All good! I was thinking that it would be something like that as it was indeed mentioned in same fashion once I rent a server... I guess I was thinking it a bit too far, although reasonably for having such option on the go.
As I mentioned, I do know the obvious ones as I googled and check all the basic functions and it's development cycle. The question was more about if using with that software, would it had more drastic difference.
But I think I got some more answers now tho.
After all, it was mainly rather a curiosity as we know, technology gets evolved.
If there are administrators on that specific server/lobby, that admin could also have "lock" feature next to it's name on grid. Therefore no one can remove or switch places to it.
So, if someone or something is wanted to set on Starting Position 20, it stays on that specific position no matter what is the rest of grid order.
Furthermore, that would be generally good feature have regardless of any. For example, if wanting to have special condition races and racing and someone is exactly wanted to start in specific position everytime when restarting race.
Furthermore, there could be an insim support for grid ordering for multiclass, where faster class automatically is set on better position ( in case that was not already implemented, I don't know ).
I know I went a bit off topic, but this thread did cause me to see things like mentioned above.
In anycase, thumbs up!
EDIT: Just for clarification, I was not going to oppose the op in any case, it just indeed rise more things to think about it personally.
First of all, I was hoping feedback... and I did get, but not where I expected, thus an update for this layout is received for several reasons:
Changes from V5 to V6
Some concreted corners are a bit more wide and have received curbs. This helps racers to adjust their racing lines when in a heat of a battle.
Some aesthetics were fixed, such as pillars not properly attached realistically.
Some walls have changed and are more easier to notice. Also some of their heights are also lowered in order to see better on upcoming corners ( or situations ).
1 more calc line added in ground for indicating line.
Some speed bumps are reduced. One cone on 4th last corner removed as people found it annoyingly placed and breaks the "rhythm" of driving.
Still need more objects.
EDIT: And as always, Lyt is downloaded on 1st post of this thread.
Well, the event was not really an excellent or perfect as there was indeed some few hiccups for several reasons. I am not going to list the negatives here. ( I am being an absolute blunt )
But it was indeed an unique and heavily encouraging. Therefore a good event. No need to be sad however as there will be next time better for sure.
Hmmh... And I was away till I was dragged back and did remember this project... furthermore I have updated this one to current status and most likely will receive some more. Definitely if I am still here and alive and more objects are in use ( either amount or different variants, such as.. I dunno, 20m Armco? )