The online racing simulator
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Scawen
Developer
Quote from Whiskey :You can now assign Esc key to a button, the confirmation is to avoid exiting by just checking that button.

Even before the patch I had on my notes to disable this warning if the actual ESC key is pressed. But it was too close to patch day, and I knew there would be a complication, because the assigned buttons do a fake key press. Do you think it would be fine if the warning only came up if an assigned controller button to ESC was pressed, and not the real key? It is extremely annoying when you are jumped out of that screen by mistakenly pressing the controller button assigned to ESC, so there is a good reason for this feature.

Quote from Ripley :There's either something weird in my DFGT's detection, or it's me who hasn't got it clear yet.

It shows a 4th axis as "clutch", but DFGT only has 2 pedals, and 3 axis (steer, throttle and brake, all correctly detected).
Where does this extra axis come from?

Your drivers are (falsely?) reporting the existence of at least one slider axis so it has the Slider 1 that, on some other Logitech wheels, is used for a clutch axis. It would be possible to specifically exclude this for that specific wheel. But it's not really a problem, I think. You can unassign that axis if it annoys you. Smile

Quote from bfedorov91 :Got LFS working on the Vive! Thanks for supporting it! I just had one problem.. I often notice something like double vision when I move my head. Is it normal? I do not have any tracking issues with my vive in any games. The game is running at 90 fps too.

I don't know why you are seeing double vision effect. Normally when I have seen something like that, it was in a debug version or in some kind of view that caused the frame rate to go lower or half (e.g. in SHIFT+U mode, looking at the whole world). Is it any different if SteamVR is running or not running?

Quote from englishlord :I tried this with my G27. It detected it after I hit refresh but the wheel was near impossible to move.

As Whiskey said, with Logitech wheels you need to refocus LFS once after plugging in the wheel, e.g. with ALT+TAB or by clicking on another window and back to LFS. Annoying but at least you don't need to restart LFS.

Quote from englishlord :One thing that would be nice would be the ability to calibrate a wheel, whilst on a server, without having to join first. Joining with an uncalibrated wheel has always caused it to go into a motorised spasm before shift + o is quickly entered. If you go to options when spectating, it is reading the input of the spectated car.

This should be fine now. It was fixed so when you are in the controls screen you see your own axes, not those of the viewed car.
Last edited by Scawen, .
Scawen
Developer
Thanks, it seems quite clear now. It would be nice to stick with a single installation of LFS otherwise it's kind of wasteful.

So it looks like the basic things you need are:

1) Easy way to set up ONE wheel in an instance of LFS where there are actually several wheels connected to the computer. Basically selecting that device with a click or two after starting LFS and that could do a 'refresh' but ignore all the other controllers, not creating a massive list of axes and buttons.

2) A way to select the audio output device.

Those are the most important things. Then the next thing is:

3) A way for LFS to try to centre the wheel so it is ready at the start of a race or after a car reset.

After that there are refinements that would be nice but may be difficult and are not essential:

4) Some way to select a player or start up LFS with command line options that select the screen, wheel and speakers all in one.

For now I will just forget about number 4, assuming that you will be happy enough just being able to easily select the wheel device and audio device with the minimum amount of messing around after starting each instance of LFS. And I assume that you are happy enough with the screen setup, though I don't really know how you do that. Is it like one massive desktop, and you slide LFS across to the appropriate monitor then press SHIFT+F11?
Scawen
Developer
You need to buy a license, then you can use layouts.

The Demo is just a "demonstration" of LFS, so you can decide if you want to buy a license.
Scawen
Developer
You need to buy a license, then you can use layouts.

The Demo is just a "demonstration" of LFS, so you can decide if you want to buy a license.
Scawen
Developer
Quote from SimulatorRental.com :Once the Audio and Wheel selection is setup right, and I get the trailer built to haul the simulators around, I can finally start doing simulator events. The
image is of the current trailer concept that I hope the trailer builder can actually build.

I want to help and hope that I can do something at some point this week.

