The online racing simulator
Searching in All forums
(933 results)
UnknownMaster21
S3 licensed
Quote from AmbitiousButRubbish :Done.

Excellent! In fact, the car looks more appealing this way Smile
UnknownMaster21
S3 licensed
Interior may need some enhancing. Gear Indicator is set through from A-Pillar
UnknownMaster21
S3 licensed
generally speaking, it simply needs more vertices. It is too blocky.

two notches bigger wheels ( and rims )
UnknownMaster21
S3 licensed
Quote from BeNoM :Agreed! The powerband feels strange, not like an old supercar.

+1
UnknownMaster21
S3 licensed
AI has some issues to drive this car more than 2 laps, burning tires.
UnknownMaster21
S3 licensed
It feels more like proper tuning/show car.

Whatever the case, it is driveable. Perhaps a notch or two set of smaller wheels, although what I am about concerned is tire width, and not so much on size though.
UnknownMaster21
S3 licensed
Yeah, this has some great potential to have some bullseye achieving vehicle.
UnknownMaster21
S3 licensed
the car feels slightly gigantic, and it is still missing lights. Furthermore, AI cannot drive this thing properly.

Otherwise it feels suitable to drive, and has similar features to 1.8 Corolla
UnknownMaster21
S3 licensed
it needs some kind of fictional badge in front.
UnknownMaster21
S3 licensed
If using this car as for AI Opponents, use stronger suspension and stabilisers, otherwise they may flip it car ( 100% guaranteed on AS5R )
UnknownMaster21
S3 licensed
Furthermore, AI cannot drive this thing at all as properly, although drift it can.
UnknownMaster21
S3 licensed
Perhaps a notch bigger tires, otherwise it feels surprisingly good to drive.
UnknownMaster21
S3 licensed
Quote from Flame CZE :In my opinion, people should still think of the layout editor as a layout editor, not a track editor. Don't get me wrong, I'd like to see more objects available, but I think it would be more viable to wait for a full track editor support instead of having to add more track style / scenery objects to what is intended to be a layout editor really. I'm sure once a set of scenery objects is added, then people will come up again saying "now that you've added trees and houses, why not add kerbs, fences, railings etc...".

Indeed. I have said it before and will say it now once again:

Track editor is the spice of exotic things
Layout editor is the salt as ingredient for it's spice.



If there will come track editor, there will be much, much much less layout tracks.


However, layouts has always been, and are now, and will be used, in a way or another.
UnknownMaster21
S3 licensed
Well, once you are for filtering, how about adding info power/weight ratio, and ascending vehicle list by weight / power / engine size ... and so on.
UnknownMaster21
S3 licensed
Ok, I take back what I mentioned.

XR GT Time Attack < RB4 Time Attack

Several seconds faster, at least when hotlapping.. not sure when endurance though.
UnknownMaster21
S3 licensed
Ok, I take back what I mentioned.

XR GT Time Attack < RB4 Time Attack

Several seconds faster, at least when hotlapping.. not sure when endurance though.
UnknownMaster21
S3 licensed
I would like to see some more fantasy/fictional cars ( but reasonably realistic ), which can reach over 400km/h.

... Or I just do it by myself. ( My main point was however, what people can do and reach with their imagination )
WE International
UnknownMaster21
S3 licensed
Here is my hotlap setup of this car. Pretty insane. My PB is 1:36.03 but it is nowhere near good at all. Probably 1:32 doable.

EDIT: Same setup, but changed name from WE1 to WE2, just in case. ( So no mixings )
UM21's Hyper Circle
UnknownMaster21
S3 licensed
Diameter is approx 3650 - 3680 meters. And it is "somewhat ". 4,9 meters offset ( eccentric, meaning it is 4,9 meters wider on Y-axis compared to X-axis. )

Technically, it has 2 different corners, due eccentric. To be looking on different perspective, you could call them as four different corners.

Banking is set to 6 degrees, thus it wont be suspension killer, and should be drivable with basically anything that turns.

Driving in banked section is considered to be 1 to 6 km/h faster.

Contains shabby pitlane, but full 40 start grid and pit start points. 20 Pitboxes as well.


I needed like 200 more objects, otherwise it would had been possibly perfectly finished.


Perfect for Full Speed Runs!
UnknownMaster21
S3 licensed
Revving up feels a bit odd. Also needs slightly more power.
UnknownMaster21
S3 licensed
Serious beast formula
UnknownMaster21
S3 licensed
Cant use roof variant at all, suggesting to remove that feature off. Otherwise good
UnknownMaster21
S3 licensed
This car cannot handle KY Oval nearly at all. Right Side suspension is fragile.

Wasn't complaining, only informing
UnknownMaster21
S3 licensed
Yeah, readjusting right side mirror and it is good to go
Question!
UnknownMaster21
S3 licensed
To make this, total objects used now is 2325 of 2400. 75 available. Technically I can make whole 40 spots with start grid and pit start, but no pitlane, unless I change something.


Question is: Do you need pitlane?

EDIT: Technially speaking even that is also possible, but vast emptiness must be kept in center. We'll see. Track itself is race ready, and oh man it is kinda appealing. Can do some details with color schematics and perhaps some indicators.
FGED GREDG RDFGDR GSFDG