We don't support the transfer of licenses to other people, because of various problems it can bring.
Better hold on to your license. Make sure you receive our newsletter so you can try out the new things we are working on now and in the future. LFS licenses last for life and they don't go mouldy or anything like that so you should just keep it.
I am writing with good news about a website "BRCruise" that recently started a new system known as "BRLok". It was a Brazilian replacement for the Russian "Pereulok" system that was closed down in December 2016.
Both of these systems allowed unlicensed users to use licensed content online. Pereulok had become a serious problem last year with more people online there than on the official master server. I am grateful to the owner of the Pereulok system for closing it down. We then heard from a lot of people that the price of LFS was too high in many countries, so we implemented the new price bands in time for the new year. Sales have improved and online activity has increased.
Today the owner of BRLok (user Skinzinho, real name Yuri) is also closing down his system. Recently we had a discussion and I suggested a solution that could help us all. And that is, for him to close BRLok, run his cruise server on the official master server and become a voucher reseller. International credit cards are not common in Brazil so many people could not buy a license, even with the new affordable prices. We have not found a way to directly support Brazilian local payment methods.
For many Brazilian people, it should be easier to get a license by buying a voucher from BRCruise because of the support for local payment methods. They will then be online with us and supporting our development.
I was wondering if the LFS World windows could be something like tabs on this site. Perhaps so you could have a few open at time in different tabs, remembering their own state, without the need to use browser tabs.
Hi Gunn, are you using your actual Gunn username? The master server reports that you are S3 licensed and have 3 unlocks remaining, so in theory it should work. That message about confirming name and password is what it normally says to demo racers.
I don't think those changes should harm frame rates too much.
But you didn't mention which track you were testing with. The new Blackwood environment is much heavier than the old one with thousands more objects, higher detailed graphics and larger textures and that definitely affects frame rates.
There were no changes in the physics of the cars. If any part of the car physics had changed then the old replays would not work. If you download some hotlaps, you will see they all still work as before.
Probably not worth much time investment but I'm pretty sure it's worth reducing the price and maybe adding a few more alert types.
No, it is not very visible. But then, we don't really want to make a big thing of it, as it isn't a big thing!
I don't know, but personally if I ever write an SMS, I use the LFSW page. I'd rather use a keyboard and if I'd have to use the numbers on my phone then I'd rather just make a phone call. But I realise this is irrelevant to most people as I work from home and SMS messages aren't sent so much these days.
My reply is a bit off topic but I think *everything* from LFSW should be moved to this site, perhaps one by one whenever you have a bit of time. LFSW is very useful but looks a bit old, like an early version of Windows.
If they are off then you are seeing the real vibrations of the car. Maybe it's worth softening the suspension or tyre pressure to reduce the harshness of vibrations.
I'm not sure I should say this but that's another thing that can work better in the new tyre physics (maybe depending on which car is selected, not sure about that). One thing we didn't like when we were trying to get the Scirocco ready for release, all those years ago, was that we had to use unrealistically hard suspension to make the car drive well. So maybe that's a characteristic of the current LFS tyre physics.
The current AI aren't deliberately slow, and if they are simply "turned up" they just crash. I did spend quite a while improving the AI in the new tyre physics system, years ago. So there is already some better AI waiting, with better racing lines and speed prediction code. I haven't yet done any work on the overtaking methods, but that can come later.
I asked Victor recently and he said there is no such a thing as a WR based on online laps. If you type "/w wr" in game you get the hotlap WR. Online PB times are only for personal use and you can delete them yourself if you like.
I think the message you are seeing comes from Airio, as mentioned by cargame.nl, so I don't know about that.
There are 3 levels of movement for remote cars.
1) The nearest 4 cars within 120m - full physics
2) More distant cars - low resolution physics (to save CPU)
3) Very distant cars - straight line movement since last update
I don't think number 3 is visible except when you switch to a distant car's view and you can see it moving in straight line for a second, with no car visible. I think that is disabled if you switch off the multiplayer speedup option. Sometimes you can see the inaccuracy in number 2 which is not optional.
I haven't changed anything, just regenerated their KNW files for the new BL. Are you sure your AI were set to PRO?
The current tyre physics uses a slip-v-force curve that is made up to resemble the real thing, but not really based on physical principles. The lateral and longitudinal forces are combined in a made up way to produce reasonable results but again this is not based on physicsl principles.
So the result is that in various ways, the current LFS tyres don't react just like the real thing. We did make a lot of comparisons with real test data to try and get good results all those years ago and that's why it is not bad to drive.
I don't want to start discussing the new tyre model at this point but it is based on physical models of real tyres (with some assumptions and approximations) and compared with experimental data in better ways. The model is separated into the tread (contact patch) and the carcass (the belted, inflated, deformable structure).
My plan at the moment is to get the new tyre physics to a good condition where we are happy that it works better than the old one in all situations and then release it. There will always be more to be done, as it's not possible to make a perfect tyre model, so I expect there will be more improvements to come later, but without needing a complete rewrite.
Hi, I'm not really being aggressive. I noticed you have been taking an interest in the cracked community things, and I've been a bit disturbed by it today. It's harsh when you are working hard then someone comes and takes away some of your pay.
Anyway, being serious, we don't have any possibility of hiring people or giving people a job. We are happy going on as usual, developing Live for Speed at our own pace. We have no interest in running a company, or working with employees.
Please go to the new Brazilian crack site and ask them to close down the operation. We think we should earn money for the work we do. We work hard to make a game that many people love. If we don't get paid for it, we'll have to stop developing Live for Speed and get another job.
I can't pay you for this job, we are a small team and we don't hire employees. But I'd be grateful if you would pass on the message. Thanks.
That's something I'm interested in working on but it's a really big project to sort out. We need graphical frames in between physical frames, or alternatively 1000 Hz physics update rate. The solution will probably be connected with having physics and graphics on separate threads.
I'm interested in looking into this after the new tyre physics system is finished, which will allow many things to start happening.