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UnknownMaster21
S3 licensed
It feels more like proper tuning/show car.

Whatever the case, it is driveable. Perhaps a notch or two set of smaller wheels, although what I am about concerned is tire width, and not so much on size though.
UnknownMaster21
S3 licensed
Yeah, this has some great potential to have some bullseye achieving vehicle.
UnknownMaster21
S3 licensed
the car feels slightly gigantic, and it is still missing lights. Furthermore, AI cannot drive this thing properly.

Otherwise it feels suitable to drive, and has similar features to 1.8 Corolla
UnknownMaster21
S3 licensed
it needs some kind of fictional badge in front.
UnknownMaster21
S3 licensed
If using this car as for AI Opponents, use stronger suspension and stabilisers, otherwise they may flip it car ( 100% guaranteed on AS5R )
UnknownMaster21
S3 licensed
Furthermore, AI cannot drive this thing at all as properly, although drift it can.
UnknownMaster21
S3 licensed
Perhaps a notch bigger tires, otherwise it feels surprisingly good to drive.
UnknownMaster21
S3 licensed
Quote from Flame CZE :In my opinion, people should still think of the layout editor as a layout editor, not a track editor. Don't get me wrong, I'd like to see more objects available, but I think it would be more viable to wait for a full track editor support instead of having to add more track style / scenery objects to what is intended to be a layout editor really. I'm sure once a set of scenery objects is added, then people will come up again saying "now that you've added trees and houses, why not add kerbs, fences, railings etc...".

Indeed. I have said it before and will say it now once again:

Track editor is the spice of exotic things
Layout editor is the salt as ingredient for it's spice.



If there will come track editor, there will be much, much much less layout tracks.


However, layouts has always been, and are now, and will be used, in a way or another.
UnknownMaster21
S3 licensed
Well, once you are for filtering, how about adding info power/weight ratio, and ascending vehicle list by weight / power / engine size ... and so on.
UnknownMaster21
S3 licensed
Ok, I take back what I mentioned.

XR GT Time Attack < RB4 Time Attack

Several seconds faster, at least when hotlapping.. not sure when endurance though.
UnknownMaster21
S3 licensed
Ok, I take back what I mentioned.

XR GT Time Attack < RB4 Time Attack

Several seconds faster, at least when hotlapping.. not sure when endurance though.
UnknownMaster21
S3 licensed
I would like to see some more fantasy/fictional cars ( but reasonably realistic ), which can reach over 400km/h.

... Or I just do it by myself. ( My main point was however, what people can do and reach with their imagination )
WE International
UnknownMaster21
S3 licensed
Here is my hotlap setup of this car. Pretty insane. My PB is 1:36.03 but it is nowhere near good at all. Probably 1:32 doable.

EDIT: Same setup, but changed name from WE1 to WE2, just in case. ( So no mixings )
UM21's Hyper Circle V2
UnknownMaster21
S3 licensed
Diameter is approx 3650 - 3680 meters. And it is "somewhat ". 4,9 meters offset ( eccentric, meaning it is 4,9 meters wider on Y-axis compared to X-axis. )

Technically, it has 2 different corners, due eccentric. To be looking on different perspective, you could call them as four different corners.

Banking is set to 6 degrees, thus it wont be suspension killer, and should be drivable with basically anything that turns.

Driving in banked section is considered to be 1 to 6 km/h faster.

Contains shabby pitlane, but full 40 start grid and pit start points. 20 Pitboxes as well.


I needed like 200 more objects, otherwise it would had been possibly perfectly finished.


Perfect for Full Speed Runs!


EDIT: Now, After many months... V2 is released! Enjoy!


Proper pitlane and garage pitboxes.

I had 5 objects in spare.

Start grid now support bigger vehicles.

Uploaded on UM21's Flat Out!
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Revving up feels a bit odd. Also needs slightly more power.
UnknownMaster21
S3 licensed
Serious beast formula
UnknownMaster21
S3 licensed
Cant use roof variant at all, suggesting to remove that feature off. Otherwise good
UnknownMaster21
S3 licensed
This car cannot handle KY Oval nearly at all. Right Side suspension is fragile.

Wasn't complaining, only informing
UnknownMaster21
S3 licensed
Yeah, readjusting right side mirror and it is good to go
Question!
UnknownMaster21
S3 licensed
To make this, total objects used now is 2325 of 2400. 75 available. Technically I can make whole 40 spots with start grid and pit start, but no pitlane, unless I change something.


Question is: Do you need pitlane?

EDIT: Technially speaking even that is also possible, but vast emptiness must be kept in center. We'll see. Track itself is race ready, and oh man it is kinda appealing. Can do some details with color schematics and perhaps some indicators.
UnknownMaster21
S3 licensed
It takes a lot of time, but eventually this will be a perfect high speed full flat out track with pitlanes and such.



EDIT: ( My brains did go full "turd" mode, but now pic is visible lolz

EDIT: Furthermore, do not take any attention to center red wall line, that is simply for myself to create balanced walls on both inside and outside.

EDIT4: Have to take now a nap, wasted too many hours for nothing, but next time it will be successful. Just hard work and takes somewhat time, but worth it!


EDIT5: Diameter is approx 3650 - 3680 meters. And it is "somewhat ". 4,9 meters offset ( eccentric, meaning it is 4,9 meters wider on Y-axis compared to X-axis. )

Technically, it has 2 different corners, due eccentric. To be looking on different perspective, you could call them as four different corners.

Banking is set to 6 degrees, thus it wont be suspension killer, and should be drivable with basically anything that turns.
Last edited by UnknownMaster21, . Reason : EDIT: ( My brains did go full "turd" mode, but now pic is visible lolz
UnknownMaster21
S3 licensed
This car is excellent counterpart to XR GT TIMEATTACK variant. I suggest to try both this and that out together.
UnknownMaster21
S3 licensed
This vehicle is excellent counterpart to RB4 GT TIMEATTACK variant!
UnknownMaster21
S3 licensed
Quote from PopnLochNessMonster :I look forward to driving on this! I've missed racing on your MTDZX server a lot UM21.

that team is completely dead. I did put out of it's misery.



On the other hand though, I managed to drive nearly 500km/h on this layout ( Modded car of course ). Several laps smoothly, despite it is 4,6 meters eccentric and contains two sudden re-entry apexes. Technically speaking, it has 4 corners, still being circle, lol.

Bad news is: The biggest work of it starts... now ( smoothen entrance... UGH... BLAH...Already frustrating, A;SD )

EDIT: Worse News... impossible, I happened to ran out of objects due not enough smoothness between bankings next to each other...

However, it is not disaster though, have to compromise some aspects. It will be "playable" for sure.
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Quote from Racon :We raced one of your fig8s on friday Wink

This might save some time/counting if you're doing big curves:
https://www.lfs.net/forum/thre ... lding-arcs-of-LYT-objects

Wayyyyyy too unsmooth man. This thing is in whole different league! Trust me! This is even first time I do this thing.

Corners are ready, but now have to smoothen entrance. This takes some time, as this isn't your everyday circular layout. But then again though, so wasn't my Disc of Mayhem either.
FGED GREDG RDFGDR GSFDG