The online racing simulator
Test Patch 0.6A1 (old content / old physics / many updates)
WARNING : THIS IS A TEST

NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS / VW SCIROCCO / ROCKINGHAM

Hello Racers, here is a new Test Patch : 0.6A1.

You can read the story behind this thread in the main forum thread :
http://www.lfsforum.net/showthread.php?t=73874

0.6A1 is NOT compatible with version 0.5Z28.
0.6A1 CAN play most version 0.5Z28 replays.
0.6 and 0.5 versions cannot connect to each other.

You cannot upload hotlaps made with 0.5Z30 to 0.6A1 because they are test patches.

Please keep a backup of your LFS.exe from version Z28 so you can go back to Z28 if there are any problems.


Changes from 0.5Z34 TO 0.6A1 :

Autocross editor :

All autocross objects are now available at all tracks
Multiple object selection - press CTRL and click object button
Selection can be deleted, copied (O), moved (M), rotated (, / .)
Prevented mouse camera movement between button click and release
FIX : Start position sometimes remained active after deleting it

Open configuration support :

Random time from red to green lights now works with open configs
It is now possible to start a qualifying session on open configs

Various :

All translations have now been updated
CTRL+C now clips the mouse so window size cannot be adjusted
Admin commands from all connections are now logged (if enabled)
If logging is enabled a message is logged when an admin connects
The digit "1" now occupies the same screen space as other digits
Maximum qualifying time increased from 60 minutes to 240 minutes
TC Allowed Slip slider now goes up to 20% (previous maximum 10%)
On changing allowed cars disallowed cars will join the spectators
Improved multiple line text formatting - Japanese training now ok
FIX : It was possible to set qualifying on an autocross layout

Hotlapping support :

Tyres section in garage - settings for tyre warmer temperatures
You can load a layout in hotlap mode (may include start position)
NOTE : LFS World hotlaps may include start position - not objects
Hotlapping is possible on open configurations (not for LFS World)
Exit from pits now results in a clean restart to hotlap position
Reliable detection of wall side impacts (e.g. at South City)
Pit stops are no longer available in Hotlapping mode

Tracks :

SO : Removed a ghostly collision object in South City pit lane
SO : Removed two barriers embedded in tyre wall (Sprint Tracks)
WE : Fixed the position of the reversed configuration finish line
KY : Removed some barrier end segment errors from Oval / National

InSim :

New packet IS_OBH reports information about any object hit
New packet IS_HLV reports incidents that would violate HLVC
New packet IS_PLC sets allowed cars for individual players
New packet IS_AXM to add / remove / clear autocross objects
New packet IS_ACR to report (attempted) admin commands


Changes from 0.5Z28 to 0.5Z34 :

Contact detection and collisions :

Improved contact detection with road / walls / pit garage exit
Improved collisions with unmovable objects (e.g. red barriers)
Unmovable objects (e.g. ramps) now have concrete friction level
Improved wheel contact detection to reduce bad car collisions

SHIFT+U mode :

New free view mode replaces the old "low" and "high" path modes
Object or ground targeted by the mouse pointer is now detected
Left mouse button moves view point by "dragging" target point
Double click to move view point directly towards target point
Mouse wheel moves view point towards or away from target point
Left + Right mouse buttons rotate view point around the target
Arrow key movement follows ground below view point when possible
Store up to 10 views per track configuration with SHIFT+NUMBER
Recall a stored view with CTRL+NUMBER (or click the button)
Click on a car to follow it / look away to stop following
List of connections is now displayed in SHIFT+U mode
FIX : N key with options on caused overlapping text

Autocross editor :

Maximum number of autocross objects is now 800 on all tracks
Object positioning is much better - using mouse target detection
Less CPU / better checks when adding / moving / deleting objects
Adding / removing autocross objects no longer resets all objects
Added a new Ramp2 like Ramp1 but 2.8 metres wide (at all tracks)
Reduced Z-buffer flickering of chalk objects and pit stop markers
Speed limit no longer enforced if autocross start position exists
FIX : Could click on invisible replay slider when buttons visible
FIX : High altitude layout objects appeared under ground on load
FIX : Could add marshall circles out of bounds then undeletable

Open configurations :

New "drive anywhere" open configs (CTRL in track select screen)
Open configs can be selected with text command like /track=SO1X
Open configs can be used as racing circuits by adding checkpoints
Checkpoints can now be up to 62 metres wide to include pit lane
Custom layouts race progress / history now stored at LFS World
Positions list and blue flags are supported on open configs

Optimisations :

Frame rate increased - drawing most world objects is much faster
Optimised transparent objects (e.g. fences) to help open configs
Much better frame rate with many autocross objects (faster draw)
Removed continual small memory leaks (materials list corruption)
Number plate generation is much faster - reducing pit-out glitch

Interface :

Unlock screen now renames unnamed player to user name on exit
Clicking selected track loads that track (like pressing ENTER)
Windows messages processed in a cleaner way (affects key presses)
Mouse movements are processed more efficiently (drag / slide)
FIX : Mouse look info could go off screen in some languages
FIX : An invalid view could be selected when no cars in race
FIX : Meeting room scroll bar was invisible in recent versions
FIX : Occasionally refuelling did not match set amount

Graphics / Audio :

Improved display of help text / lesson text / welcome messages
F9 tyre diagram and SHIFT+L suspension diagrams now antialiased
Improved tyre optimisation - no missing parts of deflected tyres
Entry screen logo and frame are now drawn if a dialog box is open
FIX : In Driver Options the driver intersected with world objects
FIX : Reset from behind a barrier at South City could stop sound
FIX : Missing shadow on ground near fences at Autocross track

