They work the same, you just don't have predefined positions (holes) but you slide the droplinks via a clamp. If you can change them from the drivers seat, same priciple you change the lenght of the lever arm. Where you buy them depends on your car :-) Usaly a manufacturer who is into racing can help, like Eibach or H&R. Heres something for Porsche http://www.albertweb.de/Porsche/Fahrwerk/Stabbi.htm
The first two sets you'll see there are adjustable from the drivers seat. F.ing expensive ;-)
Edit. To cover the hole range like in lfs, you have to replace the ARB rod with a different diameter size. Like this. Of course you can only change the lever arm lenght while driving not the rod diameter. So the range coverd in LFS from incar is not realistic.
Thats exactly what happends when the force strenght in LFS is set up to high. Simply because with a high strenght setting lfs reachs the maximum possible force value much to soon. i.e with a high setting your force is at maximum when entering the corner , its at maximum while cornering , and it is at maximum when you exit the corner. Driving over bumbs or curbs while the FF is already at maximum don't "play" simply because you can't add to something what is already maxed out.
That is just speculation, well what i said about the force strenght in lfs is a fact and i can prove it respectively you can prove it to yourself by using Yoda2 and just by looking at the magnitude value. Like in the picture below, whenever magnitude seems to be fixed at +/-10000 it's bad.
LFS use only one effect type. If lfs don't play effects while turning, your Force strenght is set to high. And yep that only happends in LFS because the force strenght slider is crap Btw. if you wanna display FF send by LFS use Yoda2.
But you can be sure that F1 cars don't have liniear single springs like in LFS. So that needs to be fixed also. Most common is a dual spring system where you combine two springs to get a progressive characteristic. The only sim i know which has dual springs is RBR , there they are called helper spring afaik. But they are also called tender springs depending on the function they should provide.
Here is an example with some calcs. Looks like it would be pretty easy to implement. And if the numbers from this list would be taken , then we had would had more realistic setup options.
This might be intressting for cockpit builders. Leo Bodnar (developer of the BBU863) come up with a USB car instrument cluster controller. The idea is to use an unmodified car cluster, currently Audi is supported BMW is on the way. Well ppl did something simillar before, but in very complicated way with rc-servos and stuff illepalland by RS232.
Heres a video showing the cluster and rfactor, and the thread at RSC.
LFS cant supply the needed datas, can it?
Well i needed about half an hour to get the car moving
I had a problem with my pedals. I used a wingman profile for netKar PRO.exe , but i had to create a wingman profile for nks.exe aswell. Cause thats what nkpro runs when you click on 'race' .
Same for Nvidia profiles you have to create a profile for nks.exe not netKar PRO.exe.
Shift-F , shows a FPS display
Runs very nice got about 200fps 1280x960x32 with all details max.
And about 110FPS with AAx8 AFx16.
Bulild your own USB-Controller. Mjoy16 is free for private use, its a 8x10bit axes controller +64 Pushbuttons +rotary switches +hatswitch.
Rewrite the Firmware and you can turn it into a buttonbox without axes and even more buttons, well i've did it without having a clue about programming. If you etch the PCB on your own it will cost you about 15,-€.
Transparancy aa definitly shows this artifacts when set to "supersampling" , "multisampling" works without errors. But the differences are so small(if there are any) in LFS you can disable it.
A 7800gtx overheating with LFS is very unlikely. LFS barely uses the Cards power. The Card temperature and fanspeed is lower when playing LFS then with any other 3D Game i got.
No i didn't say it's nice. Of course its not nice if someone put you out by bumpdrafting.
@w4h
you can't say that you don't lag just becouse you have broadband. Even if you don't see any lag on your side, other people racing with you might see your car lagging. And you don't have the "right" to bumpdraft someone, by definition Motorsport is a non-contact sport anyway If people are mad at you becouse you bumpdrafted them unasked then don't come here and wonder why Some people like it some hate it, for me it's okay.
Your pics doesn't realy show much and the 2nd pic looks like ingame !?
Here's a better example you just have to watch the whole clip .
Yeah , i had 1GB CL2.5 3-3-6 2T. Later i set them to CL2 2-3-5 1T in the bios. And had a boost by about 10Fps (LFSbench max.qual. max. FPS CL2.5 92fps, CL2 104fps). But now i got 2GB CL3 3-3-6 ! and just had a minor performance loss (LFS Bench max. fps=101 FPS) and i can't explain why ?!
Mip Bias AFAIK Mip bias doesn't affect distant textures only. Close textures in the screenshoot are clear. Looks more like Mip mapping forced by the vga driver.
In your Nforce driver. Try set 'Negative LOD bias' to 'Clamp' , this way LFS can't change the Mip bias anymore (the mip bias slider in LFS has no affect). Giving you best Mip bias always. And make sure you don't have 'force mipmaps' enabled.
AFAIK the driver settings below are for best image quality.
You should get the best possible grafik quality with a 7800gtx. I've just tested a x1800xt today and ATi still looks worse then Nvidia (have to admit that i don't had the time to go through all Ati options). AAx6(Ati) vs AAx8s(Nvidia) is realy a good difference.