The online racing simulator
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kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
This vehicle is a lot of fun to drive. But you may want to look into why the shadows are missing, all i can see is the shadows of the wheels.

kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
If you lived any closer i would definitely go for it. But toll fees in Norway are just too wild these days.

Good luck on finding a buyer though.
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
Crashing on a drift server is not worthy for a permanent game ban.

Talk to an admin of that server and just get them banned.
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
I have moved your skin to the WIP skins forum.

In the future, do have a look at this post where Victor mentions where skins should be posted.

https://www.lfs.net/forum/thread/11179-Where-should-I-post-my-skin%3F
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
Quote from miatas13lover :how do i go to pits

Press escape and then go to garage or use the shortcut SHIFT+P.
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
You should consider using AppendAllTextAsync, no need to dispose or flush Thumbs up

await File.AppendAllTextAsync(path, content);

kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
Thank you for this, it had exactly what i was looking for.
incorrect engine health percentage
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
I'm pretty sure I've come across a bug with the Engine Health percentage.
When i look at my perctentage (on my own car), it says 93.7%. But for someone spectating, it shows 92.5%.
I have attached an .mpr if that helps.

We also tested to see if the damage was different if i was spectating the entire time, but it was the same result.
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
That was very entertaining Thumbs up
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
Quote from Scawen :I've made this appear beside the CT indicator, just an early test so far.

Naturally it comes out as a "Health" value that starts at 100% and goes down from there (if you downshift too early -> over rev). No change in the physics, this is only a display.

I do like that a lot, although wouldn't engine damage be more suitable to display the actual damage?
So it would display something like 1.5%. But i suppose it doesn't matter too much.
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
Engine damage would definitely be helpful. IMO, if you do decide to repair engine damage on pitstops, then you should also give it its own flag so that it can be used in insims.

Now, I am not really a racer, so i can't say much about it racing wise. But it is a great addition. Its especially helpful to new players to LFS wondering why their car aren't moving (or moving at reduced speeds).

Perhaps show as a percentage? Engine damages usually aren't that much.
Last edited by kristofferandersen, .
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
Quote from mouseleon1 :WAS ALWAYS LOYAL TO RULES AND NEVER DONE ACCIDENT ON PURPOSE, AND AGAIN WAS OVERTAKING CAR AND SMASHED TO OTHER CAR, SAID SORRY BUT STILL GOT BANNED, WOULD BE GREAT IF ADMIN REMOVE BAN PLEASE AS IT WAS ONLY SERVER THAT I LIKED AND PLAYED REGULAR...
ACCOUNT: mouseleon1
Nick: Joseph.s.v
PLEASE REMOVE ME FROM BAN

I get that you're annoyed, but try not to write in all-caps. It doesn't help at all.

If you are banned and wish to get unbanned, send a ban appeal on their discord Thumbs up
https://discord.gg/EqZqETZ2DK
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
Quote from Facu23 :I have a suggestion with the pit limiter thing. Would it be possible to set the limiter speed freely? with some cmd like /setspeed 80 or /setpit 80. Would be cool to vary layout pit speed Tongue cheers for the update

Pit limiters are meant to keep a constant speed. If you're planning to use that command for cruise servers, you're gonna have to find another way to do it.

At first i thought 80 kmh as a pitlane limiter was way too much. But as it turns out, 60 kmh and 70 kmh seems to be quite normal in races.
https://www.fiawec.com/en/pits-general-conditions/116
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
Quote from Macie :Hello. Unfortunately I got banned 5 days ago at "Just a ride" server. I was caoused an accident and got ban. I'll be appreciate if Admin could cancel my ban Smile
Thanks in advance
Cheers

You can apply for a ban appeal on their discord. https://discord.gg/EqZqETZ2DK
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
There's nothing wrong with starting up your own cruise community. But you should consider starting your own brand, and when you've creating something new you should atleast considering making a unique username. Both of those people in your username already exist.

I will close this, as the thread doesn't need to be discussed further.
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
If someone finds this post later looking for answers.

It can be done setting up 2 variables:
LocalViewPLID

RemoteViewPLID

and comparing the two in a timer, in my case i am doing this every 30 seconds.
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
Looks good from the pictures, I'll give it a go sometime.
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
Quote from M3THANOL :Thanks very much man, I appreciate the support!
Hahaha yes it does have a stack of power, I wanted it to be a weapon!
Considering the fact that a Pre Runner isn't a race car for a class, I decided to make something wild Smile

The problem with high HP vehicles is that they are a pain to drive with a mouse or a keyboard. A pickup truck with this amount of HP would be okay if we had better tyre physics, but its tough when you're always spinning in 1st gear. But yeah, keep up the great work and good luck!
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
Quote from NumberTwo :I cant lock it to 165 fps.

You mentioned you get 350-400 fps, but can't lock it to 165 fps. Why not?
Are you using the highest hz possible in LFS?

I can't think of other things you can look at. Are you running applications in the background that possibly could be the cause?

EDIT: You could try updating your graphics driver.
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
I have to say I've had a lot of fun with this mod. Good job.
Though, it does have way too much HP imo.

EDIT: I have it fully restricted and i feel like thats what it should be at originally.
Last edited by kristofferandersen, .
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
I'd like to clarify that i am able to get whether or not /showfuel is enabled/disabled on the server through NPL packet. But as mentioned, would be nice to get this info upon connecting.
Packet to get /showfuel upon connecting
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
Greetings programmers.

I've stumbled upon a bit of an issue.
I have a button that displays the remaining fuel of the player. But some servers have disabled /showfuel and I can get this information from various packets, like the NPL.

The problem with this is that if a player connects and doesn't join the track, the insim can't tell if /showfuel is enabled or disabled on the server.

byte Fuel; // /showfuel yes: fuel percent / no: 255

Perhaps the code above should be included in either IS_STA or IS_NCN.
For other programmers that stumbled upon this issue, did you find a workaround? Looking for pointers at the moment.
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
I've never had that.

But can you confirm that you are actually running on 165hz? Sometimes windows sets you back on 60hz for some reason.

I would also lock the fps in LFS to a minimum of 165, possibly 180.
kristofferandersen
S3 licensed
Online at :
[RC] Dev Server
Hello Racers. I have a new version with mostly bugfixes and a couple of new features.

v3.7:
- Logging for insim_messages have been rewritten.
- Logging for chat_messages have been rewritten.
- Added current car button to ui.
- Implemented mods api to display mod names.
- Added car names for original lfs cars.
- Improved customize-ui move and resize controls.
- Set name of application to LFS Companion.
- Improved input handlers.
- Arrow functions for customize_ui have been improved.
- Reworked the lapping system.
- Json will now automatically update if there are new json entries.
- Added distance tracking for session.
- Added distance tracking button is now customizable.

Download LFS Companion 3.7
FGED GREDG RDFGDR GSFDG