Multiplayer :

Wear limit for changing tyres can be set to 100% (never)
List of hosts can now show hosts you are not licensed to join
Host name is displayed in task bar and window title (if Latin)
Dedicated host window now adds new messages without flickering
Implemented VOB mod protection (physical changes will cause OOS)
Host options are now readable when opened from game setup screen
Default host IP address is now 127.0.0.1 (address of local host)
CTRL+SHIFT now displays time and date in all multiplayer replays
Removed TCP filter that allowed old versions in the list of hosts
FIX : On joining host, cars not past finish line showed wrong lap
FIX : Some problems resulting from multiple requests to join race
FIX : Pit stop did not end if car was knocked out of the pit lane
FIX : Some crashes that could result from an invalid unlock state
FIX : Some missing images (e.g. track select) caused LFS to crash
FIX : Suspension could incorrectly stay broken on remote computer
FIX : It was possible to get stuck on the track selection screen
FIX : Host restart exploit caused by multiple join packets

Text commands :

New command /ck cancels any kick or ban votes in progress
New command /cv cancels game votes (restart / end / qualify)
Command /modified=yes allows a private host to avoid CP checks

InSim :

NLP / MCI minimum time interval reduced to 40 ms (was 50 ms)
New packet IS_CON reports details of contact between two cars
Longer IS_MST now up to 128 chars / specify sound / send to all
Lap timing info added to IS_RST (standard / custom / checkpoints)
OutGauge : OG_SHIFT and OG_CTRL (keys) bits added to OutGaugePack
Security : InSim can no longer be initialised from a URL command
FIX : Clutch axis / button was not reported from Controls screen
FIX : IS_BTN did not allow documented limit of 240 characters

Misc :

New Ukrainian translation included
Hungarian translations of training lessons updated
Misc options : F9 / F10 accelerometer can be shown as one value
Improved detection of invalid window positions when starting LFS
URL command is now case insensitive - LFS:// or lfs:// both work
Cruise : no need to drive a lap before serving DT / SG penalty
Cruise : current lap is not displayed if lap timing is disabled
FIX : InSim camera with vertical pitch would cause LFS to crash
FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt


DOWNLOADS :

NOTE : Z28 (or later) must already be installed! If it is not, please install Z28 before installing this test patch.

PATCH Z28 to 0.6A1 (SELF EXTRACTING) (If you already have Z28) :
www.liveforspeed.net/file_lfs. ... =LFS_PATCH_Z28_TO_6A1.exe (2.2 MB)

PATCH Z28 to 0.6A1 (ALTERNATIVE ZIP) (If you already have Z28) :
www.liveforspeed.net/file_lfs. ... =LFS_PATCH_Z28_TO_6A1.zip (2.7 MB)

DEDICATED HOST 0.6A1 (non-graphical version for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_6A1.zip (1.6 MB)
cool, thanks
Woot!
Great stuff, thanks Scavier!
Sweet
#6 - Kova.
Waow!
I'm pleased that you're pleased, but the best thing you can do is test before you make any comment!
Great
Good updates here as of late Scawen. Now go.. code us some rubber!

any word on kyoto curbs? Would be good for rumble strips on AU
Quote from Scawen :I'm pleased that you're pleased, but the best thing you can do is test before you make any comment!

No way: first comenting, then testing!
Thanks for the patch by the way.
Niceeee, I will be downloading that once I have had my tea
Quote from Bmxtwins :any word on kyoto curbs? Would be good for rumble strips on AU

they're part of those au objects too.
Sweet, will test it now
WOOOOOOOOOOOHOOOOOOOOOO! 0.6A is here means that the scirocco is cumming
Quote from Mikko1 :WOOOOOOOOOOOHOOOOOOOOOO! 0.6A is here means that the scirocco is cumming

Doesn't mean a thing the way I see it.

Since when does a car cum?
Thank you.
as far as I can see everything seems to be running okay.

Going to write in some testing scripts for the new packets, will let you know!
I can see if LFS were to hit gold status it'd be a very polished game, thanks a bunch Scavier
Good job on the revamped autoX layout, I just tested it,

First thing I noticed;

Would it be possible to give the armco objects shadows? They look abit alienified without them :P

I'll get crashing into these objects now
Quote from Bose321 :Doesn't mean a thing the way I see it.

Since when does a car cum?

I MEAN comming
-
(JayEyeBee) DELETED by JayEyeBee
Press d, like in previous LFS versions.
-
(Bass-Driver) DELETED by Bass-Driver : nevermind
For anyone that doesn't use download this and wants to see the new objects allowed in the SHIFT+U menu, check the attached.

So far it works, but haven't checked conversions from older layouts.

Bass-Driver might have found something, I'll confirm.

Edit: Confirmed: Banners now change to Armco barriers.
Attached images
NewLayoutObjects06A1.png
Thanks for hotlap updates! Tyre temp sliders are rly cool. Hope official patch comes out soon so we can upload new hotlaps.

EDIT: New objects are nice too.
Quote from PMD9409 :For anyone that doesn't use download this and wants to see the new objects allowed in the SHIFT+U menu, check the attached.

So far it works, but haven't checked conversions from older layouts.

Bass-Driver might have found something, I'll confirm.

Edit: Confirmed: Banners now change to Armco barriers.

yes its kidda wierd now but ok for me.
i thought the banners are gone but they are still in the list.
i accidently deleted my previous post xd
This thread is closed

Test Patch 0.6A1 (old content / old physics / many updates)
(304 posts, closed, started )
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