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Matrixi
S3 licensed
Man, there's going to be some fantastic layouts for this track with all the backroads available, it's like 15 tracks in one. Smile

Also thanks to everyone for the fun races at Scawens server this evening, really enjoyed it even though I was only armed with a PS4 gamepad. Big grin

Matrixi
S3 licensed
Neater indicators


Tuono mirrors


And lots of 98E5 gasoline. Smile
Matrixi
S3 licensed
Hats off to Eric, you've created a masterpiece of a track. Smile

I actually spend more time just messing around in the backroads than racing the track. Big grin
Matrixi
S3 licensed
Quote from Racer Y :
- snip -

I use the GoPro for several purposes. I want to have footage available if I ever see something cool while on a ride, it's also a security thing if a cager ever drives in to me. I might also start doing motovlogs at some point... though that will require upgrading to a silver or black as this entry model has no mic jack.

Spring has finally arrived over here at west coast, riders up north aren't quite so fortunate yet. That said, roads still have tons of winter gravel all over the place, gotta take them corners slow.

^ Nice cafe racer Omar, spoked wheels from an older CB would give it some more classic touch. Smile
Matrixi
S3 licensed
Using the entry level Hero mounted like this:



Got the mounting idea from this guy. Will also upgrade to Hero 5 black or silver once they arrive later this year.
Matrixi
S3 licensed
First sunny day and dry roads this spring, had to go for a ride. Only my second day of riding, but slowly getting the groove back. Smile

Matrixi
S3 licensed
Quote from Amynue :For me it's a matter of which of the headsets will be better, have better software support, price to quality ratio, you know - things that matter, rather than a logo on the headset.

Nothing to do with logos. Developer support is one of the most important things on an early device like this, something which Oculus isn't handling very well at all.

They're also currently focusing very heavily in to mobile VR, which I consider quite premature due to the lack of raw GPU power on current SOC's to push the crazy amount of pixels that HMD's need. I know it's most likely due to their agreement with Samsung as a hardware partner, but judging by what they've put out, current research seems to be very much mobile focused.
Matrixi
S3 licensed
I'm personally more inclined to push my VR money towards HTC and Valve than Oculus and Facebook. Competition is always good, even if we are still in the dawn of the true coming of VR.

Even if the resolution seems to be lacking on the Vive, ultrawide is a great aspect ratio for VR purposes to get a wider FOV. Now they only need to push the resolution up to 3440x1440...

Also this.
Matrixi
S3 licensed
Quote from Shotglass :in recent sdks direct mode has been brilliant

Disagree strongly.

Running direct mode with my dual monitor system with different resolutions causes extremely choppy FPS in Rift applications.

Sometimes direct mode and DX10 refuses to work at all, crashing directly to desktop. I suppose it's due to the Titan not being tested properly with the Oculus SDK or something, but it's infuriating.
Matrixi
S3 licensed
Sad bit of news. Direct mode and DX10 has always been a massive headache for me when working with Unity. Direct mode also really hates multiple monitors, which makes it a complete pain in the arse to use.

Extended mode and DX9 has been nearly flawless and the easiest combo to get working properly.
Matrixi
S3 licensed
15 minutes worth of videos on Youtube is enough to teach you how to install a motherboard and CPU.
Matrixi
S3 licensed
Nice work there, seems simple and sturdy. ^

My Obutto (as seen above) is also up for sale if anyone in Finland is interested in buying one, buyer must come pick it up from the west coast though, no way I'm shipping a 100kg behemoth.
Matrixi
S3 licensed

Short crappy clip from phone, getting a GoPro next summer and might even start moto-vlogging. Smile

Haven't had a proper bike in 10 years, the little I managed to ride around the (semi-frozen) parking lot went fine though!
Matrixi
S3 licensed


☑ Hornet 600
☑ Summer hype
Matrixi
S3 licensed
2.0l inline 4, wanted this engine specifically. Have nightmares about working on V6 FWD cars, rather something simple and lightweight.
Matrixi
S3 licensed
Found myself a clean little MX-6 RS... going to build a daily driver out of it over the next few months, something like this. Got it for 800€ since the drivers side CV axle needs replacing.

Matrixi
S3 licensed
Can confirm, injected D3DCompiler_43.dll aswell and now 0.6G is running flawlessly.
Matrixi
S3 licensed
Quote from Michalxo :So 0.6F should work correctly?

Works for me atleast. Tried .6F on both Winebottler and Wineskin on OSX, no problems after injecting the d3dx9_43.dll file.

Quote from CarlLefrancois :for the first time reading something like this ^^ i have no suspicion at all that wine support was broken on purpose

unfortunately i think with broken things on linux you either maintain both sides of the code yourself or have a lot of patience.

What?
Matrixi
S3 licensed
Same thing seems to be happening on OSX with Wine now too, just tested it.

Whatever happened between some of the previous test patches (early ones worked fine) and the 0.6G final version broke Wine support.
Matrixi
S3 licensed
Quote from Xone :
fail. YouTube videos has 30 FPS limit. And the GameDVR app is recording only in 720p at 30 FPS.
this video says nothing about the FPS on the Xone

i know the difference between 30 FPS (GT6 on PS3) and 60 FPS. FH2 is in 60 FPS, believe me or not!!

Oh boy. Not sure if troll or stupid.

Firstly, it doesn't matter if YouTube supports 60 FPS or not (it actually does as of couple days ago) Digital Foundry videos exist to show the framerate of a game and how stable said framerate is.

Here's their Forza 5 (which is actually true 60 FPS when driving, unlike Horizon 2) video for comparison:



The reason why you think FH2 is running 60 FPS and bring PS3 in to the discussion, is because those PS3 games actually very rarely run at stable 30 FPS, they're more like 25-28, often dipping in to low 20's.

Horizon 2 delivers stable 30 FPS combined with motion blur. Run it side by side with Forza 5 @ 60 FPS and the difference is obvious.

And straight from the game developer:
Quote :"I think what we did on Horizon was demonstrate that, and this is really important, a locked frame rate that's absolutely solid and never drops is the most important thing for our game," Playground's Ralph Fulton told IGN. "30 [frames per second] actually enables us to realise that experience."

Do you still want to insist it's running at 60 frames a second?
Matrixi
S3 licensed
Sorry to disappoint you:



30.

Digital Foundrys article
Matrixi
S3 licensed
Mayhaps more enforced moderation would be in order regarding blatant trolling, which is pretty rampant on LFSF - even if the offtopic subforum isn't and shouldn't always be taken as the most serious place.

Anyways:

Matrixi
S3 licensed
"Last purchases thread huh? I'm sure we'll find mature level-headed and platform neutral discussion there"

Matrixi
S3 licensed
Quote from Hyperactive :Ford license.

GT, GT40, RS 200 pls.
FGED GREDG RDFGDR GSFDG