The online racing simulator
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pik_d
S3 licensed
Quote from Bmxtwins :Looks fair Ben, even though we do need some FZR's behind us

Just wait until about 15 laps into the race and they will be.

I remember hearing about a 2% IR + ballast being considered 2 years ago or such, it'll be interesting to see how it stacks up in a season compared to the usual ~23kg.
pik_d
S3 licensed
Quote from bunder9999 :lfsworld has the hotlap wr list, but as for intake-restricted cars, it doesn't consider them a different car.

autio appears to keep track of pb's for airio custom cars, but it doesn't appear to have a wr list.

Actually the button on the left labled "AIRW BLs" is an online clean lap WR list.
pik_d
S3 licensed
Quote from Scawen :pik_d :

The problem is that if people have do do all sorts of crazy things to be competitive, then you can't be competitive without doing those crazy things.

So for example if it takes half an hour and several pit stops to get the car into a state where you can get a world record, then this is quite a problem. We don't want people to have to do that. This is about getting in your car and doing a fast lap. Ideally that's what it would be. The hotlap tables are supposed to show who can drive the fastest lap, not who is patient enough to exploit flaws in the physics system that can be exploited in a one hour replay.

Victor's point about not limiting the time is that really, LFS physics should be realistic enough that a car should be best when it is fresh, warmed up but not worn out. At the moment, LFS physics isn't quite producing this outcome. But we hope that in future it will.

The same reasoning applies to pit stops, if the new physics come out right then there will be no point in doing pit stops just the same as there will be no point in spending an hour on the same tires.

Thanks for editing that post.
pik_d
S3 licensed
Quote from Scawen :Apparently you haven't uploaded any hotlaps, so your opinion isn't worth that much.

I've uploaded 82 hotlaps between May of 09 and April of this year. They're all still up, I don't have any world records but I'm in the top 10 in the XRG and FOX ranks.
pik_d
S3 licensed
Quote from sermilan :Because the car running on worn tires is faster than the one on new ones.
If you have a WR set in such a way then it doesn't mean that you are the fastest one in the world. It usually means others won't be bothered to spend an hour cruising just to be able to set a faster time, so the whole picture won't be accurate

Yes but:
Quote from pik_d :If someone else isn't willing to take advantage of the way LFS' tire physics currently work (faster at the end of a stint than the beginning) then that's their own issue, not the other guys.

and
Quote from pik_d :but it's just as "bad" as people using unrealistic setups to go faster, and everyone does that too.

The purpose of hotlapping is to go as fast as you can with the conditions you're given. It's good that Scawen is changing the conditions regarding the rough wall riding, because that was "legitimate" yet widely seen as unsportsmanlike. Spending time scrubbing your tires... well... do you get mad at people who set their fastest laps at the end of their stint in a race? In F1 this year it's really clear when the tires are fastest, even though they're carrying more fuel the fastest laps are set at the beginning of their final stint, not the end when their tanks are empty (which is how it is with LFS).
pik_d
S3 licensed
What is the problem with someone taking as much time as they want? It's not called time attack, which is generally a more strict version of hot lapping, so why not let someone take 3 hours if they need it? If someone is willing to take an hour (or more) to get their tires just perfect and they get a WR because of it, then they deserve it for having that dedication. If someone else isn't willing to take advantage of the way LFS' tire physics currently work (faster at the end of a stint than the beginning) then that's their own issue, not the other guys.

Same with pit stops, if you're giving people the time they want (as Victor is for) then why artificially limit things with no pit stops? If a person, in real life, is out hot lapping at a track day they have the option to pit for fuel and keep their worn tires, so why not keep it the same in LFS?

Keeping these things in gives people more options and enables them to go faster by making use of the physics that come with LFS, taking stuff away just makes it so that the people willing to do long stints can't, for what reason other than some people aren't willing to do that so don't want others doing it either?


Edit: No one is forcing people to watch hour long hotlaps. There's even a slider at the bottom that lets you skip around so you can find just the fastest lap. How is this even something worthy of complaining about?

Edit2: The replays even tell you what lap the fastest lap was done on, so you can pretty easily figure out how far to skip ahead in the replay. I really think the people complaining are worried that someone will spend an hour scrubbing tires (this happens in real life doesn't it? Just not the same way) and "steal" their WR, but aren't willing to put in the time to take it back under the same legitimate conditions. As JPeace says, hopefully the new tire physics will be more realistic (really worn tires = slower) so this won't even be an issue then, but it's just as "bad" as people using unrealistic setups to go faster, and everyone does that too.
Last edited by pik_d, .
pik_d
S3 licensed
Quote from Sueycide_FD :This lfs looks good as it is and all it takes is some changes in catalyst or nvidia panel. Anything else is a distraction.

This is obviously subjective but the environment stuff (grass/smoke/dirt/dust/trees) all look pretty awful. Certain other things that we know are in the pipeline (interiors is the main one really) also drag down the look of the game. Showing anyone who plays other games the UF1 interior is downright embarrassing. Luckily half the interiors have been updated and the other half are only a generation (LFS-wise) behind, not just gauges against a black abyss. Then just compare the quality of work of Fern Bay to the "new" Blackwood and upcoming Rockingham.

