The online racing simulator
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kristofferandersen
S3 licensed
Quote from Scawen :
After the first 7 days, you should be able to set a new email address without receiving one on the old email address.

After a further 7 days, if you don't set a new address, then it returns back to the original state. That is 14 days after you first clicked.

Just to kind of confirm what happened here, it went back to its initial state because i waited probably 3-4 weeks. All good then.
Possible 'e-mail change' bug
kristofferandersen
S3 licensed
Some time ago, Scawen introduced a feature where we could change the e-mail address of an LFS account without having access to the old e-mail address (great change btw!)

A while ago, i clicked 'send email to set new address' and today when i checked the same accounts - it shows that again and i have clicked it again.

I suspect there might be a bug here somewhere. I think what should've happened, is that after the 7 days ran out, i should be able to set a new e-mail address (correct?). This is what would make sense.

It just returns to its initial state after those 7 days, as if i never clicked it in the first place.

Question for Victor/Scawen;
What happens in a rare case when:
  1. The e-mail server rejects the request
  2. The mailbox is removed
  3. The e-mail alias is changed/removed
Because that is what IS happening here. I used the same domain on all those accounts i am having this issue with, but i stopped renewing the domain in 2024.
Last edited by kristofferandersen, .
kristofferandersen
S3 licensed
Are you looking for your friends list? Its been on the forum for a long time now.
kristofferandersen
S3 licensed
I've completed the rest of the translations for Norwegian now, making it 100% translated! Big grin

kristofferandersen
S3 licensed
Quote from ViorelP :Hi. I've changed the email address on the other account to free it up, however, everything went well, but when i go to the Viodemo account, it is still the old email address, even if i changed it.
The new email is it taken now, and it is not shown on any account...
What do i do?

Did you confirm the e-mail address change as well? You'll receive an e-mail from LFS where you need to confirm that you are the owner of the account.
kristofferandersen
S3 licensed
Quote from ViorelP :Yes. Somehow i have a demo account that i forgot about it and it is registered with the email i want to use on my S3 account. How do i delete that one? My demo account name is: Viodemo
Thank you

Unless Scawen removes the actual account;

What you can do is to just use another e-mail address on your demo account, which will be freeing the e-mail you want to use on your s3 account.

You could use a disposable e-mail, here's an example of one:

https://temp-mail.org

although, e-mail won't be a recovery option available later on lol
kristofferandersen
S3 licensed
Quote from Drifteris :Can we have an option to turn off email notifications for every login on site so my mail doesn't get spammed?

EDIT: sorry if wrong topic.

You get that e-mail as an additional security measure. It lets you know when someone logs into your account.
What you could do is to stay logged in for longer periods.

Most e-mail providers nowadays lets you add a filter that automatically moves all e-mails from @lfs.net to a specific folder. Though its most recommended to just delete them as they're quite useful in my opinion.
kristofferandersen
S3 licensed
After the 'unlock code' feature was introduced, the textcolor of these menu buttons were greyed out (see attachment). Making them slightly harder to read. I don't know of this was intentional.

This was not on a test-patch. I installed F15 to make sure, but the issue is persistant. I looked around the forum to see if i could find older screenshots about the menu, but was not able to. I'm pretty sure this is a new bug, and not me being paranoid Big Eye
kristofferandersen
S3 licensed
Seems pretty clear what the community wants Omg omg omg

I'd like to just mention the torrent briefly, as someone that plays around with torrent files quite frequently. They're genius, great tool to download more efficiently. Though it is only efficient when there's a fair share of seeders, which i can already assume there's not for LFS.
Last edited by kristofferandersen, .
kristofferandersen
S3 licensed
Please read

The traditional game passwords have been removed. Instead you have to unlock LFS with your username and an unlock code. To get your unlock code, you go to your profile and get a code sent to your e-mail. It is all mentioned in that link.
Last edited by kristofferandersen, .
kristofferandersen
S3 licensed
Quote from Scawen :
...

EDIT2:

Also I can see a live stream of the master server and I see a lot of "Your unlock code does not match" (which is different from "You need to set an unlock code") so I do wonder if they are really just typing in the wrong thing (e.g. a WEB password or old GAME password) or they are getting a sort of copy and paste error.

Not all players uses forums, or even knows how to navigate a forum. Heck, some may even not know LFS has a forum Uhmm

Therefore they may not have heard about the game password change and just tried to enter their old game password. I just activated two of my accounts with the unlock code and that worked just fine.

Good change.
kristofferandersen
S3 licensed
Quote from Racon :The biggest difference I can see in any of those coordinates is 10, but that is in MCI units. To get metres it has to be divided by 65536, so the jiggle is less than a millimetre in the world space.

It looks like OP might be using C# for his application, so this insim.net method can be used:

var meters = MathHelper.LengthToMeters(12570260);

kristofferandersen
S3 licensed
Quote from hrone :the right side of the car is not flat and gives the feeling that I am driving half the car.
..
this situation bothers me a lot
..
but this problem is fixed when I press the right side facing key.
..

https://imgur.com/a/Ruq9foz
https://imgur.com/a/yFjp5R7

I don't know if it's just me, but it really looks like half of the car is missing, you can tell by the mirror and the right frame.

I'm gonna be honest, i have no idea what you're trying to say. If i were to take a wild guess here, the "problem" is that parts of the left side of the car is missing when you're looking to the right. As it is "fixed" when you are looking forward again.

