Just asking if there's another following test patch, could you (if possible) change a little thing on the dash editor?
In the "text" tab, just add a line to allow us to display or not the units for "distance" & "total distance" like for speedo.
Thanks.
I can easily remove units from these, and introduce separate unit text for each. That would cause "km" to dissapear on current dashes... I hope everyone are fine with this.
I implemented separate texts for Distance Unit, Total Distance Unit, and Range Distance Unit.
As long as you don't turn them on preview will be unchanged. If you turn on Distance Unit for example, Distance text will lose "km".
Gauges are nice, but total distance and parcoured distance are too big and goes out of the display texture.
And too bad LFS dosen't use higher resolution gauge, it's really blurry...
Thank you, Ive reproduced it and will fix as soon as I can. Unfortunately Im very busy next few days and that is the reason why I cannot support latest test patches.
New update supporting new patches and with included some stuff we recently talked.
Changes:
Entry screen - incompatible servers have orange Join button
Immediate message if admin password is wrong
Radar - optionable names over cars, adjustable size
Entry screen-buddies - when delete buddie there is undo option for 5s, buddie suggestions
Dashboard - new Distance, Total Distance, Range Distance units; if enabled remove "km/mi" from basic text
Dashboard - Distance logged for remote cars
Dashboard - Clock - added seconds dial
Dashboard - Engine temperature gradually increases based on car usage
New invalid lap reason - bounds
Allowed cars are read using InSim
Delete range of buttons using new addition in BFN
Entering too long string in servers search box caused crash
Support for 0.6K12, 0.6K13
Hey daniel, today i updated Lazy, but radar just started going crazy. Made this short video to show you better what i mean, sorry for the low quality, bug starts to appear at around 12 sec.
Nice beautiful 64 update! It's like a nerd milestone in bit code, am I right?
Radar names are now crystal clear when I put them to 0.75 and small enough so they don't obstruct stuff Bravisimo!
2^6
Changes are always good. This new packet stuff isn't really a thing that Lazy wasn't capable long time ago.
Hey daniel, today i updated Lazy, but radar just started going crazy. Made this short video to show you better what i mean, sorry for the low quality, bug starts to appear at around 12 sec.
I don't have such a problems.
May a ask which LFS version are you using?
That white loading circle could mean that UDP packets are delayed... Looking at radar code I found that when turn off flags/names, they arent disabled but in fact just stop being updated. That is fixed now. But nothing really related to your issue. Although I'm highly interested to fix it.
I guess like a switch to make split predict use current race data is possible. But as of now split predict shows starts when you cross first split, in case it compared lap to a best lap in race there wouldn't be really anything to show until 1st split on 2nd lap that make sense.
Buddy suggestion is uber awesome thing, well done Daniel <3
Thanks
At the moment it is showing three players that aren't on your buddie list and you have spent most time online with. In future I plan to randomize it a bit, so players change on every load...