The online racing simulator
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Velociround
S2 licensed
Quote from majod :you remind me this
http://www.youtube.com/watch?v=iYMYkM9ZRsU

:ices_rofl
I bet that's why Scawen implemented the pit arrow.
Velociround
S2 licensed
He made another video to help explain it better. He's been trying several settings but didn't managed to get it right yet.

http://www.youtube.com/watch?v=Ct3yvclTw8s

What else could he try doing to fix it?
Velociround
S2 licensed
Quote from hazaky :I dont think so, maybe just a bit because of the Scirocco's high poly model? Not sure, but if there will be then its worth it - no matter what lol.

You can always reduce Car LOD, though.
Velociround
S2 licensed
Quote from Velociround :401 points, so you achieved position 4521 of 324318 on the ranking list

You type 513 characters per minute
You have 96 correct words and
you have 0 wrong words

I always type with 8 fingers: 4 for writing (letters, numbers, comma and dot, special characters and accents), and the other 4 for other buttons (backspace, shift, ctrl, caps lock, tab, arrows, etc). These are separate, I never use the fingers for writing to press any other buttons, except for one of them, which I also use to press left shift and caps lock.

I've never really practiced, trained or something, I just type.
Driving Force GT: Virtual and Real wheel don't match
Velociround
S2 licensed
Hi there.
A friend of mine is having some problems with his Driving Force GT. The problem is, the virtual (visual game steering wheel) and the real steering wheel (Driving Force GT) are not synchronized. That means, if he turns his Driving Force 90°, the virtual steering wheel in the game will turn a different amount (i.e.: 110°). He made a video to explain it better:

http://www.youtube.com/watch?v=KEEA5xXJnz4
Graus = degrees

He set his profiler, LFS and driver settings for wheel turn to 450°, so, theoretically it should turn the same thing on both sterring wheels (virtual and real), but that isn't what actually happens as you can see in the video.

Also, the way the virtual steering wheel turns is totally different from the way the real wheel turns. The in-game wheel turns quicker when close to the center angles, and starts to turn slower when it gets to the higher angles. Compensation is 1 in the video, but he's already tried all numbers from 0 to 1, and the only number that seems to be a bit better is 0.72, even though still doesn't feel correct.

Has anyone else had this problem before? How can it be fixed?
Thanks in advance
Velociround
S2 licensed
Apesar de alguns erros de digitação e acentuação, e algumas coisas que não foram traduzidas, está ótimo, obrigado. Vai ajudar muitos novatos brasileiros que não têm facilidade de entendimento em inglês.

Esse é um excelente primeiro post, hehe. Parabéns.

Besides a few grammar and typing errors, and a paragraph that hasn't been translated, it's great, thank you. It's going to help a lot of Brazilian and Portuguese beginners that don't have ease in understanding english.

That's a great first post. Congratulations
Velociround
S2 licensed
Quote from Mp3 Astra :Anal means very obsessed over details.

I think I've heard this expression before, and on the context I thought it meant that, but I just can't find that meaning on a respectable dictionary...
http://www.merriam-webster.com/dictionary/Anal
http://dictionary.reference.com/browse/anal

Edit: I only managed to find that meaning on Urban Dictionary, which is just like Wikipedia (anyone edits, anyone posts, anyone makes definitions for the words), apart from not being moderated by anyone at all.
http://www.urbandictionary.com/define.php?term=anal
Last edited by Velociround, .
Velociround
S2 licensed
ZOMG
THAT'S AMAZING! I'm so excited about this new patch! Thank you so much Scavier for everything. You've made my day.

Quote from lukelfs :OMAGAWD!! Thanks for the update! Looks great!

PS: OMAGAWD!!

