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RevengeR
S3 licensed
I have a few comments about the league, mostly for next season, only because this ROC type of racing can really be enjoyable, good to watch and also professional.
First of all, you want go give more people points in the qualifying rounds, to make sure you will have the amount qualified by points you want to have in the main event.
Even in the qualifying rounds, you have to make it look professional. No need for childish chatting, and behaviour, neither with friends or anyone else. When you do a league, you are the boss, the participants are only equal racers, nothing else. They HAVE TO DO whatever you say. And you have to tell them what to do, or it will end up like it ended up in both qual and main event, a mad house tbh.
Few small things, like sticking to the timetable, and PW the server an hour before the event.
The qual rounds could have been good, but with a much more strict admin job.

The system of the main event was messed up. You don't give others time to practice, at least not in that format. Asking for set during the event? Sry whoever it was, but how noobish is that? We also had fixed setups given by the admin. After each race the drivers had to send the setup back to the admin, so he could recheck them to avoid cheating.
The layout.. when I saw it I was a bit disappointed.
As for an example, this is what our ROC event layout looked like: (last years lfs.hu ROC)



Inside line made of tyres or cones. You hit em, you get a penalty. Simple as 1*1.
Also, we rolled to the star line, then admin counted down, we started. These are small things that makes the event look more organized, and professional.

Then the brackets. After each round we had a bracket updated by the admin, with the times and stuff, and posted on forums. Looked like this:



Also, each matchup had a random car of 3, decided by a random generator and the finals was a best of 3. Basically, this is kinda like the real ROC, but man it was fun as hell.

I have future ideas about ROC type racing, cause as I said before, This can be really enjoyable and while being fun, also can be professional. But everything have to start somewhere, and this thing has the potential in it and has lots of room to improve.
Last edited by RevengeR, .
RevengeR
S3 licensed
Go get a life Andy
RevengeR
S3 licensed
+1
RevengeR
S3 licensed
Quote from EliteAti :
This situation has been declared as a racing incident, however, #75 RevengeR gets a warning for somewhat uncautious overtaking manouver. If this will happen again, points penalty will be applied for #75

Me being uncautious? Yea, whatever. So if someone gets surprised by an overtake, and makes a mistake (literally not seeing me), it's my fault? ...

Anyway, I'll miss the next round, cause my wheel is broken, so thats it for me I guess.
RevengeR
S3 licensed
Quote from [DUcK] :haha ye and since your wheel broke, maybe it might have broken half way through stint #3 :o

Nah, taking it apart was the final dig. Those plastic sockets are completely broken, so it wobbles even more than before, its unusable now for road racing
RevengeR
S3 licensed
Nah it doesn't need vocals, it's perfect as it is.
RevengeR
S3 licensed
Quote from [DUcK] :yah, if i didn't fall asleep in my second stint we woulda won... oh well

Well if you tell me to do 3 stins, I do 3 and we win Bah, no we don't, fakin 45% rule
RevengeR
S3 licensed
Quote from PioneerLv :Yes, but if you would not to try overtake me on such a tricky corner, then anything would be okay. You would try your luck on another place, if you was really faster than me, without trying to get in front of me with foam on your face.

It has nothing to do with luck, and also every corner has overtaking possibilities. It really goes down to the drivers involved in the overtaking, and in this case, I feel I did everything I could, and what I did was fair.
Anyway, éet the judges decide :P
RevengeR
S3 licensed
If you check it from your camera view, you can see you could have gone wider. I was already next to you (might have surprised you I think), but you didn't really choose a wider line. I know I was aggressive, but that wasn't clearly my fault. I had overtaken some other drivers as well, and everything worked fine.

