Just keep it in gear and use the starter motor. This combined with clutchless shifting has got me home twice already when my clutch cable broke. The shifting part does work better on some cars than on others. On my Renault 5 from third gear upwards was so easy that pressing the clutch was just a waste of time and effort.
Maybe Ferrari can borrow Daniel Pedrosa for a race.
Has anyone noticed that situation is exactly the same as Suzuka '96? If Villeneuve would have won Hill would have needed exactly one point to take the title. In the race Hill disappered into the distance and Villeneuve retired. Good times.
I had the same problem a couple of years ago. The only port we had open was 8080 TCP. After fiddling around with lots of tools I managed to unlock and play LFS online. When LFS started using UDP packets for online play it was all over though. But maybe the tools have improved since then so you might have a chance.
Anyway these are the names of the tools that are still in my "Tunnelling" folder on my HD:
HTTP-Tunnel
Socks2Http
SocksCap
SSHProxy
I think the Socks thingy was for filesharing not LFS though. Good luck!
Some people would like realistic times for setup changes. How about first having to drive from the hotel to the paddock, wait around there, go to the pre-grid, wait around again, go to the grid, drive the warm-up lap, drive the race and then not drive on the same track again for a whole year?
It's not unrealistic but it doesn't make sense for a simulator. But it would be pointless to hope that all simracers could in agreement about which features cross the line and which don't.
Interesting stuff. I especially like the violent ISI snap-back. If you ask the RSC crowd why you never see cars spinning off in the opposite direction of the corner in real life you're told it's because all real racing drivers are the equivalent to gods in terms of driving skills. And because they never go to the limit because they are in constant fear of getting killed to death. lol.
Whoa! 1920x1080p@60fps. Now that's what I call HD. Are there any screens around that can do that? Shame there is no mention of any physics changes as the racecar physics were quite poor in GT4, road cars were fun. And the idea of racing against AI can't really get me exited either although they did mention something about online beta testing going on for future GT games.
First of all: Good Luck Victor in whatever you may be doing in future. Keep us informed.
About LFS development: I think one day the LFS guys will move on to something else when they feel they have spent enough time of their lives with LFS. Or they may even be caught by new sims that have more manpower and more resources but ATM I think iRacing are the only ones that may be able to do this.
Call me a fanboi but for me LFS has had better physics than any other game from 0.04K to S2U. That's over 4 years. Talented people have tried but they couldn't keep up the pace. So who knows how long this will go on?
The ASS article made me download the current rFactor demo and have a look for myself.
First of all the default settings of rFactor are really a disgrace: wtf should my steering be speed sensitive? Why is the dfp preset set to 360°? Why does the Sauber steering wheel only turn 260°?
Well anyway after sorting these things out I went to the track. The first thing I noticed is that, as expected, the car was undrivable without TC. It wasn't quite as bad as I had expected in terms of instability but in the first two gears you really have no chance to catch the car using opposite lock.
Then I put on medium TC and I found that driving was actually quite fun. Still a bit hard but what I noticed is that driving on real tracks is really a very enjoyable thing to do for me, and, as I have often stated, is one of the major shortcomings of LFS.
Another feature I liked was the auto-FPS setting, which adjusts graphics detail to keep a decent frame-rate. Of course LFS doesn't need this but it was a hell of a lot better than Simbin games, which variate from 10 to 100 fps in a single lap.
Then I started LFS to compare. I turned off the TC and and went to Blackwood. As expected I felt more in control of the car and it wasn't quite as hard to catch slides but the main impression I had was that rFactor and LFS were a lot more similar than I would have thought. One thing I tried were the Alonso style slides that he does on warm-up laps or on start-finish on the last lap of Suzuka. In both games it was not easy and the car would get out of control after a couple of left-right maneuvers. Of course I don't believe that I have Fernando's car control but I was still surprised how similar LFS and rFactor reacted.
All in all I would say that LFS is more believable to me though. It is slightly easier than rFactor and considering how seldom it is for F1 drivers to lose control of their cars (even n00bs like Vettel) I think this is more realistic.
And the ASS article was not very convincing. Examples:
Since when do F1 cars look nervous?
Too subjective to be of any value.
Either you have data to compare or you don't. This statement is pointless.
Another interesting quote in ASS was that of Doug Arnao, a person who is well respected by the ISI/RSC/ASS crowd, who states that he thinks the rFactor F1 tyres have too much grip drop-off with slip angle, as Todd Wasson and others have been telling us for ages.
Well basically whenever you change the longitudal force at the front wheels by either braking or getting on or off the throttle (FWD) two things happen:
1) weight is shifted between front and rear
2) the reduction (or increase) of longitudal force will lead to an increase (or reduction) of lateral force potential.
Now these two phenomena oppose each other: when you brake 1) will increase the potential front cornering force and 2) will decrease it. So the question is how do 1) and 2) relate to each other and does one of them always "win" with real cars and real tyres? After giving it a bit of thought I think that wheelbase, CoG height and load sensitivity of μ should be important factors.
Hmm, maybe I'll do a few simple calculations to try and get a clearer picture. Of course experience would be the most significant information in this case so I trust Tristan may be right, considering he has driven quite a few nice cars.
I'd say it depends on many factors such as brake balance, tyre properties, speed and force of the "jab" and setup.
For instance we all know that FWD's like to oversteer when lifting off the throttly suddenly. There is no reason why the same thing cannot be achieved using the brake pedal. After all, the tyres don't know if you're using the brakes to apply longitudal force to the tyres or if you only lifted off the throttle quickly. If you hit the brake very suddenly and hard OTOH you will probably go off in a straight line.
In LFS trail-braking seems to be more likely to induce understeer than oversteer, which was for example highlighted by the brake-off-oversteer which was very pronounced in the old S2 Demo version.
Personally I don't think this is quite right but who knows? Without a lot of experience with different types of cars and especially tyres it's hard to tell if this can be realistic or not.
Just comparing this season, MS has retired 3 times (AUS, HUN, JPN), twice by his own mistake and once for technical reasons. FA has retired twice (HUN, ITA), both times for technical reasons. I can't see any advantage for FA in terms of luck there. And that's without even getting into the whole mass damper and Massa blocking debate.
In fact no driver ever ever has had the reliability that MS has had at Ferarri. Does this make people remember him as the guy who won all those championships by luck?
And anyway, let's wait until the season's over, anything can still happen.
Those pics don't look too bad. So now all we need is a program that converts this data into a track. And a track-moddable sim that's worth playing, of course.
Love the idea. What kind of hardware would I need for this? Is GPS without fancy error correcting technology accurate and fast enough? To create a track a simple lateral G sensor would probably be better but it would somehow have to be hooked up to the speedo too. No idea if this kind of simple data recording is available for roadcars.
Come to think of it, modern cars with electronic stability systems probably have the sensors built in anyway. You'd "just" need to create an interface for the recording.