+10000
OMAGAWD!!!!
Last edited by Velociround, .
Velociround
S2 licensed
What's the point in getting everything wrong?
I managed to get almost 3 thousand characters per minute, so what? They're just random characters without any meaning whatsoever. What about actually trying to write the words?
Velociround
S2 licensed
Quote from Luke.S :This must be caps


DEMO IS OUT

How come they didn't release the demo for PC, too? :mad:
I really hope it comes to the PC, I can't wait to play it, but I'm not getting a console just because of it either!
Velociround
S2 licensed
401 points, so you achieved position 4521 of 324318 on the ranking list


You type 513 characters per minute
You have 96 correct words and
you have 0 wrong words
LFS SHIFT Teaser
Velociround
S2 licensed
Live for Speed SHIFT Teaser

http://www.youtube.com/watch?v=qel7EksETQ4&fmt=22

I made it a few days after the official NFS Shift Teaser was out, but I didn't have time to finish it, so decided to let it down until I had some free time to finish it, but after many months I still don't have free time to edit it , so I put everything I had done together in 30 minutes, rendered and uploaded it to Youtube.

Read video description for more information.

(This is a satiric video supposed to be a joke about EA's newest invention "car camera movement and blurring" which they talked so much about)
Velociround
S2 licensed
Quote from The Very End :Velo - I think you added me on MSN, got a spam message in inbox on some foreign language and your avatar

Indeed, it's me

Quote from The Very End :Are you suposed to drink it while it's on fire O_o ?

Velociround
S2 licensed
Quote from The Very End :Can be arranged next weekend Oh wait, that's right, I don't have work now so why wait for the weekend to come?

lol
Add me on msn

It was worth reading.
Velociround
S2 licensed
Quote from The Very End :I agree with you, I just don't see why it (07 word) needed to as standard save files as something to compatible with backwards Word versions. Was the differences that big, and a other question, was these changes really nessesary?

But again, that is off topic and it's not actually any usefull to be said about that, maybe I just do discuss pointless But at least for a user like me, it's about writing and beeing able to do some few text tweaks, but I don't see the need or anything upgraded from 03 version that actually was needed.

But that's me, probally other users that have things that they got in the 07 version, but mainly I belive it's just a bad argument from MS (upgrade thingy) to get more money.

They're already making Office 2010, and there's already a beta for it, didn't you know?

By the way, there is a big difference between doc and docx documents. My docx documents are up to 95% smaller in size when compared to the same documents but saved in doc, and IMO they seem more reliable. Of course the size depends on the file, and some docx may get bigger than the doc ones (although very very rare, only happened to me once because there were many images in it, and it wasn't much bigger than the doc one), but there is a really big difference between them.

I like the 2007 version more. Actually, I get lost whenever I use a computer that has Office 2003 installed. Office 2007 looks so much easier to use.
Velociround
S2 licensed
Quote from Nathan_French_14 :

Hell's yea!

Im gonna be doing it tonight if anyone fancys joining me? Headset would be preferable, and if you could send me a message saying who you are from the forum and if your up for it, then that would be helpful.

So, anyone fancy it?

What time is "tonight" ? (GMT)
I'll join you depending on what time
Velociround
S2 licensed


Nuke
Velociround
S2 licensed
Quote from LFSn00b :wat...
http://www.nerdden.com/wp-cont ... porsche_unleased_free.jpg

Indeed, they are very, very, VERY wrong.

The Need for Speed (1st one) had cockpit view.
NFS 2 also had cockpit view, as well as NFS 3: Hot Pursuit, NFS 4: High Stakes, NFS Porsche 2000, etc etc etc....
Velociround
S2 licensed
Quote from master_lfs.5101 :Specifically around how much FPS will my specs get for the game? I'm aiming for 30 with the newest 1.03 patch.

The newest patch is 1.0.4.0, and it is obligatory to play multi player (and even single player: GFWL won't let you play if you don't update ).

