2 lines here - 1 ADSL2+ LLU O2 (a rebranded Be There) connection and 1 VirginMedia cable line. The O2 line I use for work purposes and the VM line is used as backup, and is the primary connection for my housemates.
I cannot speak highly enough of the O2 line. On the other hand, the VM line is terrible. The VM network is consistently unstable and very obtrusively shaped. Were it not for the cost of adding an additional BT phone line I don't believe that we'd be keeping the VM connection.
Or you can enable network debugging in LFS and get it via a debug message after the player has connected. Not sure how accurate that would be though...
The LFS Programmers forum isn't suitable for general assistance because of the number of people that post there. You're more likely to get help in the Technical Assistance subforum. As such I've moved your post.
The client connect failed normally means that either you have a home router or firewall in front of your LFS server, preventing a player's connection from fully completing.
I suspect that asking people who live in Hastings about the hotels, or other accomodation, won't get you many answers. I live in Bristol and I've lived in Bath, and honestly I couldn't tell you which place to stay at, because I've never needed to stay at one!
I'm confused about this thread, but I've kept it out of pure interest.
Your OP starts like you're offering advice or support, and then degrades into asking opinions...? You also seem to ask others to post instructions for their home router - which already available under portforward.com for a lot of home routers (although admittedly some routers do list additional ports which modern routers shouldn't need to open).
I'm confused as to what the goal of the thread was, I guess.
To answer your question surely it's rather obvious why people pay someone else?
1. So that they don't have to maintain the server that it's hosted on, and don't spend resources (such as bandwidth, etc.)
2. Because they haven't been able to set one up at home
InSim isn't enabled by default - the only way that it starts is if you start LFS with /insim portnumber argument, or if the user manually starts InSim (/insim portnumber in chat).
The config you're pasting is for the dedi.
The screenshot shows the InSim client error and the full version of LFS.
Could you give us more information because it's all a bit unclear the moment.
* Are you running the dedi on your PC?
* Are you also running the full version of LFS on your PC?
* Are you using any InSim modifications on your full version of LFS?
* What connection details have you given the InSim client (presumably default of localhost 29999)?
Assuming yes to all these you need to:
1. Ensure that the full version of LFS and the dedi use different InSim port numbers
2. Ensure that you're telling the InSim programs to connect to the right place with the corresponding port numbers
Things like RONJA's help out over non-domestic distance, and it's not unknown for a number of ISPs to resort to free space optics over a good old fashioned cable sometimes, just because of the terrain. They're something we're considering at the moment for a company distributed between 3 offices, by 1/2 a mile or so just because leased lines are riduculously expensive in their area.
However I fear that I've become rather off-topic again
At the end of the day, best tool for the job. And sometimes that tool just happens to be a hammer if you're a server admin and you need to get rid of laggers.
2 years ago I advocated users doing what they want, and I'll stand by that. Equally tho, if you're lagging like crazy on a server I run, the odds are you won't last long. Freedoms work in both ways
My logitech set do this, it's resolvable by adding shielding to the sub and some of the satelitte speakers. Just means you need to get handy with the screwdriver.
But to be honest, if you've only just bought the speakers I'd return them. Its what I would've done if I had the sense when I got mine several years ago.
Although the major problem seems to be that the dedi doesn't perform any physics calculations to verify the client, and to my knowledge this hasn't changed recently - without this it cannot be fully authoritive over the players and their movements, only ever able to make educated guesses
Perhaps ther needs to be a distinction between the LFS community and the LFSForum/LFS IRC community. The oldies here are probably analogous to an old boys club in the eyes of the younger community members, and often I wonder what they think...
Other than that bit of pondering, you're generally spot on I think Becky
I must say DarkTimes, your work with pyinsim is inspiring and solely you are making me warm to the idea of developing in python. The simplicity of your API is fantastic
LFS_External has support for Outgauge, and pyinsim has recently had it added. Other than that I don't believe that there are any others which have been talked about here. Which language were you specifcally after a lib for? If there isn't one available it shouldn't be difficult to knock up as the Outgauge protocol is very, very simple - a single packet which you listen for - effectively.
Extreme? Genuinely if you think we're extreme then I seriously need to suggest that you visit other forums on the internet. If you genuinely are refering to our moderation here then that makes me sad and I'd happily talk to you/anyone via PM who wants to point out certain things..
Don't forget that moderators don't just moderate here. We also take part in the conversation. I would be very happy if we could leave the moderator hat at the door of a thread, so to speak, and that everyone would learn that just because we're commenting doesn't mean we're doing so as a moderator
At the end of the day everything you said could be true. However, the dev team want to develop LFS in their own way, and have repeatedly stated that they want to continue in this manner. I'm not convinced that another thread is going to help. But, whilst it's civil
Under the user control panel > attachments you are able to delete any uploads that you have made. This will obviously free up some space for further uploads.
Slightly unruly at times, but I'm not sure that I'd call it a mess outside of the test patch forum (which mods rarely clean for various reasons) where people are unable to follow simple rules. The mods are being tougher than in the past at present, and hopefully this is starting to be felt outside of the test patch forum - in a good way.
Erm, if you genuinely believe that's how things would go, then I'd be very surprised. History dictates that any little bit of information gets picked to bits, and then the silliness starts. Just look at any of the recent released information for LFS. Now step out of the world of LFS and into the world of any other closed software company that doesn't have a community manager (such as the battlefield heroes team, for instance). Unless the product is nearing a state of completion, or available as a test version, the information wagon doesn't leave the station. The same can be said for a number of open source projects where lead developers working on a new component for X stay quiet, until an initial release is ready, and then they make a big splash on the mailing list/website. Since LFS isn't being developed in the normal way, marketing and distributing information cannot work in the same way as other products.
I agree, it would be nice. However, even if more information was available, this would be exactly what would happen. Go back through the archives and see what happens every time a little bit of information is leaked from the developers - regardless of whether or not there are time frames, feature promises, or otherwise.
People thrive on gossip, and effectively anything that the developers mention would be treated as such. However, because of how the dev team works you'd likely see news updates which either make no sense (i.e. why is developer X doing Y when developer Q is doing P?), or which mean nothing to the average player.
Perhaps this will help you appreciate the predicament that the development team are in.
I'd absolutely love to point you to the other 3 or 4 threads that we had in the last few months on this alone, but quite frankly I suspect it won't do a damn bit to help explain if it isn't clear now.
Equally I'm also sure that if I don't close this thread I'll get shit for it from the community and the thread will spiral out of control. Again. Yet if I do close it, then I'm having the last post and someone will whine.