The online racing simulator
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the_angry_angel
S3 licensed
Quote from elmohellno :Anyways... I was thinking of adding lua to LFS dedi. Would anyone be interested in this?

There is an old proof of concept project that I was working on banging around somewhere here, called luaLFS, which was basically an InSim Client with the lua engine embedded, and it passed stuff backwards and fowards from lua scripts. It was very, very hacky but worked relatively well for single servers.

In concept it worked pretty much in the same way as you're proposing - hooks and events.

My goal was to make InSim a bit more accessible, but the big problem, in my belief, was actually making it easier to understand. If this is the same goal you're trying to hit then I'd be interested in seeing what can be brought up now

Edit: http://www.lfsforum.net/showthread.php?t=19832

I'm not saying it's a bad idea, but I'm just wondering what the goal is (not that there has to be one) and whether or not previous projects can help solve some of the possible issues you might come across with adoption
the_angry_angel
S3 licensed
Quote from Dygear :I must admit, I've not heard of this.

It's "recently" been renamed to System Center Configuration 2007, which you may know it as.

Quote from Dygear :I will also admit, that I was hoping for a BATCH geek to be on this forum with a reply on how to do this via a Command Line

Sounds like you're after WMI (which System Center/SMS uses incidentally (to a point)) - http://msdn.microsoft.com/en-us/library/aa394572(VS.85).aspx, and in particular using wmic and wql (http://msdn.microsoft.com/en-us/library/aa394531(VS.85).aspx)...
the_angry_angel
S3 licensed
Quote from m4ccy :OMG man i asked some simple questions been out of touch for a while and i get abused like this

If you think any of what has been said here is genuine abuse then you are really going to struggle in life.

You were given an explanation multiple times, and whilst some of those explanations were a little short, and arrogant, they were explanations nonetheless.

The developers have made no assurances that any textures will stay:
* in the same format or size
* in the same file
* etc. etc.

Quote from m4ccy :i really hope yo whole family dies in car crash with you in it.

That's completely unacceptable behaviour and you've crossed the line.

Quote from Shadowww :Sorry, not LFS is wasted, your brain is wasted.

I'm very getting bored of threads which are reported, where you are involved Shadowww. Think a bit more carefully about how you post.
the_angry_angel
S3 licensed
I'd suggest contacting 500 servers directly - http://www.500servers.com/forum/, or by contacting Franky500. In my understanding you manage it by logging onto the control panel via their website, but having never had a server from them I honestly don't know exactly.
the_angry_angel
S3 licensed
Quote from NotAnIllusion :Aah, if this would be the reason behind the OP, lol..

If it isn't then there are 2 angry posts from Victor, which I really can't see somehow Now if it were me - I've definately got a large number of posts left over from prior to being a mod where I really let rip
the_angry_angel
S3 licensed
Quote from Greenseed :im not trying to attack you Victor but it seems you have a bad influence on how people see things here!

No offence Greenseed, but having been on the other end of a misunderstanding with you before I think that this is another one.

As already stated the only time I've seen Victor get quite, justifiably annoyed, was in the case of a very young poster who, after months and months of winding people up, was told to shut up.

To give you an idea this person was following others into LFS servers to ask the same programming related questions over and over, the same questions over MSN and other instant messenger, the same questions over on the forum, over and over and over again. Many other forum members complained that they were simply being stalked.

Many of these posts and threads have been removed as it always descended into arguments over and over again.

Without knowing the history of the situation it's extremely hard to see it as anything else, and considering I know you started posting around the time that was happening my only guess is that you've come across those final posts.
the_angry_angel
S3 licensed
Quote from Kirill.D :Only one question ... what the h*ll for ?

Why does a dog lick it's own balls? The common answer is "because it can".

Quote from Kirill.D :(No, it's not flaming, it's curiosity)

Then I suggest you reword your post, because it comes across as nothing but trolling.

Granted there are a lot of cruise servers and a lot of them are pointless, but it is the right of the person setting it up to do as they see fit. They are not inconveniencing you in any way, shape, or form, as far as I can see.

If you don't like it, keep away.
the_angry_angel
S3 licensed
Quote from Kegetys :The whole 150.140.0.0 - 150.140.255.255 range is owned by "University of Patras Network" in Greece

You appear to be correct in that sense, however I did say "assuming that the university doesn't own the address space".

I did, however, make the completely incorrect assumption that it was it a different range (i.e. one the university didn't own), which was a bit of a mistake (I've seen a lot of networks in iana reserved space recently, so I guess I jumped to conclusions :o)

My apologies
the_angry_angel
S3 licensed
Quote from george_tsiros :well, the lan addresses in the network i am located are of the form 150.140.

I'm not necessarily disputing that, but it isn't a 100% valid setup (assuming that they don't own that legacy address space), /technically/ and very, very broadly speaking. There are all sorts of commentry that could be had on that, but it's very boring and isn't going to resolve your problem.

Quote from george_tsiros : what am i supposed to do now?

I'd try and have a friendly chat with the techies that run and support the network, over a beer or something, and see if there's a solution they can provide for you. Or you setup a VPN (or other form of tunnel) to play over.
the_angry_angel
S3 licensed
Quote from george_tsiros :why Does It Have To Forbid Using These Ips ?

rfc1918.
the_angry_angel
S3 licensed
Quote from hyntty :If that's the case then I'm just confused why such a feature exists and how teh crap lfs knows I'm in the same LAN.

