Alright... I am doing Version 4 of this. If anyone is able to convince Scawen to give us at least 600 layout objects more, now it's the time. I have ran out of limit and I am playing with objects to maintain in both visual quality and cheat proof.
I was suggested to use track path objects... but I also saw a flaw in them; they are too brutal.
EDIT: For as clarify: Because of already existing path requiring to have height limit of 4,5 meters ( tunnels ), I am lowering the hand-made bridge also to similar numbers. Now currently resting around 6 meters. I am also widening certain sections a bit and I am visually attempting to create more "visibility" around the track.
This is tricky... this starts to indeed becoming tricky.
EDIT: Version 4 is available, download it from first post.
Hmmh... And I was away till I was dragged back and did remember this project... furthermore I have updated this one to current status and most likely will receive some more. Definitely if I am still here and alive and more objects are in use ( either amount or different variants, such as.. I dunno, 20m Armco? )
First of all, I was hoping feedback... and I did get, but not where I expected, thus an update for this layout is received for several reasons:
Changes from V5 to V6
Some concreted corners are a bit more wide and have received curbs. This helps racers to adjust their racing lines when in a heat of a battle.
Some aesthetics were fixed, such as pillars not properly attached realistically.
Some walls have changed and are more easier to notice. Also some of their heights are also lowered in order to see better on upcoming corners ( or situations ).
1 more calc line added in ground for indicating line.
Some speed bumps are reduced. One cone on 4th last corner removed as people found it annoyingly placed and breaks the "rhythm" of driving.
Still need more objects.
EDIT: And as always, Lyt is downloaded on 1st post of this thread.