Stuff like dynamic visual tire wear/dirtiness and dirt on the windscreen (or the cars themselves) would also be pretty cool (and actually helpful, if you could look at the tires in open-wheeled cars and see how dirty/worn they are, without F9).

"Anything else is a distraction" is a horrible fallacy when it comes to realism, the more realistic what you're seeing is, the more information you can gather from what you see, from damage, wear, clean racing line (not modeled in any way in LFS), weather (same), driver contact and offs (think rubbing paint, or dirt dumped on track).
pik_d
S3 licensed
Quote from PMD9409 :Scawen:

Wall that should probably be fixed, as it serves no purpose if it is open.

This is with Z34.

Take a look over here: http://www.lfsforum.net/showthread.php?p=1592051#post1592051
pik_d
S3 licensed
Quote from Bmxtwins :glad that IGTC admins are atleast willing to let us come on probationary terms (unsure what that means), but we will try our best to finish and simply stay out of faster teams way

It usually means that instead of getting a warning THEN a punishment you just get the punishment because a) you've done something already in the past or b) you're untrusted.
pik_d
S3 licensed
Maybe taking "Win it or bin it" to much to heart?
pik_d
S3 licensed
Quote from Dygear :I don't think LFS has any hairpins at all. To do it in a pit in and then again in the pit out is pretty interesting.

Aston has quite a few actually, South City has one (SO4 downhill hairpin), and you could debate about the FE4 turn that takes you off FE3 and onto FE4.
pik_d
S3 licensed
One discrete looking example isn't going to move anyone's opinion when it's lost in a sea of 4chan memes and other garbage.
pik_d
S3 licensed
Quote from Inouva :

That WHY the > (?) <

Because then large images like this ^ will be in every other sig and it looks like garbage. Most sigs now are to show off involvement in league/teams, or quotes from other community members, which are both fine. Add images to sigs and it'll be stupid memes and images no one cares to see 47 times from here to the Off Topic section.
pik_d
S3 licensed
Quote from NotAnIllusion :He means 'show the actual brake balance % in F11 for road cars'. I do not object to this

I'm talking about this bit:
Quote from DrBen :Another simple add-on suggestion: make the setup-name appear in either F11/F12 screen, as well. I do believe these two little tweaks together will make a difference for some if not many.

It's a bit confusing since setup names appear in F12 already, I'm not sure if he missed that or if he means that it should be in F11 as well as F12 where it already is.
pik_d
S3 licensed
Do you mean "make the setup-name appear in both F11/F12 screen" because it's already in the top right of F12.
pik_d
S3 licensed
What's the point of this page?
pik_d
S3 licensed
It's right in the middle of the screen as you drive, not exactly going out of my way to take a look.
pik_d
S3 licensed
The map you get of Prato confused the hell out of me for a while, took me some time to figure out that turns 2-5 are wrong on the map on our steering wheel. How does that happen?
pik_d
S3 licensed
Quote from westfield bend :I know it uses the pit lane (and probably can't happen)... But wouldn't this be awesome?

It would be awesome at destroying hybrid tires.
pik_d
S3 licensed
Quote from Marco1 :Z32 ?

What else would it be if they're testing new stuff?
pik_d
S3 licensed
Quote from dvdmarine :pik, found this thread cause i was having same problem. choose 'steering wheel' in controller setup window not gamepad and it will ask you to assign axes. it should then recognise it in game.

ps dont you guys find lfs too easy? i tried the demo and it felt like traction control was always on, almost like codemaster's grid.. nkp feels more of a challenge

Thanks so much, got it working now.

The demo might be easy because the only car you get has about 115hp
pik_d
S3 licensed
This thread should not have died, so now it is resurrected. The first three are just of my !6 month old puppy Farlow after coming in from the rain, the forth is our 4 year old westie Honey, and the fifth is from a few months ago to show our 3rd dog, Kipsie.
pik_d
S3 licensed
Quote from BlakjeKaas :Yeah ok, but not if you're actually holding it.

That's missing the point, the same force in the force feedback will have more of a felt effect since the mass that it's trying to move/rotate is smaller. What tmehlinger is trying to say is that the force you feel is stronger than a regular G25 without upgrading the internals.
pik_d
S3 licensed
Use this page to send the devs an e-mail, they should be able to grant you another unlock.
pik_d
S3 licensed
Quote from boothy :Use the z28 .exe attached here http://www.lfsforum.net/showthread.php?t=70879 and you have 600bhp GT0 cars

But to the OP, I asked what restrictions - GT2 or GT9? We would first have to agree on restrictions before we standardise a class...

I haven't paid much attention to GTAL balancing this past year, was GT9 any better than GT2? I don't remember thinking that GT2 was far off from perfect, each car had their strong races.
FGED GREDG RDFGDR GSFDG