The online racing simulator
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Scawen
Developer
It may be you are selecting one of the devices, listed at top right of the controller options.

This has confused quite a few people. You should not select one of the devices, but instead allow all to be active.
Scawen
Developer
The trs files in the data\knw folder.
Scawen
Developer
Quote from DetaIls123 :Could we get the top down maps of the remaining updated tracks, please? As a...

Here is the complete set of tracks that have changed significantly.

New versions:
https://www.lfs.net/file_lfs.php?name=SO_new_3072.zip
https://www.lfs.net/file_lfs.php?name=KY_new_3072.zip
https://www.lfs.net/file_lfs.php?name=AU_new_2560.zip
https://www.lfs.net/file_lfs.php?name=AS_new_2560.zip

Old versions:
https://www.lfs.net/file_lfs.php?name=SO_old_3072.zip
https://www.lfs.net/file_lfs.php?name=KY_old_3072.zip
https://www.lfs.net/file_lfs.php?name=AU_old_2560.zip
https://www.lfs.net/file_lfs.php?name=AS_old_2560.zip

Other tracks (BL/FE/WE/RO/LA) have not changed significantly. Changes are mostly fixes, details and textures updated for the new lighting and shadow system, so I have not generated 2D bitmaps for them.

New Westhill included for comparison with new Kyoto:
https://www.lfs.net/file_lfs.php?name=WE_new_3072.zip
Scawen
Developer
Quote from Flame CZE :Thanks for these! Would it be possible to generate the 3072 versions of the...

Here's a zip with the old SO and KY generated as 3072.
I think they are the current public ones, but without any ambient lighting.
I didn't include the old WE as it hasn't changed significantly, other than textures and details.

EDIT: Changed to two separate zips.
https://www.lfs.net/file_lfs.php?name=SO_old_3072.zip
https://www.lfs.net/file_lfs.php?name=KY_old_3072.zip
Last edited by Scawen, .
Scawen
Developer
Quote from RacerAsh3 :Fantastic update guys, looking extremely promising!

@Scawen would you be so kind as to provide some layout imagery as you did when I requested it for South City please? (https://www.lfs.net/forum/post/2013046#post2013046)

Here are some zips with 2D top down views of updated South City and Kyoto Ring in 3072x3072 png.
EDIT: for comparison I've also generated Westhill in the same format.

https://www.lfs.net/file_lfs.php?name=SO_new_3072.zip
https://www.lfs.net/file_lfs.php?name=KY_new_3072.zip
https://www.lfs.net/file_lfs.php?name=WE_new_3072.zip

Note: some of the newly filled in areas of South City are not actually driveable. There are so many new driveable areas but to get the job finished there has to be some scenery which is not updated to full detail level.
Last edited by Scawen, .
Scawen
Developer
Quote from michal 1279 :Do I assume correctly the endurance configuration consists of the KY3 with KY2R...

I hope it's OK to post these route images, with the disclaimer that any configuration could be be revised or removed.
Last edited by Scawen, .
Graphics Progress Report: Kyoto updates
Scawen
Developer
Hello Racers,

Eric has spent most of this year working on the Kyoto Ring environment and has expanded the driveable areas in a similar way to the Westhill track. In open configurations, you can drive around all the access roads and a new high speed karting track has been added.

To read about our progress and see some pictures of the Kyoto updates, visit the Kyoto Progress Report page.

- LFS Developers
Scawen
Developer
Thanks. Based on your description and the log file and the thread you linked to, I think I can see what's going wrong.

As you say, the screen resolution is 1:1 but the strange thing on your headset is this is not matched by the projection.

E.g. for left eye: GetProjectionMatrix: Left -1.635 Right 0.833 Top -1.118 Bottom 1.122

This gives X/Y of (1.635 + 0.833) / (1.118 + 1.122) = 2.468 / 2.24 = 1.102

Those values are tangents of FOV in each direction so can be safely added before the division. The problem is the result is 1.102, not 1.


For comparison with my Vive DVT, I get this result:
Resolution per eye: 1512 x 1680 giving aspect ratio 0.9

Left eye: GetProjectionMatrix: Left -1.391 Right 1.254 Top -1.473 Bottom 1.466

This gives X/Y of (1.391 + 1.254) / (1.473 + 1.466) = 2.645 / 2.939 = 0.89997

So that is basically a perfect match for the resolution aspect ratio.


So I suppose at this point that the Vive Pro 2 either has non-square pixels or uses anamorphic lenses.


I'm not sure of the solution yet, it seems that LFS will need to scale the image vertically or horizontally. I'll need to look into the code and see how it is worked out and where to insert the correction.

I'm guessing that it wouldn't be anamorphic lenses, more likely non-square pixels but it's a long time since I have encountered that. I'm thinking of Mode 13h from MS-DOS days in late 80s / early 90s. Big grin
Scawen
Developer
The aspect ratio and all other relevant info should be obtained through the interface. Maybe you could post the contents of openvr.log and we'll see if there are any clues in there?

Could you give a more detailed explanation of the skewing issue? Is it only apparent when your head is doing the roll, or does it remain visible while you hold your head in a rolled position?
Scawen
Developer
I can't see any glitches on our performance graph, and a network test now shows very little packet loss, so I wonder if the problem has been resolved?

The graph looks clean from around 18:00 UTC on Saturday (7 December).
Scawen
Developer
I've restarted the server so it should be up and running again.

I think there is still a high level of packet loss so that means our provider is responsible. It looks as if the change they made some months ago, that improved the service, is no longer effective. For some reason this changed in the past few days, so I will raise a ticket with our provider.
Restarting Turkish Server
Scawen
Developer
We have been asked to look at the Turkish server again.

I can see a high level of packet loss.

I am restarting the server to see if the packet loss improves. I will get results to send to our provider if the packet loss is not improved by the restart. It may take up to 20 minutes or so.

Sorry for the disruption (closing server while people are still racing).
Scawen
Developer
There is a failed payment, probably details entered incorrectly. Anyway, a failed payment means no money was taken.
Scawen
Developer
I'm not suggesting adding more to delay the release, but as a relatively simple thought for the future...

As it's completely enclosed, I wonder if it would be better to have a tiny 'track area' that is just a stadium and nothing else? The same kind of idea as Layout Square, but enclosed instead of open. Because then the frame rate would be as high as possible, instead of having an entire city behind the walls, that you can't see anyway.
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