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UnknownMaster21
S3 licensed
I wonder if that can be implemented with while pressing clutch, because that's what you need to press first in most H-shifter patterns. Ofc, does not work with autoclutch.
UnknownMaster21
S3 licensed
Quote from evandroPRO123 :Is it possible to add an on/off switch to the "miscellaneous" tab for the motorcycle's steering system? I believe that if there is a way to walk with the stabilizers turned off, it is possible to maneuver, so that the stabilizer does not interfere, thinking that we would fall


Exactly what I suggested.
:DDD
UnknownMaster21
S3 licensed
TSX750, look that drifting! Could not focus anymore


EDIT: WIth R2, you can make even longer drifting. Made a lap with this combo, R1 definitely suits for being faster drastically, but only for 1-2 laps as tires are getting hotter.


Riding bikes are indeed improved, there is no more doubt of it.
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
"A new high speed model is used for speeds above 72 km/h
A special low speed model is used for speeds below 36 km/h
Models are interpolated between 36 and 72 km/h"


I would like to see an option to trigger this off/on for certain circumstances, such as driving fast track, which contains rather slow corners. Otherwise it is greatly improved.

EDIT: Yes I know, it is suggestion really... but it is so much integrated for this I could not see to report anywhere else, as driving itself is vastly improved.
UnknownMaster21
S3 licensed
We need someone else to translate this issue
UnknownMaster21
S3 licensed
Gear Debounce is like having a "clutch bomb". It's like when releasing clutch on bike at full throttle from absolute on to absolute off in fraction of a second, bike will lift up it's nose like a stallion. ( If there is enough power and being enough lightweight, that is. )

It seems to be more effective the more rpm you have. Very deadly on cornering. It is deadly on real life too, but it is quite exaggerated in LFS. ( Depending on the bike of course )
UnknownMaster21
S3 licensed
Bug Report: AI in KY3R can't find pitstop properly in certain pitboxes, they seem to attempt stop between boxes. Also some of the vehicles still manages to get pitspeed penalty due accelerating too much., such as Formula US 93


EDIT: As Confirmed, AI does exactly same on BL2 and SO6R ( Although SO6R seems to be happening a bit less often. )

EDIT2: AI on FE4, that is chaos. I suggest to check it out, lots of crashes literally every braking point. ( Also pitbox issue )
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Quote from Scawen :Right, I did see the crash once. I need a way to reliably reproduce the crash.

EDIT:

Trying a lot, I never saw it again. In my case it was an actual crash, but not in LFS.exe and I didn't have LFS in the debugger, so no info yet. I clicked to enter game from the entry screen and got a crash, but only once.

UnknownMaster21: You called what you saw a "softlock" but what do you actually mean by that?

Alright! INGUL Sidecar. This causes AI not able to drive. It tries to generate path for AS4, nothing happens.

LFS is not responding.

EDIT: Yeah, no setting can generate path in this combo. on BL1, this vehicle AI can use this vehicle, but driving it is completely... nuts.


Quote :--deleted post--

No, but we are not going to discuss this thing here, it goes out of topic guaranteed.
Last edited by kristofferandersen, .
UnknownMaster21
S3 licensed
I have so far tested 562 different vehicles for AI in AS4. Depending on the mod and several situations, it is clear why tire physics must be finished. AI does not take any information about if vehicle is about to flip itself. I wonder, if that is the case in bikes which AI could go much faster if flipping is taken in practice?

EDIT: Now 598 vehicles. So far 3 vehicles can't make full proper lap in AS4, no matter what are the settings. But this is more like a mod issue itself and not LFS itself. 14 vehicles has several difficulties to make proper lap, but can still do decently.

( I am talking AI driving these with Level 5, PRO level only ) ( Furthermore, I am only using vehicles which SHOULD, supposedly do a lap by AI in this combo, as fast as possible )
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
CVT speed could also do the trick.
UnknownMaster21
S3 licensed
Here is me + 5 AI's driving 1 lap in AS4, Bike is BX400.

Notice difference between human and AI on corners. Path is in certain corners completely different.

