So you're saying that console games look like tetris compared to PC games? PC games do look better but the difference at the moment isn't that huge. Especially looking at the game we are supposed to be talking about in this thread. The point I was making in the first place was that this game will probably be just the same as it has been on the console for the last few months only with a higher possible resolution. I can't see how this makes the console version rubbish just because isn't capable of dx11.
If they used amazingly better textures or something in the PC version then I could understand but it all looks the same to me.
Point taken. It's just that they do not look that radically different from my point of view. The game is still the same, it's just taken longer to come out on PC so a lot of people already know what it is like and have probably completed it. I always agreed that PC games looked the better, it's just that I don't think it's that much to say consoles are pointless. I don't understand why Shadowww tries to argue. He isn't going to make me throw my PS3 away. I have both and enjoy using both. Consoles are very practical to a lot of people, especially those that cannot afford to buy a high-end gaming rig or afford to pay for the latest components every month or 2.
It is a shame that codies insist on making their games arcade-ish, however I thought Dirt 2 was excellent despite it being quite unrealistic. Atleast the car handling is fun and not ridiculous like it was in the original Dirt. I still play it sometimes. Completed singleplayer, but online rallies are great fun!
Irrelevant? Have you looked at the pic? Take a look at the console part: it is just hideous. There are absolutely no trees, no vegetation and no details at all in the horizon. It is just a low resolution texture fixed to the low resolution and low polygon terrain, whereas in the PC there is a whole forest in there, filled with trees, vegetation, rocks and so on.
The console version has got a huge amount of contrast added to make up the lack of proper shadowing system and the low-resolution-and-not-real-time shadows. The textures are of much lower quality than on PC, it runs worse in some parts (slower and laggy) and is definitely not an improvement over the PC game. That's my point.
But, well, about your pic. Yes, yours is totally useless and irrelevant since there's absolutely nothing you can compare by viewing the pics.
Look again at Crysis comparison pic and video.
The differences between PC and Console graphics are mainly:
- View and draw distance (much, much higher on the PC)
- Texture resolution (higher on pc)
- Screen resolution (higher on pc)
- Shadowing system (pc allows much more effects)
- Antialiasing (most console games seem to totally lack it)
- Shaders and post processing (it is totally impossible to use some effects on the consoles, such as the ones DiRT 2 (which is ontopic) and other games use for PC)
Crysis is the perfect example that consoles just can't handle most PC graphics/effects, that's why I brought it up.
I mean, we can already use some of the DX11 effects with our DX10 cards, but there are some effects that are only available in DX11, such as Post Process in DiRT2. It is not possible to enable anything higher than "medium" for post process in DiRT2 without a DX11 compliant card. However, everything else can just be set as Ultra just normally (it'll use more CPU though). We can, for instance, take advantage of those awesome looking real-time-modeled 3D filled-with-plenty-of-polygons water and clothes effects without a having DX11 card.
" Motion Platforms
If your system has a motion platform, then DiRT 2 should be able to control it. This feature is completely untested beyond checking that the basic data output is correct, and as such should be used entirely at your own risk. The output format is designed to be compatible with the "Live for Speed" outsim motion platform format..."
Well, I should have know that keeping up an up to date PC would take its toll on my budget, but Im guessing a 275 will have to suffice for now, Im fairly confident my rig will do just fine running Dirt2.
EDIT : Ooooh no.. no no no... please no... god.... noooooooo.... VALVE MODIFIED SOURCE FOR HL2 EP3, I WON'T BE GETTING THE FULL DX11 EFFECTS! (crying)
Allright, just ran the demo of CMR D2... must say ... YAY, FINALLY SOME SLIDING INVOLVED! Dirt was so frustrating with it's physics.
graphics are just awesome, you don't notice it at first it just starts to work it's way up to your brain slowly when you notice all the small details (not to mention the big picture ofcourse)
For some reason my PC doesn't like it when I set water to ultra, it runs great Im just experiencing a frame freeze for like half a second every time im about to hit a puddle (although it could be because I had some stuff running in the background).
The DX10 version will suffice for me, CMR D2 is definetly going to be a fun game.
On a side note - soundtrack is just amazing, it's like they took my winamp playlist and shoved it into the game! I can sing along And so what if I heard most those songs in other games, or tv shows, i don't care much.
I just hope they still put the pikes peak and Group B rally cars in.
and once again about the graphics - somebody here said that "no game on PC shows a picture similar to GT5, well its all in colour correction which makes GT5 look more photo realistic, cause I do believe that CMRD2 would give it a run for it's money in terms of eye candy