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Humbleridderen
S2 licensed
I found out that i have wrote Niklas Gebauers lfs reg. wrong. It should be n!ghtm@re in case you need it for something
Humbleridderen
S2 licensed
Updated our list
Humbleridderen
S2 licensed
Quote from Victor :yeah the inactive section is ok.

Alright, I've done all that. Let me know if there's anything else or wrong.

Oh, yeah. I forgot. You can make flingoko moderator as well
Humbleridderen
S2 licensed
Quote from Victor :yeah the inactive section is ok.

Alright, I've done all that. Let me know if there's anything else or wrong.

Thanks Victor, I will let you know, if there are anything
Humbleridderen
S2 licensed
Quote from Victor :Just a question. There currently are a number of subforums in the (inactive) Unity Racing Series section. Do you want those along as well? Or will those never be revived anymore?

They don´t have to be there OR make an inactive section in the 7Karat Racing Events. (Then I can control it my self) Or what do you think is best?
Last edited by Humbleridderen, .
Humbleridderen
S2 licensed
Hi Victor
As we are planning a new league, we would like to have re-activated Unity racing series, but renamed it to 7Karat Racing Events. (It´s me who are moderator anyway)
Then the new league could be a subforum thereunder, called Masters Monthly Championship and if you could also put the League called Damage Control League in there too (which is already in the active league section. Then things will be all nicely collected and fine.

Finally the website reference is www.7karat.dk
Last edited by Humbleridderen, .
Humbleridderen
S2 licensed
Then I take number 9, since 7 is already taken

..and please edit the team name to "The Evil" 7Karat Team
Last edited by Humbleridderen, .
Humbleridderen
S2 licensed
Name, Surname: Kenn Cramer
License name: humbleridderen
Team: "The Evil" 7Karat Team
Number: 9
Nationality: Denmark, DEN

EDIT: I have edited the team name
Last edited by Humbleridderen, .
Humbleridderen
S2 licensed
Team: 7Karat
Driver Name: Kenn Cramer
S2 License:humbleridderen
Car type: FXR
Car number (7):

Team: 7Karat
Driver Name: Niklas Gebauer
S2 License:n!ghtm@re
Car type: FXR
Car number (7):

Team: 7Karat
Driver Name: Ben Dubray
S2 License:azrael5
Car type: FXR
Car number (7):
(more to come)

Reserve: in case one of the ones already mentioned is not able to come:
Team: 7Karat
Driver Name: Kim V. Jensen
S2 License:kimvestergaardjensen
Car type: FXR
Car number (7):
Last edited by Humbleridderen, .
Humbleridderen
S2 licensed
Quote from boothy :inadvertently...

I really have to buy that brain cell. What does that word mean???
Humbleridderen
S2 licensed
Quote from dekojester :

You'll have to engage a brain cell

Where do I buy one?
Humbleridderen
S2 licensed
Tracker shows wrong positions. Car 17 was in front of car 20 in the end.
Humbleridderen
S2 licensed
ap and Replay Time (or Race Time if during race, eg, 36m30s in) of incident:
Car(s) involved: 20 and 17
Brief description of incident:
Tell car 20 not to ram us during sc.
Replay time 2h49 and all to the end of the sc period many times he does it. We had very cold tyres and had difficulties to get grip and we had also cars in front us. He even passed us in frustration during the Sc (not accidently, but gave the position back)
Last edited by Humbleridderen, .
Humbleridderen
S2 licensed
Gratz my friends
Humbleridderen
S2 licensed
Quote from Cawwa :I voted no, since we are eager to get into this league ...
Imo we don't learn much from guest teams. As I understood the GTALeague it's suposed to learn noobs and rookies how you do endurance races with driver swaps, setups and tactics. Your place at the grid and the result table speaks for it self at the end of the day. A guest team don't change that or put you down a place unless you don't beat them.
For us on the waiting list we learn more by racing then watching!!

+1

I think the best way the "pro´s" can help is during the practice. Helping as many teams they can to be faster. They can make practice races, where we can try to challenge them, but when the real GTAL race starts, they don´t need to be there.

So if a pro team is just there for showing they are the fastest, i cannot see the point. It´s about helping, not showing off.
Humbleridderen
S2 licensed
Quote from PMD9409 :Just ran 10 laps (first ever 10 mind you, and I don't drive FXR), and can run low 24s right from the start. Judging by the test race yesterday the FZRs were running 23s to 24s the first 45 minutes, so I don't see how the FXR is THAT slow since the times will just drop from that low 24 to at least a low 23 if not a 22 by the end of the hour.

*This was on 62% fuel and not the greatest of sets (R3/R2 race set).

thx for showing up, PMD9409 and ivantod and martin s.