Driving the bike is now much better and more predictable.
UnknownMaster21
S3 licensed
Turns out, the more tire pressure AI vehicles has, the more careful they tend to drive. I wonder how bikes will affect.

EDIT: Unless something else got updated in the meantime. At least AI takes corner more carefully, due less grip?


EDIT: Ahh "Braking prediction includes a safety margin to avoid late braking"... At very first AI did drive off the AS4 Corkscrew, but after editing a setup, that did not happen. According to earlier posts, it makes sense.
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Best game? nah...

Best in own category? I do agree here

Most popular game? That is Football. A lot of players.
UnknownMaster21
S3 licensed
Yes, that is the case. This happens at least on AS4 and KY3 ( but KY3 not completely tested, but has happened on another vehicle, which is currently not available... mod I mean. )
UnknownMaster21
S3 licensed
Quote from Scawen :Right, I did see the crash once. I need a way to reliably reproduce the crash.

EDIT:

Trying a lot, I never saw it again. In my case it was an actual crash, but not in LFS.exe and I didn't have LFS in the debugger, so no info yet. I clicked to enter game from the entry screen and got a crash, but only once.

UnknownMaster21: You called what you saw a "softlock" but what do you actually mean by that?

It simply means "LFS is not responding". Of course, it could be rather a hard crash and not a soft one.

I got another one, which had exact same impact. INVALIDKA



EDIT: This happens when AI tried to drive this vehicle.

EDIT: I do wonder if the issues are related to "Configurations". But then again, I have no idea. As I am currently testing bunch of vehicles AI is attempting to drive. ( Have to start somewhere though for investigating this, in case it is related to LFS itself and not the mods )
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Quote from Scawen :I've seen this once but can't reproduce it again.

Please can you tell me the kart and config where it happens?

I tried to reproduce too and even completely fresh thing... however, all I got was something else:


Vehicle is KART_DIRT

Not really sure what causes it, but I tried to make a setting exactly as assumed for reproducing.


...now to the something else: LFS Actually Softlocks completely when selecting brand new combo... in other words, crashes.



EDIT: Understood
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Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Yes you do need.
UnknownMaster21
S3 licensed
+1... and why not even more.
UnknownMaster21
S3 licensed
This post is technically not related to this thread...

...but after reading several pages of these posts, I have to reveal an information about from my perspective to this... whole thing:

What an absolutely amusing thread. I am honest and I seriously laughed ( again, seems so, but several times more ).

Keep it coming.
UnknownMaster21
S3 licensed
AS4 corkscrew

Several vehicles does this, such as Blackbird and Valuta vehicles. Alexis GR-2 has difficulties.

Some of the vehicles seems to however make absolutely fast. So fast even human player finds it challenging.
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Ai has difficulties to drive this vehicle on certain tracks
UnknownMaster21
S3 licensed
Bug Report: Using Karts with having 24 degree Caster makes AI not able to drive a kart at all, causing to regenerating path everytime when restarting race from lobby
Car is Formula E500
UnknownMaster21
S3 licensed
I can support this one: Here is replay, car is Formula E500


Engine braking is set as 4%
UnknownMaster21
S3 licensed
Understood. As now what you have explained, it all makes sense now.
UnknownMaster21
S3 licensed
Quote from Scawen :Can you give a specific example of a mod that drives too slowly there?

Coming up pretty soon! with .spr file. Producing --->



EDIT: On this .spr file, it happens right before the corkscrew, and on the end of .spr. Seems like it is always a little bit different each time, but on here, this Hadraplan reproduces this issue 100%.

Another example, although much rarer, is LX8 GTR Evo made by Blz0. There it is reproduceable, but i have only managed to see it three times... it lasts from 1 second to 1 fraction of the second, everytime different.

Then there are ofc other vehicles, but have seen only just once.


EDIT: I try to catch more evidence.

EDIT4: Seems like this may be involved as well as what kind of setup AI is currently using, I am using ofc Level 5 AI, but just a little change to something, such as gear ratio, and then it is not happening if at all. This is absolutely interesting, so I will test this on rather bigger scale. Also using full grind instead of just 1 vehicle.
Last edited by UnknownMaster21, .
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