For now, I have a few questions but it's going a bit off topic so I've started a new thread: https://www.lfs.net/forum/thread/89440
Input / output device selection for multiple LFS instances
Scawen
Developer
This thread is to discuss SimulatorRental.com's requests as described on the patch thread:
https://www.lfs.net/forum/post/1907371#post1907371

The issue is unusual - using a single computer for multiple instances of LFS with their own input and output devices.

Each instance of LFS needs to be able to select its graphics and audio device and its force feedback input device.

Quote from SimulatorRental.com :What I was envisioning is if you clicked the FF device button, it would automatically select the 4 to 6 axis that go with it. Less button pushing. Especially when I have to setup 8 to 24 wheels.

OK, my first question is, do you have separate installations of Live for Speed on the single computer? A separate installation that is intended to connect to its required devices?

Quote from SimulatorRental.com :Heck the button could be larger, and be a part of, or at least use the text from, the devices found list as well. I really wish I could go by serial number on the device so I knew what device went with what physical wheel with out having to turn each wheel... then maybe each driver name in the game could be "Saved" with a wheel memorized too it. So I just have to load a game with driver name Machine 1 Machine 2... etc... then have the wheel, monitor, and audio output device saved to it. Then if I lose power or system needs to be rebooted in the middle of a 2 hour event I do not have to spend a half hour setting it all back up again.

I understand this can be complicated / annoying to set up the first time, but it's not clear to me why you need to set it up again after a restart. Are the input devices not reported in the same order each time the computer starts? So that each instance of LFS can simply load its previously assigned axes and buttons?

Or is the problem that you don't know which ones will be plugged in, and it can be different every time?

Quote from SimulatorRental.com :REALLY need something with the audio device selection. Smile But that can wait until after the VR stuff... although it might help when selecting VR audio output.

I'll look into this audio device selection in the next few days. Hopefully will know more by Wednesday. I'm busy sorting out quite a few things at the moment.

Quote from SimulatorRental.com :Can the wheel be programed to automatically return to TRUE center?

After a crash that needs to reset the car, or reset the race, kids often have the wheel rotated 360 degrees when they start, thinking the wheel is straight on, but its not.. sot hey go slamming sideways into the wall or other cars. This may also be required for VR!!! as someone may have the wheel upside down but it might feel right with out looking at it.

So, maybe something like...

If race restarts - wheel to center
If car resets - wheel to center

Interesting, I agree a gently centering wheel would be useful.

Quote from SimulatorRental.com :Once the Audio and Wheel selection is setup right, and I get the trailer built to haul the simulators around, I can finally start doing simulator events. The image is of the current trailer concept that I hope the trailer builder can actually build.

Looks good. Smile
Scawen
Developer
Yes, it does seem to make sense that LFS could automatically connect the FF device to the device whose axis is selected for steering. Then there would be no need for the FF device option. I've added this to my notes. If anyone can think of a case where this would not work, please let me know.
Scawen
Developer
That is what it should do. Hopefully you found it more interesting than the other one. Smile
Scawen
Developer
Thanks, good to know you got it working! Smile
Scawen
Developer
You just need to set the numbers in the Range column. Move your handbrake axis to see which range it covers, and set those Range numbers to cover that range (or preferably a bit less than the range).

E.g. if the handbrake axis returns values from 5 to 1000, set the Range from 100 to 1000. Then the first bit of motion won't move the in-game handbrake at all, but the other 90% of movement will move the in-game handbrake.

The new system has far more possibilities than the old one but sometime you do have to type in a value, for these special cases.
Scawen
Developer
Quote from bfedorov91 :How do I get it to work with the Vive? When I go into view to enable it for openvr I get, "could not initialise openvr system."

Is there a setting I need to enable or disable somewhere else? Does steamvr have to be running? The headset is working. I can launch a game in steamvr right after it fails.

It should just work, if the latest Steam VR is installed. Steam VR doesn't have to be running but it can be. Sometimes with the Vive, it seems I have to try a few times before it starts.

Quote from grammatonfeather :Supposed to work with 1.3 runtime? The sim doesn't start in VR at all for me and I see no option in game.