PS: at 0:36 you can clearly see you are on the ideal line, although I was next to you, even a bit ahead
RevengeR
S3 licensed
Heres mine.
RevengeR
S3 licensed
Username: RevengeR
Team: Team n/a
Number: 07

RevengeR
S3 licensed
Quote from JPeace :okies

Username: JPeace
Team: n/a
Number: 07

Thats my number
RevengeR
S3 licensed
Well this thing fails in so many aspects you can't call it FAIL, neither a win, cause it simply isn't a win. Only WOEFUL left as a proper definiton of the above written
This thread totally made my day, I'm so happy I found it
RevengeR
S3 licensed
Quote from BoneCrusher :I don't see extracting setup info from a .spr file as stealing. As the information in de .spr file is given to you. What you read out of it, is up to you.
I don't understand the discussion about WR setup info in the first place, if you don't want to show it to others, than don't upload the .spr
Racing is about driving skills, not about knowledge of the setup

There is a reason why don't real racers share their telemetry data with others. Making good setups requires some knowledge, logic, time and hard work too. It doesn't fair, when someone makes a set, drives a WR (even if set has little to do with it), and than X just watches the telemetry data, and gets most of the info in 10 secs, which sometimes took hours for the owner.
It's basically like cheating. You don't know the answer/solution, so you copy.
I don't upload hotlaps any more, and the reason is I don't really want to share some setups and ideas with the competition (mostly hungarian scene). Theres public level racing, and theres serious league racing, where you really want to keep all advantage you have. Thats what makes you faster than others.
RevengeR
S3 licensed
LFS Username : RevengeR
Real Name : Béla Perei
Team : nFinity eSports Racing
Preferred Number : whatever thats still available, 75 maybe
RevengeR
S3 licensed
Nice stuff coming there. Seems like another long delay of the Scirocco and company.
RevengeR
S3 licensed
Naice, good luck to you both. There was a time I wanted to join spdo as well, but I didn't
RevengeR
S3 licensed
You can also install Everest, it tells you everthing about your pc, so you can figure it out what vga you have.
Also you can't tell a CPU's performance from its clock speed. Usually newer generation CPUs are much faster at the same clock speed than older ones.

For example, my C2D E8200 at 2,66ghz pumps out 2,5x more FPS in LFS than my friend's Pentium D945 at 3.4ghz (with same spec PC). Even at 1,5ghz the C2D owns the Pentium D...
RevengeR
S3 licensed
They look even funnier when they actually do it. Nice lag they have sometimes

http://www.youtube.com/watch?v=Ioyt2zzm530

ps: http://www.youtube.com/watch?v=uOYVdigFnBU
RevengeR
S3 licensed
Quote from Bandit77 :Makes sense, because humans "only" see / process 60 to 65 pictures a second.
(honestly, I thought it were a lot fewer until I asked google again )

About changing conditions: I also get this feeling that sometimes you can approach a certain part of the track under the very same conditions - same fuel, same tyre condition, same 'pressure' (i.e. you're alone in a training session), same line, and do the same thing and the car behaves totally different than the last time. Of couse, this made me think something fishy's going on. But then again maybe your line or brake point was just a wee bit different and there was a bump which you would have FELT in real life but you don't even notice in LFS. Nevertheless your car is affected by the bump and will react to it.

Is it totally cool and realistic from an "outside perspective"? Yes.
Does it FEEL totally cool and realistic behind your desktop-controller? No.
It feels totally random because you have to react to something you couldn't anticipate.

I still think some aspects of "mathematical realism" have to be reduced in order to compensate for the lack of perception one has in front of a PC and to increase the "felt realism".

EDIT: but let's see what the new tyre model will bring.

Well, thats the difference in WR pace, and 1-2 secs from WR pace. It also depends on the setup, but you really gotta know what to do when you are at a corner. Lets say you are at a left-right combination. If you brake just a tad late, or miss the weight transfer just a little bit, you find yourself in a huge understeering situation.
So it's avoidable, you just gotta know what to do and why, otherwise it's the car driving you around which is not that good imo
RevengeR
S3 licensed
Well that's not what we were expecting from a mod But yeah, Bob has the point
RevengeR
S3 licensed
It's doesn't make any dofference in physics. More fps just makes the game smoother, so you can be more precise. It really means a lot if you want to drive it on the edge, but even if you are a couple of tenths off the pace.
I'd say you need at least 60 fps to be able to drive comfortable, but you can even notice difference between 60 and 100.
RevengeR
S3 licensed
OMG I almost replied to duck. Never ever let me do that
RevengeR
S3 licensed
http://www.youtube.com/watch?v=qHd3RaTGA78

Here's the flip? from SR. Or at least what lag made it look like.
RevengeR
S3 licensed
LFS User : RevengeR
Real Name : Bela Perei
Team : nFinity eSports Racing
Number : 7
FGED GREDG RDFGDR GSFDG