Engine turning automatically off isn't the worst to be honest.
It could still be a part of the game, but i just find it a bit unrealistic to be a part of every vehicle in the game.
But i do think it could be removed completely, or changed:
1) Modders could have the ability to choose whether or not their mod would turn the engine off automatically or not.
2) Strictly only allow electric cars to use 'turn off engine automatically'
How about improving the way fuel consumption currently works in LFS?
How it works now
When the engine is in neutral and just running, its not using any fuel.
How it could work
When the engine is in neutral and running idle, the fuel tank should decrement at least some sort of value.
i.e. 0.1 Litre every tick or so.
The reason I'm posting this is because its a bit of a hassle to calculate L/100 km with insim. I won't get into that here though.
That is a great point, I will keep the original post updated at all times.
Ah yeah. It doesn't update as often as real cars irl does. Currently its set to updating every 250 meters. So if you drive 20 kmh, it would longer for it to update.
I've decreased it from 250 meters to 50 meters. That should do the trick.
LFS Companion v4.4.1
- Customize UI: Multiple buttons can now be selected.
- Customize UI: You can press the key C to deselect all the buttons.
- Customize UI: Added Average Fuel value to a button.
- Customize UI: Arrow keys can now be used to move/resize buttons.
- Customize UI: Added a help menu that shows a list of shortcuts.
- Add: Hotkey implementation.
- Add: Strobe implementation.
- Add: Toggle strobe with PageDown.
- Add: Toggle siren with PageUp.
LFS Companion v4.3.4
- Re-worked RPM Meter button design.
- InSim buttons related to the vehicle now have an engine state.
- Re-worked left click behaviour for ButtonClicks. The children of a button can also be selected, i.e. the title.
- Re-worked right click behaviour for ButtonClicks. The children of a button can also be clicked to toggle the button, i.e. the title.
- Improved api checks as it can crash when the service is unavailable.
- Removed cooldown for SHIFT+B.
- Fixed vehicle properties not loading properly.
- Added laptime tracking and comparison from last laptime.
- Added average speed per lap.
The improved bike physics feels amazing. They're much easier to drive now for new comers. Although I'll have to mention the view settings for bikes are a bit rough.
I'm not able to get the view low enough to see the dashboard gauges on the bike.
I've tested this on the following resolutions with the same result:
I've been working on laptimes and split times for a next update.
Yeah definitely a false-positive. Its likely its because the AutoUpdater deletes the LFS Companion, and then downloads it again when there's a new update.
I believe the standard dimensions for downloading skins in-game is 512x512 px. There's also 1024.x1024 px, but thats a service players will have to pay for to use (£1 = 2000 skin downloads)
While i do understand that the developers needs space on their servers to store these skins, i don't think that consumers should have to pay to be able to download skins for other players.
Perhaps it could be inverted:
Players that want to upload skins in the highest standard, in this case 2048x2048 px - they would have to pay if they are out of skin slots.
Should've opened your own thread for this, but you can contact the LFS developers and they'll give you more unlocks. There are a total of 3 unlocks, and you've used them all.
LFS Companion v4.3.3
- Re-worked RPM Meter button design.
- InSim buttons related to the vehicle now have an engine state.
- Re-worked left click behaviour for ButtonClicks. The children of a button can also be selected, i.e. the title.
- Re-worked right click behaviour for ButtonClicks. The children of a button can also be clicked to toggle the button, i.e. the title.
- Improved api checks as it can crash when the service is unavailable.
- Fixed version comparing incorrectly.
- Fixed version parsing in updater and insim.
Unfortunately, for versions earlier than v4.3.3. You might have to manually download the AutoUpdater and run that.
This won't be an issue in the future.
I've received that suggestion a few times before, I just never saw the value in having a label with the actual rpm value in addition to an rpm_meter. I can clearly see that it is wanted, so I'll get that done in the next update.
LFS Companion v4.3.0
- Message Panel search filter is no longer case sensitive
- The button customizer can now be moved vertically. Cannot be resized
- Added pitlane limiter button - this button will become visible when the pitspeed limiter is active
- Fixed LONG_DATE_TIME variable not displaying the correct timezone
- Fixed api data sometimes not loading on INSIM_START
- Fixed PitSpeed button not saving position values properly
- Improved REST_API fetch method
- Refactored AutoLights mechanics, they will now be on permanently
- Refactored close buttons, they are now next to the window title displayed as "×"
v4.2.36
- Implemented Auto Updater for the insim. It automatically downloads and installs the new version.
- Implemented an updater for the AutoUpdater. Same process.
v4.1.19
- Adjusted default UI template.
- Added option for 'AutoLights' - this setting will automatically toggle fullbeam as you stop/start driving.
- Buttons can no longer be moved out of the button grid.
- Added option 'Display total fuel' - this setting will display the total amount of fuel (litres or percentage).
- Added titles for several buttons (Short description of what the button is).
- Fixed fuel warning not working.
- Several other minor fixes.
- Fixed LFS API not loading properly on InSimLoad.
While I would like this sort of thing to be accessed while driving - i just think it is the wrong place to put it, as the entire F12 menu is pit instructions.
What could be done though, is pressing arrow left/right to browse other pages. One of them being track data.