar laptimes and it actually seems to have the same issue.

Here are comparison screenshots of the tyre temperatures:


And here is suspension geometry - I tried to replicate that as close as possible:
Attached images
nascar_tyres_comparison.jpg
nascar_suspension_comparison.jpg
Beautiful
rear should be live axle?
Yes but solid axle is not supported in LFS.
Just gotta update it to be a 2022 Stock Car and then the non-solid axle is realistic Big grin
A small update is available - a window net on the left side and a bit of roll cage in the front part. The car also has a proper NASCAR steering wheel now. Smile


Attached images
lfs_00000154.jpg
lfs_00000155.jpg
hmm you said solid axle is not supported? what about the semi trailing arm option?
Maybe the best workaround is to just force-lock the diff in the setup, if that's possible.
Quote from BlueFlame :Maybe the best workaround is to just force-lock the diff in the setup, if that's possible.

Solid axle =/= locked diferential
Quote from Eclipsed :Solid axle =/= locked diferential

I was mistaken. I was thinking about differential instead of suspension stuff.
Quote from Flame CZE :As you may have noticed, the tyres overheat quite quickly with this car - driving around Kyoto Oval, they go after 4-5 laps. Does anyone know how to fix it? Is it because the car is too powerful and needs a restrictor for the fast oval? Or is there something wrong with the suspension / setup?

For those who want to fiddle with it - I've attached the zipped mod archive for the editor - just unzip it in LFS_EDITOR\data.

I'd be very happy if someone could help with this issue Smile

Could it be downforce related?

If I'm not mistaken, oval configs are a different aero package for the whole car and not just the absence of wing angle or spoiler size. I don't know how aero is calculated with a modded car E.X. if the base body has X value of downforce and the wing elements only add to that base value or whether the wing values = the entire total downforce of the car. If that's the case maybe if it cannot be a configurable option in the traditional sense maybe it would be necessary to make another version of the car for oval trim.

Could be worth a look.
Quote from Flame CZE :As you may have noticed, the tyres overheat quite quickly with this car - driving around Kyoto Oval, they go after 4-5 laps. Does anyone know how to fix it? Is it because the car is too powerful and needs a restrictor for the fast oval? Or is there something wrong with the suspension / setup?

For those who want to fiddle with it - I've attached the zipped mod archive for the editor - just unzip it in LFS_EDITOR\data.

I'd be very happy if someone could help with this issue Smile

My ARVW & Deltawing also have this problem
Quote from Flame CZE :Yes but solid axle is not supported in LFS.

Linear/Trailing arm will work very close to it
As per BlueFlame's request, I've increased the base & maximum steering lock from 20° to 35°, which results in a steering ratio of 10:1.
I'll try it later with wheel but one thing I see in LFS these days is when you scale down the max steering lock, the ratio is compensated as you scroll the steering lock down, so the "sensitivity" of the ratio steering remains exactly the same, despite removing max lock.

It's been a while since I've driven LFS regularly especially since the latter updates after 2014 or so I'm wondering if this has always been there or if there is a way to solve it via mod settings especially since steering ratio itself is very driver specific.
Quote from BlueFlame :I'll try it later with wheel but one thing I see in LFS these days is when you scale down the max steering lock, the ratio is compensated as you scroll the steering lock down, so the "sensitivity" of the ratio steering remains exactly the same, despite removing max lock.

It's been a while since I've driven LFS regularly especially since the latter updates after 2014 or so I'm wondering if this has always been there or if there is a way to solve it via mod settings especially since steering ratio itself is very driver specific.

That's correct if you adjust it in game, but the LFS editor has both settings separated. You set the angle which the steering wheel turns, and then set the maximum lock in the setup. So right now the steering wheel turns 720°, which is 360°/ 36°, which is roughly 10:1.

And that ratio remains pretty much unchanged no matter what steering lock you set in the setup in game.
FGED GREDG RDFGDR GSFDG