This is expected behaviour. I'm praying that this is not the case Ya right

Imagine this;
  • You're scrolling youtube shorts on your phone.
  • As you have your eyes open, you can see the video playing and hear the audio from the video
  • If you close your eyes, you can no longer see the video. This is because your eyes are closed.
...again, this is expected behaviour.
kristofferandersen
S3 licensed
Quote from Bokujishin :Response timing to IS_OCO packets is erratic at best (sometimes the lights switch almost immediately, sometimes you have to wait much longer, to the point that flashing lights (changing state every 0.5s) may keep the commanded light on or off for more than a full second (likely because it does change state at some point, but immediately reverts because of the new packet)).

I very rarely change the trafficlight states any faster than 1s (< 1000ms). You mentioned it briefly;

likely because it does change state at some point, but immediately reverts because of the new packet

I'm thinking this is related to network latency, as i haven't ran into this issue at all with my timers/states. As you already said, it'll immidiately revert due to the new packet arriving.
kristofferandersen
S3 licensed
I was actually thinking about this the other day when i was hanging around drift servers, it would be nice to lock the tire temperatures at 90 degrees so i wouldn't have to pit every other "lap".

Though, realistically it wouldn't make sense to add this "feature" to the game. As others have already said.
kristofferandersen
S3 licensed
I've met a fair share of aussies throughout the years, and they all hung out in the popular cruise servers back then. Wasn't even hosted in OCE.

I remember a few cruise servers being hosted in Australia, but they never really got anywhere since the rest of the world would have way too high ping.

Some of the one's i know either stopped playing video games completely or just moved on to another genre of games. Its sad to see, but it is what it is. Shrug
kristofferandersen
S3 licensed
Hello,

For those who are more interested in the payment - perhaps provide more info on your price range, and possible payment methods?

The insim features you seek aren't actually that complicated code wise, they're real simple. The automatic track rotation may be more complex.
Since this is a drift server, are you sure its not automatic layout rotation? Or both?
kristofferandersen
S3 licensed
Great tool. I see you added all the commands manually to data/commands.ts. It would be most ideal to automatically grab these commands from LFS Manual. That way, you could save yourself some time in the future with that manual labour.

On LFS Manual they are actually seperated by host commands and local commands (and insim related commands) so this is absolutely possible with webscraping the commands page.

But yeah, great work on this anyways.
kristofferandersen
S3 licensed
Now this post makes more sense, yeah..

I'm pretty sure this sort of thing is not possible with AHK, but InSim - yes. I could be wrong though.

If you were to pursue this, you can do this with a client-side insim application. With an added delay due to human reaction time.
These days there are various insim libraries to choose from! Best of luck.
kristofferandersen
S3 licensed
Ah yes, the multi-button text component. I really like those.

Nothing like that exists in InSimDotNet. Ideally, you'd need to make a function for something like that, but absolutely achievable.

EDIT:
If i were to do this, I'd make some sort of ButtonBuilder class which would take care of this. But for the sake of simplicity, a function is best.
kristofferandersen
S3 licensed
Quote from WildGamerz :Alright so im very noob in TCP programming and just started Insim and i have...

What exactly are you trying to achieve? This is all really vague..
take action against perpetrators
kristofferandersen
S3 licensed
Why is this a problem all of a sudden? Its been like this for as long as i can remember.

As a Server Owner, responsibliity is a vital part of that role. Leaking/abusing personal information should have its consequences if anyone were to do so.

Perhaps it needs to be clearer what actions will be taken if personal information were to be leaked/pulished?

I'm thinking about things like:
  • IP Address
  • Identity revealing information (name, address, DOB, SSN)
Alternatively, servers that need additional information (like gathering IP info) needs to request access to do so. This could possibly be done via a form on the forum? This isn't a very viable solution though, as it requires some manual labour from the devs.

From what I've seen, Victor isn't active at all now so this is not an option?
kristofferandersen
S3 licensed
Quote from RealistAdam :One possible solution could be to hide the IP addresses for users connecting to free servers, while still allowing IP access only on rented servers.
...

Quote from RC-Maus :I think those that want to do harm servers can always find out the ip adress.

I completely agree with this, all this change will do is make it more difficult - a determined user will get around it.

I suppose we can get rid of everything IP address related from the hosts pages, but keeping them in the insim packets.

The ip address can beneficial to determine if the connecting user is a shared account with ip comparison. Though personally, thats about it.
Last edited by kristofferandersen, .
kristofferandersen
S3 licensed
It might be the language barrier, but i dont understand what this suggestion is about.

"two players" - LFS is already multiplayer, so you can already play with your friend together on a server.

"wet races" and "wet line" - uuh, are you asking for rain to be added to the game? That's about all i could gather from this single sentence post.
kristofferandersen
S3 licensed
Most Windows users nowadays tend to just use it because its mainstream and it just works.
You don't have to be a tech genius to find your way around windows.

Though for me - there are so many factors that pushed me to move away from it completely and be a full-time linux user.
1) Windows is paid
2) Paid and full of bloatware - this one is redicolous. Atleast offer a free version with bloatware and a clean paid version.
3) Data harvesting - They claim to not do such a thing. Personally i feel this was what they were trying to accomplish with Copilot on an OS-level. Being able to "require" the use of user data for Copilot, but then be selling the data on the side.
4) Multiple control panels
5) Then there are those other issues that has existed for years and is still to this day not confirmed to be patched. Its incredible. My win11 sim-pc got stuck in a boot loop a few months ago and at that point i seriously considered switching that over to Linux as well. Its insane to me that even after all these years they still have not been able to fix the well known boot loop.
6) Micro$oft bought Mojang (Company that made Minecraft) in 2014. A while after this, they got rid of the good old mojang login - where you'd just need a username and a password to log in. They got rid of the old login method completely, so you'd need to migrate to a Micro$oft account.

I could go on, but these are the biggest reasons for me.
FGED GREDG RDFGDR GSFDG