LFS doesn't decide what you want to do. You tell LFS what to do. In this case, Options... View... 3D.
Scawen
Developer
Quote from mbutcher :Nice work Thumbs up

It seems that sirenslow.wav and sirenfast.wav were also included in this patch as my sounds have returned to default for those two files.

Yes, sorry but it was easier for us to make the one M to P patch instead of separate M to P and N to P ones.

I think loss of custom siren sounds will be the only problem in this case.
Scawen
Developer
New official version 0.6P!
https://www.lfs.net/forum/thread/89426

Thank you for all the help, testing, suggestions and translations.
New version 0.6P - Updates in VR and controller support
Scawen
Developer
Hello Racers,

It has been an interesting month for Virtual Reality, with the Oculus Rift and HTC Vive headsets now being shipped to customers. Live for Speed is so good to use in VR, it was our top priority to make sure it works with the new headsets and latest software. The result is our latest version, 0.6P, which you can now download. We also worked a lot on controller support. More game controllers and steering wheels are now set up automatically and multiple controller setups are also much better supported.

Read the list of changes and how to get the update on the 0.6P information page.

- LFS Developers
Scawen
Developer
GamerMuscle testing Live for Speed with the Vive:
https://www.youtube.com/watch?v=WvqlWu0gAZ4
Scawen
Developer
Quote from SimulatorRental.com :Tested on my multi user server.

3 Games running at the same time

1x G29
1x G29
1x G25

Also have a 3D connecxion device connected that is adding some additional axis, will disconnect and try again.

It is very difficult to setup multiple games with so many axis...

Thanks for the test. I realise that multiple controller setups will need axis reassignment the first time using this update.

I hope it is a bit easier now that the axis names are correct and there is a scroll bar that may help.

EDIT: also the first controller in the list should be set up correctly so one of the wheels should be already correct for one of your LFS instances. I hope your 3 LFS instances are installed into their own folders so each has a separate controller setup - otherwise I can't see how it would work!

Quote from SimulatorRental.com :The force feed back is confused with what instance of LFS to associate with. For example while driving with the G25, one of the G29 wheels was spinning around in response to the car handling.

There is a selector (in the Axes/FF section) for which device to use as the force feedback device. So for example if you have assigned axes to the third wheel in your list, you must also select the third force feedback device.

Quote from SimulatorRental.com :The G25 throttle and brake pedal both move the same axis. It does not appear that they will separate.

This should be selectable in the Logitech drivers software.
Last edited by Scawen, .
Scawen
Developer
Since when is 30 old? Schwitz
Scawen
Developer
Yep, 78 people online in public, non-demo, non-cruise servers now (Friday evening).

We'd like more but there is definitely racing going on (some of that number are drift).

I think Sunday evening is the busiest LFS racing time,
Scawen
Developer
Interesting. I see that C button was quite useful at times. Anyway not really a problem because you can do exactly the same, but manually. You just want the min and max values to be centred around your centre value. In your case, it centres at -8, so you should reduce the max value for that axis by 16. So it runs from -1000 to 984. The good thing is that will really stay there as a user setting and you won't need to redo it each time.
Scawen
Developer
Vague memory but I think if you lock it then it stays locked to that car even if that car is not visible the way you are looking.
Scawen
Developer
One more test patch with a few more VR refinements ready for tomorrow's official version: https://www.lfs.net/forum/thread/89352
Scawen
Developer
Test Patch N7 is now available. It should be the final test patch before the full version.

Thank you for all the testing, suggestions and help.

https://www.lfs.net/forum/thread/89352-Test-Patch-0-6N7

If you have a Vive or Rift please give it a go. I'm also interested to hear from anyone if the automatic controller setup seems to work OK. To test that, move or rename the relevant .con file in your data\misc folder before starting LFS so LFS does not read your existing controller setup.
Scawen
Developer
You will need to write to our technical support mail.

There is intense online racing. But in the middle of the working day while nearly all Europeans are at school or work and Americans are still in bed, you are unlikely to find much, that is true.

I recommend you try again this evening, when people are at home and have some free time.

Take a look at the activity graphs on www.lfsworld.net
Scawen
Developer
Thank you for this.

Please check your email. Smile
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