As I mentioned, I do know the obvious ones as I googled and check all the basic functions and it's development cycle. The question was more about if using with that software, would it had more drastic difference.
But I think I got some more answers now tho.
After all, it was mainly rather a curiosity as we know, technology gets evolved.
If there are administrators on that specific server/lobby, that admin could also have "lock" feature next to it's name on grid. Therefore no one can remove or switch places to it.
So, if someone or something is wanted to set on Starting Position 20, it stays on that specific position no matter what is the rest of grid order.
Furthermore, that would be generally good feature have regardless of any. For example, if wanting to have special condition races and racing and someone is exactly wanted to start in specific position everytime when restarting race.
Furthermore, there could be an insim support for grid ordering for multiclass, where faster class automatically is set on better position ( in case that was not already implemented, I don't know ).
I know I went a bit off topic, but this thread did cause me to see things like mentioned above.
In anycase, thumbs up!
EDIT: Just for clarification, I was not going to oppose the op in any case, it just indeed rise more things to think about it personally.
First of all, I was hoping feedback... and I did get, but not where I expected, thus an update for this layout is received for several reasons:
Changes from V5 to V6
Some concreted corners are a bit more wide and have received curbs. This helps racers to adjust their racing lines when in a heat of a battle.
Some aesthetics were fixed, such as pillars not properly attached realistically.
Some walls have changed and are more easier to notice. Also some of their heights are also lowered in order to see better on upcoming corners ( or situations ).
1 more calc line added in ground for indicating line.
Some speed bumps are reduced. One cone on 4th last corner removed as people found it annoyingly placed and breaks the "rhythm" of driving.
Still need more objects.
EDIT: And as always, Lyt is downloaded on 1st post of this thread.
Well, the event was not really an excellent or perfect as there was indeed some few hiccups for several reasons. I am not going to list the negatives here. ( I am being an absolute blunt )
But it was indeed an unique and heavily encouraging. Therefore a good event. No need to be sad however as there will be next time better for sure.
Hmmh... And I was away till I was dragged back and did remember this project... furthermore I have updated this one to current status and most likely will receive some more. Definitely if I am still here and alive and more objects are in use ( either amount or different variants, such as.. I dunno, 20m Armco? )
I do not care. It is existing in a first place, so it should be then removed by having sliders to car skins then.
Besides... I have experienced in my life that something which you might find looking not good, may not be so on others. Someone's junk is a someone's treasure.
Sounds reasonable though, but then again, it would be considered as reskinning. I do see your point though that certain areas should remain intact, logos for example.
But... this would go into endless discussion about what is looking good and what is not. It would become as a beauty contest, related to someone's taste or most similar taste.
Point was originally however in functionality, which I would like to see those hm... sliders. However, I do see a grain of sense in your comment of that.
Yes, the issue is on my own... Fixed it, but I do not remember anymore why I have used this kind of setting... I tried to check configuration on my older PC but I didn't have any certain clues there.
Only explanation is that I have tried something and forgot...
...annoying... I simply do not remember why it was like this way. lol :DDDD
EDIT: Except now I remember why exactly it was set as so... and now I also do remember why I would rather use wheel and pedals... and also do remember why I can not use those...
...BLAH... Anyway the reason was modded vehicles. ( And some of their awkward transmission settings in bandwidths )