It's not an LFS thing. It's a network thing.
the_angry_angel
S3 licensed
Quote from peejayh :Sounds like mischievous sabotage to me. Seems to be an ideal person to be tarred and feathered. Provided the mods take offence of course.

I'm afraid the mods have no control over what happens in-game. The only people who can do anything about that are the developers
the_angry_angel
S3 licensed
Sounds like you're lifting off too much iZE - you only need to lift off a little bit, as long as you're not hitting the limiter (or there abouts)
the_angry_angel
S3 licensed
Quote from Smokey_4643 :Im really clueless, even more bafflin is it was workin fine just last week.

Something has changed. Most likely the "server pc" is still using a dynamically assigned IP address and this has changed, and you're now port forwarding to the wrong local IP. Double check the actual rules with the actual IP assigned to the "server pc".
the_angry_angel
S3 licensed
I caught the last 20 minutes Fantastic battle and a pretty damn find pair of commentators - I shall have to ensure I catch it again!
the_angry_angel
S3 licensed
You'll be very hard pushed to get someone to volunteer without any idea of what you want. It's a bit like signing a blank cheque.
the_angry_angel
S3 licensed
tbh, it sounds like a knackered controller or knackered controller drivers. But considering that we don't know what you use that's a little hard to assume...

You also might find that you get more help if you give your threads a better subject, and you space out your post a tad.
the_angry_angel
S3 licensed
Just to chip in, if you have a jailbroken iphone/itouch, you can use something like python (which is available and simplifies the process of creating graphicall programs) and distribute your own code for free via that.

Of course this does restrict your audience
the_angry_angel
S3 licensed
lerts, you've crossed in spamming now.
the_angry_angel
S3 licensed
Tell us what "mods" you are trying to use and perhaps we can help. The various procedures are different for the various different types of "mod", be it texture, insim/outsim/outgauge, or otherwise.
the_angry_angel
S3 licensed
Quote from dawesdust_12 :We offered him advice and help, yet he is incapable of following even the most basic instructions.

I'm not disputing that. I am disputing how this whining and bitch reoccurs over and over and over again.

Quote from dawesdust_12 :He treats the last thread he posted in as if it's a global IM, and we're all his personal support team.

No one is forcing you to read or reply. Ignore him if you do not want to deal with him. This is the crux of my issue with the "sun situation".

If you ignore him and his questions go unanswered, then he will be forced to search and learn. If he can't then maybe something will sink in.

The way in which people continually answer his questions, then moan and bitch when he doesn't "get it" is making this place a nasty place to post. I cannot for the life of me see this happening if we were all in the same room together. Would you really all sit there and go "haha, you're shit!"? Equally though the point that "you need to go and learn the BASICS before you can do everything" would also be hammered home to sun a lot more easily.
the_angry_angel
S3 licensed
sun, you've been given the solution. Install the MySQL development libraries for .NET.

If you're unclear as to how to proceed either approach someone in private who uses .NET, or read up on that library and understand how to integrate it into your project.

It's been made clear that ignorance is no longer an excuse and you will get the same treatment as others who taunt you. The reason being that you are the other half of the problem.


Quote from dawesdust_12 :<prepares for my imminent ban for losing my head>

No ban, but there are infractions. For both parties involved.

Responding in the way that people have to sun is half of the problem. I am fed up with saying this politely - if you aren't giving advice, and you only want to troll, **** off.

I'll remove all the crap from this thread in a few days time.
the_angry_angel
S3 licensed
Quote from Psysim :Ok, I can understand that.

:grouphug:

Quote from Psysim :"the big detailed thread on set ... nfiguration section" to be so long winded that I'm sure I could retire before getting to the end of it.

If you have any suggestions as to how to make it easier to read, whilst covering the concepts and basic knowledge of how to run and setup a server, then I'm all ears. If you do have any suggestions, please do feel free to PM me
the_angry_angel
S3 licensed
Quote from Psysim :Did I read it as what it is? "LFS DEDI HOST Configuration: Quick Tutorial" Ronseal, does what it says on the tin. My point is it says "Configuration: Quick Tutorial" and not "YOUR COMPLETE GUIDE TO RUNNING A HOST"

I renamed the title of the thread after your comments and the other comments from other people. Prior to this it was "LFS DEDI HOST: Quick Tutorial".

Quote from Psysim :Sorry if your offended

No? I was trying to explain the behaviour of others? I was not angry, I wasn't insulting you. I wasn't insulting Blas. If anything you'll see that this thread is linked in the big detailed thread on set ... the configuration section and I'd already thanked blas in the second post?!

I simply don't understand this comment whatsoever??!
the_angry_angel
S3 licensed
Quote from Psysim :S1m0n, I didn't see your guide to a dedicated server, did anyone else? I think its good of someone to take some time to explain things for others.

I think the issue is more the title than the content. This isn't so much a tutorial on the dedi host, but a brief notation on it's configuration.

Quote from Psysim :Yes the English wasn't great but I'm English and mine's not much better I believe pps is something to do with packets per second?

Yes. The number of packets per second transmitted to each racer
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