The online racing simulator
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Matrixi
S3 licensed
Gotcha, missed that one.
Matrixi
S3 licensed
Would be really nice if clicking a thread title would take you to the last unread post, like it did on the old forum.
Matrixi
S3 licensed
Good improvements on the new design since its beta, forgot it was in the pipeline!
Matrixi
S3 licensed
Sounds good, will the alpha fix also possibly help with the repeating pixel thin white lines on the Fern Bay road textures?

Saw this thread on the Oculus subreddit about devs having difficulties reaching OVR.

http://www.reddit.com/r/oculus ... erience_in_communicating/
Matrixi
S3 licensed
Quote from adrianstealth :anyone running with 0.4.2 yet?

does everything still work?

Running 0.4.2 now, everything still works including LFS.

Not sure if placebo, but some demos might have slightly sharper image/less chromatic aberration around the mid point now? Far edges are still blurry as ever though.

Regarding Oculus guys, they're generally very nice people from what I've talked to them via Reddit and email. Sure they should pay more attention to the dev forum, but I'd give them a chance for things to calm down.
Matrixi
S3 licensed
Quote from Alric :Matrixi, I know real cars have a large degree of turning but if your racing round a track they reduce the faster you go (don't ask me how it works but they do). So at 100mph going round a corner you only need to turn the wheel a small amount, yet at 2mph you need to turn the wheel 2 and a half times to park.

Unless you drive something like a new Lexus or BMW with optional dynamic power steering, that isn't the case at all. Standard rack and pinion or recirculating ball power steering systems are linear, only the steering resistance might change as you drive faster. I've driven a 5-series E60 BMW with one of those dynamic power steering things and it was horrible, I had no idea what direction the front wheels were pointing at.
Quote from Alric :I found if you set a racing sim to 1080 for example you just end up having to turn the wheel like a madman at 100mph which isn't realistic!

Only games where I've noticed this to happen, are arcade stuff like Dirts and Grids. If a sim has been programmed properly, the steering will be linear at all times and you don't need to turn your wheel at higher speeds more than you would in real life.

Anyway, this is heading offtopic. It was just a simple suggestion I wanted to make for those who want as much realism as possible when they drive in LFS.

I suppose one easy way to support steering animations over 720 degrees, would be to enable 1080 degrees of animation with the wheel visible but driver hidden. Not ideal for VR as it would feel like being a ghost driver, but no other way to solve it unless Eric is willing to kick up completely new steering animations.
Matrixi
S3 licensed
Yes. Frex also does 1080 and I'm pretty sure the powerful direct drive servo wheels (Bodnar/SimSteering) also support it, or more.

Majority of real cars have steering between 950-1200 degrees, old BMW's even have up to 1440. It's nothing special in real life, if anything, 720 degrees of LFS street cars is unrealistic.
Matrixi
S3 licensed
After driving a bit more today, it would be really nice to have steering animations going up to 1080 degrees on all street cars. I just can't get used to driving with 720 anymore, and using anything higher feels way too weird in VR as the wheel rotation wouldn't match after that.

Assetto Corsa way of doing steering animations would be the best I think, give users an option to set the range of the animation to match their real wheel, anything from 180 to 1080 degrees.
Matrixi
S3 licensed
Noctua NF-A6x25 FLX is the full model name.
Matrixi
S3 licensed
Noctua NF-A6 to replace the crappy stock fan with busted bearings in the T500... can't wait to have a silent wheel again.

Matrixi
S3 licensed
Quote from dawesdust_12 :Or some drunk people that have 2 GPUs each with 2 GB of RAM.

SLI or Crossfire doesn't stack the RAM though. Even if you slap in 4x 6 GB graphics cards to your rig and enable SLI, you'll still only get 6 GB total. It's the same data mirrored on each cards framebuffer.
/OT
Last edited by Matrixi, .
Matrixi
S3 licensed
Quote from Whiskey :Why is everybody talking about LeapMotion instead of control VR?

Guessing $100 vs $650 might have something to do with it.

Nice work on the alpha layers AA, Scawen. That looks insanely better.

Crazy fast graphics cards aren't really needed to supersample LFS though, even the integrated Intel Iris GPU in the Haswell processors can pull it off nowadays.
Matrixi
S3 licensed
To be honest there has only been a single RF car mod that has been worth anything, and that's the NSX. Historix, Supra and Corvette are alright mods, but they all still feel pretty weird when pushed beyond the limit, the NSX doesn't.

I captured this video a while back showing how it drives when driven in a slightly playful manner and provoking oversteer. There aren't any usual rFactorish "why did that happen"-moments to be found, which proves that good mod(s) do exist for it.
Matrixi
S3 licensed
Atleast it had a better tire model than iRental.
Matrixi
S3 licensed
Pfft, all you false believers, Stunt Car Racer is where it's at.
Matrixi
S3 licensed
Yup, was thinking along the same lines. Will have to see if these wine bundling programs have any options to get the required DX9 files included.

*Edit: Copied D3DX9_43.dll to the LFS folder, all textures load now. Maybe including the DLL with LFS would be an idea to make it easier for people on Wine?

Getting 60 FPS at 2560x1600 with integrated Intel graphics so performance is great with Wine on OS X.
Last edited by Matrixi, .
Matrixi
S3 licensed
Tried using latest winebottler with 0.6F, all works fine including controllers but for some reason none of the track ads or driver suit .jpg files load during start.

Will try wineskin later if that works better.
Matrixi
S3 licensed
Yet there are no mods of actual nice FWD cars like DC2 Integra, which uses dual wishbones all around and could be implemented in AC right now.

But I guess they would be "jap crap" too.
Matrixi
S3 licensed
Quote from Fordman :oh feckin great, more Jap RWD drive cars

Have they not listened to or read some of the threads...FWD....FWD !!!! we want more, but yet they go super car, or this RWD bollocks, that we have more than enough to throw a stick at.....

I thought AC was going to be a sim designed on "what the public, people " wanted and be balanced

Fordie

Wow.

If FWD cars is all that "the public" wants , there would be tons of mods featuring them - but there aren't, because 99% of FWD cars are horrible and boring to drive as they're primarily designed for people who don't have the slightest idea of vehicle dynamics.

Personally, I'm chuffed about this update. I think an SW20 MR2 would have been a better choice over the (FWD?) Celica, but great lineup as it is. I really didn't expect an AE86 or a MK4 Supra to be included officially, but I'm glad they are.
Matrixi
S3 licensed
Enjoying the rMBP
Matrixi
S3 licensed
Some street cars roof seems to also be clipping a bit when looking up with the Rift.
Matrixi
S3 licensed
90Hz is highly likely for CV1, doubt Carmack would be saying things like this otherwise.
Matrixi
S3 licensed
Finally got a supermoto Sanchez in online.




Pity that emergency vehicles can't be saved anymore, rockstar and their bizarre decisions.
Matrixi
S3 licensed
LFS picked up the deserved #1 spot today at Share.
Matrixi
S3 licensed
Been loving the TK820, has the best feeling key action of any combo keyboard I've tried yet.

Needed an OS X machine to do some simple Unity debugging... chose a 2014 13" rMBP after being disappointed by the TN panel of MBA's.

FGED GREDG RDFGDR GSFDG