Well, depending on what graphic settings you use, you'll be able to keep it on 30FPS or higher at most times, but if you want to get "the better look" (aka put higher possible graphic options) you'll get values close to 30fps, but not much higher. That's just an estimative, though. You can go trial and error: try some graphic settings, if you don't get the FPS you're aiming for, lower or higher the graphics until you manage so.
Velociround
S2 licensed
Quote from LFSn00b :... Interesting
http://boris-vorontsov.narod.ru/enbseries_gta4_v0076a.zip

Boris is at it again, post here if it works as i havent tested it yet

This is an Antialiasing test. It allows you to use antialiasing in GTA IV.
Click for picture
Velociround
S2 licensed
Quote from rc10racer :I kinda like it, if they scrapped all the arcade stuff it could turn out to be a decent game but all the shit stuff let it down.

The game Ferrari Virtual Race originated from is arcade (Crash Time 2), how could it suddenly turn into a simulator?
Velociround
S2 licensed
Quote from master_lfs.5101 :Will this run it?

Intel(R) Core(TM) 2 Quad processor Q8200 [2.33GHz, 4MB L2, 1333MHz FSB]

6GB DDR 3 Ram (4 dimms)

Windows Vista Home Premium.

HIS Radeon HD 4850 512mb.

Yes.
Velociround
S2 licensed
I've just purchased a Q9550, and I'm very happy so I'll go for some new benchmarks, and also a benchmark of an overclocked E5200 (the processor I had before, which I sold to a friend of mine and he oc'd it).

Quote :Statistics
Average FPS: 49.46
Duration: 37.00 sec
CPU Usage: 92%
System memory usage: 81%
Video memory usage: 100%

Graphics Settings
Video Mode: 1024 x 768 (60 Hz)
Texture Quality: High
Texture Filter Quality: High
View Distance: 17
Detail Distance: 51

Hardware
Microsoft Windows XP Home Edition
Service Pack 3
Video Adapter: NVIDIA GeForce 8800 GT
Video Driver version: 190.38
Audio Adapter: Real

PC settings (a friend of mine's pc, from benchmark above):
Core E5200 2.5GHz @ 3.8
2GB RAM DDR2 667MHz @ 881MHz
8800GT 512MB stock
15" LG monitor (thus 1024x768)
Everything on GTA IV is set on HIGH. Shadow density 0.

Now, a comparison benchmark with a Q9550 using the same settings

Quote :Statistics
Average FPS: 61.04
Duration: 37.05 sec
CPU Usage: 74%
System memory usage: 77%
Video memory usage: 94%

Graphics Settings
Video Mode: 1024 x 768 (60 Hz)
Texture Quality: High
Texture Filter Quality: Highest
View Distance: 17
Detail Distance: 51

Hardware
Microsoft Windows 7 Ultimate
Microsoft Windows 7 Ultimate
Video Adapter: NVIDIA GeForce 9800 GT
Video Driver version: 190.38
Audio Adapter: Speakers (High Definition Audio Device)
Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz

File ID: Benchmark.cli

PC settings (my pc, from benchmark above)
Core Q9550 2.83GHz @ 2.83 (stock)
3 GB RAM DDR2 @ 667MHz (2GB 800MHz + 1GB 667MHz at flex memory mode)
9800GT 512MB stock
Exactly the same settings as my friend's computer (with E5200) in order to compare the FPS.


And now, a benchmark of the game with the same graphics I'm using to play right now (not comparison with anything).

Quote :Statistics
Average FPS: 41.88
Duration: 37.20 sec
CPU Usage: 86%
System memory usage: 72%
Video memory usage: 100%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: High
Texture Filter Quality: Highest
View Distance: 10
Detail Distance: 100

Hardware
Microsoft Windows 7 Ultimate
Microsoft Windows 7 Ultimate
Video Adapter: NVIDIA GeForce 9800 GT
Video Driver version: 190.38
Audio Adapter: Speakers (High Definition Audio Device)
Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz

File ID: benchmark.cli

Everything on very high, vehicle density 100, shadow density 16. Please notice I only have 512MB of video memory, and I'm using about 400MB extra of RAM for graphics so I can't really get view distance any higher because of lack of video card memory. But graphics look great regardless.
FGED GREDG RDFGDR GSFDG