We have always been interested in eventually releasing track and vehicle editors and we still hope to do so. But the idea has always beem to "finish" LFS first, and that means S3 license with some more default content and with updated tyre physics. For example, there is no point letting community members loose on developing cars, when the tyre physics would be changed significantly at some point.
I am interested to do this and it would be possible after the tyre physics is released. It is particularly difficult to do at the moment while there are two entirely separate branches of Live for Speed. It's a big task and not something I'd like to do twice.
As mentioned before, completing the tyre physics will allow many more possibilities for the future of LFS.
Banned cargame.nl for a month.
His previous post goes too far.
Better to have a break from here.
Meanwhile, I'm working on the tyre physics. The VR support really needed the 3D mirrors and that's why I did it. It really is the icing on the cake for VR support. Actually as I stated before there is something pretty bad about 2D mirrors in VR!
Wrong. It does isolate your vision, yes, as that is the whole point, you have to be inside the virtual world. It doesn't have to isolate your hearing, you just use speakers or headphones, whatever you usually do in a sim.
It doesn't lead to broken relationships, you are getting a bit silly now. Obviously going for a half hour / one hour drive on your sim rig, doesn't harm your relationship in a different way if you have a headset on or a large monitor. It's just more fun in the headset because it's like you are really in the car. great fun and something that will no way fade away. It doesn't suffer from all the drawbacks of 3D TV, it's really not related to that.
VR is great for simulators, of course, because you are seated. For example when you used ETS to practice reversing. That experience could be seriously realistic if you had a headset on, because you could turn your head and look around just as in real life.
Obviously, you aren't ready for VR. It's not ready or good enough for most people. But it's not sensible to keep telling people it's stupid, specially if you haven't even tried it. It's actually quite amazing and has a definite place in the world, including in sim racing.
Dave, have you tried a VR headset yet? It's pretty good!
Yes, expensive at the moment, the Rift FOV is too narrow at around 90 degrees and the Oculus software is really awful, intrusive and full of bugs. The Vive has a whirring lighthouse system for positional tracking (though they are fairly quiet).
I can think of a more ideal headset with Rift style camera-based positional tracking, non-facebook software, Vive field of view (but preferably wider and with screens mounted horizontally), slightly higher resolution and lighter.
Some of this is coming. For many people it's best to wait for some of the necessary improvements. But it really is something to feel like you are in the car driving around, looking left and right at seemingly real sized cars next to you!
No-one in my family thinks I look stupid, they just want to have a go! There's a strange thing where you can be in the two realities at the same time. Driving around in the virtual world, but also able to talk to the person who just entered the room behind you.
It's about to close down, which is why there is a super sale on.
Yordise is a separate business, run by Victor, to avoid complicating Live for Speed's accounts and tax returns. Live for Speed only supplies electronic services. So that's one reason why Yordise has its own site.
If shipping costs were lower, and there were not paperwork and tax issues to overcome, then the merchandise shop would have been more successful. It's a pity because the shirts are high quality and comfortable to wear. The new prices per item are far lower than the original production cost. But obviously we cannot ship below cost.
I haven't heard of that until now and don't know why that happens.
But to save you resetting the USB connection, can you try "reinitialising controllers" in LFS? That is SHIFT+C in game or the refresh button in the controller options screen (or /refresh text command in that screen which may be assigned to your F5 key).
He has had at least 4 bans, increasing in length, starting with a two week ban for "foul language and offensive, threatening behaviour" in 2007. This one is for a year. I suppose he'll be back after a year, do the same again and receive a longer ban. We are very tolerant with offenders and we give them many chances to get their act together. I was trying not to overreact. It's easy to give bans that are too long when you are annoyed so these days I try to go on the lenient side. I always think people can learn, though obviously this doesn't seem to be true in some cases.
Banned petercollins for attacking us with false claims and swearing at us like an idiot. Absolutely no point having an unpleasant character like that around here. That was not constructive and reasoned criticism.
Yeah, we all know I need to get back on the tyre physics. I've started looking into that today, reading a few things, thinking how to start tackling the problems, seeing where I'm at, coming up with a plan of attack.
I think it's a case of coming in from two directions. One, looking in the code, making some notes, removing any code which is based on false assumptions, then coming up with good models to replace it. Two, at the same time, reading up on the elements that need to be modelled better. Plenty of testing all the way and extracting data to compare with real world data, and making sure everything scales nicely...
I will not try to aim for perfection. Far from it, the aim is to produce something that feels better to drive than the old tyre model for the sake of online racing. It will be a closer match with the behaviour of real world tyres, and will be based on reasonable assumptions and approximations, that can be improved upon in the future.
About the 0.6Q update. 3D mirrors were on my list for a long time. 2D mirrors really look quite bad in VR, as if there were LCD screens where your mirrors should be. Totally wrong. One day it just came to me how to do them. A half day experiment proved to me that the concept would work. As usual I thought it would all be done in a few days, but in fact was more like six weeks, with all the complications that came up and trying not to lose too much frame rate. I'm really happy with the result and LFS graphics came on a small step for everyone.
I don't know what the Nvidia 3D Vision does, or the different ways it can work, but are you using it to "force" LFS into a 3D mode? If so, I would not expect it to work properly. Or do you enter a 3D mode using the 3D menu in game? I mean Options... View... 3D? In this case I would expect it to work, because LFS knows it is in 3D mode.
Today we are pleased to announce a new update with graphical improvements, better controller support and more.
The main graphical update is a new system to simulate the mirrors realistically. Each mirror's image is drawn from a separate reflected location, so the interior mirror looks out through the rear window and you can see the sides of your car in the side mirrors. In VR and other 3D modes, a full stereoscopic image is generated for each mirror.
The lighting system for cars has been improved and your own car's shadow is now visible from internal views.
Multiple controller support is simpler to use and you can now easily select a single controller from a list of connected devices. Steering wheel rotation is automatically limited to the correct angle for your selected car.
In "Free view" mode there is a new "walk" option that allows you to wander around in the environment with the view point maintained at eye level. This was designed to help with our development because of the unique view it gives, specially when used in VR mode.
This is easy to see on Autocross Drag Strip, Sunset lighting. Drive to the cylindrical barriers below the traffic lights. If in P8 or older, the shadow is intermittent, depending on your distance and position. In P9, the shadow should always be as expected.
Trouble is, it's not easy now to draw the central mirror and a virtual mirror, as they are rendered in very different ways now. I have been thinking we could have an 'all' mode that draws a virtual mirror and side mirrors but hides the central mirror object.
I'm interested in opinions on that but it will not be done for this full version, which we are releasing today. I've just run out of time. At this point I can only fix bugs that are so bad the version cannot be released.