Whatever the case, it is driveable. Perhaps a notch or two set of smaller wheels, although what I am about concerned is tire width, and not so much on size though.
Diameter is approx 3650 - 3680 meters. And it is "somewhat ". 4,9 meters offset ( eccentric, meaning it is 4,9 meters wider on Y-axis compared to X-axis. )
Technically, it has 2 different corners, due eccentric. To be looking on different perspective, you could call them as four different corners.
Banking is set to 6 degrees, thus it wont be suspension killer, and should be drivable with basically anything that turns.
Driving in banked section is considered to be 1 to 6 km/h faster.
Contains shabby pitlane, but full 40 start grid and pit start points. 20 Pitboxes as well.
I needed like 200 more objects, otherwise it would had been possibly perfectly finished.
Perfect for Full Speed Runs!
EDIT: Now, After many months... V2 is released! Enjoy!
To make this, total objects used now is 2325 of 2400. 75 available. Technically I can make whole 40 spots with start grid and pit start, but no pitlane, unless I change something.
Question is: Do you need pitlane?
EDIT: Technially speaking even that is also possible, but vast emptiness must be kept in center. We'll see. Track itself is race ready, and oh man it is kinda appealing. Can do some details with color schematics and perhaps some indicators.
It takes a lot of time, but eventually this will be a perfect high speed full flat out track with pitlanes and such.
EDIT: ( My brains did go full "turd" mode, but now pic is visible lolz
EDIT: Furthermore, do not take any attention to center red wall line, that is simply for myself to create balanced walls on both inside and outside.
EDIT4: Have to take now a nap, wasted too many hours for nothing, but next time it will be successful. Just hard work and takes somewhat time, but worth it!
EDIT5: Diameter is approx 3650 - 3680 meters. And it is "somewhat ". 4,9 meters offset ( eccentric, meaning it is 4,9 meters wider on Y-axis compared to X-axis. )
Technically, it has 2 different corners, due eccentric. To be looking on different perspective, you could call them as four different corners.
Banking is set to 6 degrees, thus it wont be suspension killer, and should be drivable with basically anything that turns.
Last edited by UnknownMaster21, .
Reason : EDIT: ( My brains did go full "turd" mode, but now pic is visible lolz
that team is completely dead. I did put out of it's misery.
On the other hand though, I managed to drive nearly 500km/h on this layout ( Modded car of course ). Several laps smoothly, despite it is 4,6 meters eccentric and contains two sudden re-entry apexes. Technically speaking, it has 4 corners, still being circle, lol.
Bad news is: The biggest work of it starts... now ( smoothen entrance... UGH... BLAH...Already frustrating, A;SD )
EDIT: Worse News... impossible, I happened to ran out of objects due not enough smoothness between bankings next to each other...
However, it is not disaster though, have to compromise some aspects. It will be "playable" for sure.
Wayyyyyy too unsmooth man. This thing is in whole different league! Trust me! This is even first time I do this thing.
Corners are ready, but now have to smoothen entrance. This takes some time, as this isn't your everyday circular layout. But then again though, so wasn't my Disc of Mayhem either.