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pik_d
S3 licensed
Nope.
pik_d
S3 licensed
Quote from GreyBull [CHA] :Idk, just stick with Adam Motorsports?

First post accuracy. Go with this and only accept other people who are named Adam into the team.
pik_d
S3 licensed
Quote from Whiskey :I remember at least two times, where my own car was not acurate.

One time, a tyre stack than in the race didn't hitted me, pushed my car in the replay.

This one might actually be a different "bug". I've found that if you shift+u and stare at a tire stack it will move differently than if you are in a car that comes up to a tire stack. My personal theory is that this is because things further away get their physics calculated differently (less CPU intensive) than things close up. So the tire stack will have different physics calculations and therefor will be in different places depending on how you look at it.

Quote from Whiskey :The other one I missed a car by few centimeters and in the replay we crashed and get shoted into the sky for a fraction of a second.

Right, this is the standard way of proving that your own data is not tons better in your own .mpr. .mpr files only have data for every so many times a second, around 4-6 i think, (probably same as pps (packets per second) set in the server.) So when you were actually playing, your LFS updated your location 100 times a second, compared to in the replay 4 to 6 times a second, and guessing in between.


Quote from Whiskey :Eventhough, I agree that combining mpr could bring more fluid replays

pik_d
S3 licensed
Well if someone joins a S2 server, then they must have an S2 license. You've already got a database of drivers, inserting a license variable to that would make sense for this idea. If someone joins an S0 server, then later joins a S2 server then S2 overwrites S0. S0 would obviously not overwrite S2 though.

I suppose if you don't want to store everyone (below 100 EI, not ever joined FULL/PROS server) then it's a problem.
pik_d
S3 licensed
Quote from EQ Worry :The table used to be in-memory only, so it was erased on each ASP.NET application reset (at least once a day) and the number of items was artificially limited to 1000.

Last week, as I gained more experience, I turned the in-memory table to a database table. That means the table is persistent and there's no real limit concerning the number of entries.

To keep the rubbish out only people with LFSEI higher than 100 are stored.

Two or three days ago I am pretty sure I saw "Total number of records: 83xx", then today it was down to 6700 and now back up to 7000. I'm guessing that drop was due to everyone under 100 being dropped?

Quote from EQ Worry :You mean to generate some graph similar to the one shown under Home icon on LFS World?

No, that graph shows the number of users on at a specific time. What I'm asking is if you can give the unique number of S2/S1/demo licenses over the past day/week on Airio powered servers.


Quote from EQ Worry :Calculating the experience index is relatively expensive concerning the number of requests that need to be processed. For each driver on server three separate tables must be downloaded from LFSW on connect, each LFSW PB improvement, or regularly every 20 minutes (newly 30 minutes). The data needs to be processed, a request to airio.eu formed and sent. The site must then crunch all the available data, do the calculations, store it, and send results back.

Limiting all this to FULL/PROS version has two effects: 1) It is quite probable the server owner knows Airio reasonably well and is able to configure communication properly, because he/she already spent some not negligible amount of money to get the system. 2) The number of requests directed to airio.eu is limited to make sure I do not exceed the allocated server processing time, bandwidth, and database size.

For these reasons, especially the 2nd one, I'm not for now considering processing requests from FREE Airios. There is very similar situation concerning processing of best/good laps (standard cars) and world records/good laps/personal bests (custom cars), limited to PROS Airio versions.

OK, that all makes sense. I suspected it had a bit due to cost of bandwidth. Thanks for the answer.
pik_d
S3 licensed
EQ Worry, a few questions about the EI page

How long does it retain data? It seems like a few weeks ago it would only keep a few hundred to 1000 entries, and now it's up to 7000 to 8000 entries. Do you keep changing the retaining length?

Is there a way for you to record how many of the people are on S2 servers, so there can be a measure of how many S2 licensed users visit FULL/PROS Airio powered hosts in however long you keep data?

Would you consider allowing FREE Airio to update EI data on the site even if you couldn't see it on the server?
pik_d
S3 licensed
Quote from Fuse5 :poster is american, so he only knows and supports iracing. move along

What does that make me?
pik_d
S3 licensed
Well not all GT2 leagues run 10kg, and I think (not sure) but if you have 24% it'll pick up as GT2 whether or not it has the 10kg.

GTAL and most public servers that use GT2 restrictions don't use 10kg, and it's the public servers that use airio, not MoE or (I would think) City-Liga League races.
pik_d
S3 licensed
Quote from Sarge9191 :All the people that can race and still are active play iRacing now,

All of them, really?
pik_d
S3 licensed
Well to be honest if you're going the extrapolation method I think 1 replay could be used to make itself smoother. If someone keeps poping back and forth, yet generally keeps going straight your "mathematical trickery" could be used to say "well OK, he couldn't POSSIBLY be that far left at that time, since at the next time actual position was sent he was here" and change stuff that way.

Of course multiple replays would make it better, but it's not impossible to get some of the way there with just one.
pik_d
S3 licensed
Quote from pik_d :Team name: Something Awful Racing
Car number: 24
Drivers:
- {pik_d, Spencer Rose, USA}
- {phatdragonx, Randy Young, USA}
- {z-ro 8, Kevin Myers, USA}

Uploaded skin.
pik_d
S3 licensed
Session: Race
Lap/Timecode: Start/Finish from laps 7->8 / 7 minutes 15 seconds
Cars Involved: 88 O. Antika and 22 S.Rose
Brief description of incident: With a yellow flag showing Ori doesn't turn at all for the kink and drives me to the right, straight into a stopped car causing me to flip and retire.

Replay: http://pikunderscored.info/files/LLSSR4RedFlag.mpr
pik_d
S3 licensed
For lack of a protest thread, here's the first bit of the race: http://pikunderscored.info/files/LLSSR4RedFlag.mpr
pik_d
S3 licensed
A lot of the sand traps dont line up exactly when comparing the bounding box to how it looks. Just drive in any of them and your car will sink or fly.
pik_d
S3 licensed
Quote from gacek1 :The most stupid post i ever seen in this thread

I think he may be suggesting that people go outside instead of moan about the lack of updates.
pik_d
S3 licensed
LFS is very much alive to a lot of people. If you think it's dead then you're doing something very wrong when you check to see how much interest there is. It may be boring to people who have been here for the better part of a decade, but that happens with pretty much everything. There's plenty of new drivers/teams that the community at large is quite alive, and most people who says otherwise are bitter that their promised* updates haven't arrived. Get over it, plenty of us are having a great time, it's not dead.


*not actually promised
pik_d
S3 licensed
Quote from Drift King CZ :BTW, I'm actually car #10 (the leaders table says 15), but it doesn't matter now, so don't bother with it .

Maybe you guys should stop playing musical chairs
pik_d
S3 licensed
Quote from ElonB13 :Your Name: Elon
Your LFS Team: 7Karat
Your Race Number: 07
Your LFS Username: ElonB13
Your LFS Nickname: 7Karat Elon

This signup seems kinda funny next to the rest, I think you should background check this guy for any silly business.
pik_d
S3 licensed
http://en.lfsmanual.net/wiki/Hosting

Check there, that should have plenty of info.
pik_d
S3 licensed
Quote from nikopdr ::|

I like how the eyes go italicized but the mouth doesn't. That is all I have to say really.
pik_d
S3 licensed
Well the clients do it between position updates from the server, then get corrected between 4 and 6 times a second, depending on what setting the packets per second is set to.
pik_d
S3 licensed
Session of incident: Sprint Race
Lap AND Timecode of incident: Lap 2 (first racing lap), 3 minutes 20 seconds of replay time
Cars involved: 88 O.Antika, 09 D.Engel, 22 S.Rose, others behind maybe as well
Brief description of incident: In T1 of the racing laps car 88 divebombs D.Engel from about 4 carlengths back who spins and collects me. (I'm obviously only protesting Ori, not Domi).
pik_d
S3 licensed
Quote from Ori :There were some serious ventrilo problems. Any news on it?

CSF and all his phantoms kept lagging out.
pik_d
S3 licensed
Also a quick question, has the user ranking stopped working? I've been ranked 384 for ages, even though I've done quite a few leagues recently.
FGED GREDG RDFGDR GSFDG