But i really didn´t get wiser than I was before, because these times i already new. I haven´t yet seen a 22. I think some of the very best drivers can do it, but it is really not many. As a fxr driver you need to be among the very best in the world to set a 22 time. I would not say the same for fzr and xrr drivers as i have seen a lot of 22 times from those cars.

what is the fastest time by a fzr/xrr driver in this league?
Last edited by Humbleridderen, .
Humbleridderen
S2 licensed
Quote from fadeaway :Here is some data from first hand: I drove it 23.67 with mouse on my low-fps pc, and i usually get around .5 - 1.5 sec off when i get behind wheel on normal pc. I'm not MoE driver, i drove setup from setupgrid that i modified little bit for GT2, so not alien set, not alien driver and still i believe fx2 with current restrictions can go in 22.
FX2 is not that slow, but this is track where FX2 is in most disadvantage (of all GTAL tracks), make peace with that and practice more

Yes, i believe you. I also think we can come down to 2.22. high, with low fuel, maybe not for many laps. But what is fzr doing? Can they race with R2/r2 tyres and what are their laptimes?

Show me a replay of what you are doing. Use the wheel too.

Some us us can also do 2.23.67, even low 23, with a amateur set, but it is still to slow compared to the other cars, i think.

Or come tonight at our server. 7karat server at 20 utc. Best because we are talking about race sets, not hotlap sets.

I just want to have things in the right perspective, because it would be best if we all felt it was a fair league in general. Some tracks could be better for one car than the other, but not like that one car is very few times at the podium compared to the others, when we see the final overall results.

I HAVE EDITED THIS POST A LOT
Last edited by Humbleridderen, .
Humbleridderen
S2 licensed
I have an idea:
If we could make some good drivers making a test in an fxr for 10 laps for example.The best drivers we know in this league could race (in a race situation) the fxr and try to make some good times.. Then we would know what is the real situation.

Racerhero, tomhah etc--show what you are made of.

I say 10 laps in the same layout (w/ boothy chicane) as in GTAL, because i don´t want a test in a hotlap set, which is not made for endurances. And there shouldn´t be used r2 in front, because that is not realistic for an endurance in a FXR.

After that save the replay and publish it to see, if there is any cutting etc.

Ps- They could also let others try their set. maybe just swapping so we don´t steel their briliiant set.

I can set a 10 laps race up at our 7karat server at 20 UTC tonight and tomorrow. Just come and we save the replays and publish them.
Last edited by Humbleridderen, .
Humbleridderen
S2 licensed
pik_d: I don´t think you are rude, you try to put an argument and that is fine

Quote from pik_d :
The better teams with the faster drivers chose the XRR (CoRe) and FZR (take your pick). Most of the FXR teams were going to be slower anyway, in my opinion. If a faster team had chosen the FXR it would appear more competitive because it had drivers who could go faster in it.

I think you base your argument on false datas. I think that there are pretty good drivers in some of the fxr teams, but maybe you don´t see it, because they drive in a car who has too much restriction.

[QUOTE=pik_d;1325142] if you made the FXR anywhere close to the other two at KY then it would absolutely dominate everywhere else (except for being even at AS). That would just be the same problem, though with the cars switched.[/COLOR]

Here I also think that you are wrong. To be really competative to fzr and xrr you would need 2% less air intake restriction. So if you reduce it with 1%, it wil still be hard for the fxr to match the fzr and xrr.
Last edited by Humbleridderen, .
Humbleridderen
S2 licensed
You can most say that fxr sometimes can be competative to a very few tracks, but on the most it will always not be. It will never really have any advantage over the fzr and xrr on the tracks normally used in these kind of leagues.

Ps Tomhah, to say, that you don´t need any skill to drive an fxr to the limit. That´s just rubbish. Then you don´t drive to the limit. And what are you really trying to say with that comment? That all fxr drivers just do nothing???? ...and you are sooooo good. Come down to the earth BIG guy!!! :ufo:
Last edited by Humbleridderen, .
Humbleridderen
S2 licensed
Normaly, for fxr and fzr, I drive with 200 degrees wheel turning in my g25. I mean in the windows setting. in lfs i have 270. Force feedback to 45.

When I set my lfs steering in the fzr and fxr to 540 (as it is written in the garage/steering) "Cars steering wheel turns 540 degrees (lock to lock)" and i do the same in windows the virtual and real wheel turns the same way.

But i just think it is so much harder to rescue the car from spinning that way. Maybe i just have to get used to it. What are peoples recommendations about these things. And what are the benefits?

I also would like to know, how people control their brakes. if they are hard brakes, they easily blockes. So does anyone have good and clear tips for this, beside lifting the foot from the pedal in the end of braking?

I have attached my g25 settings
Last edited by Humbleridderen, .
Humbleridderen
S2 licensed
Quote from racer hero :And XRR will be at a disadvantage at south city. It's not going to be even at every track. Instead of complaining about your car not being fast enough go practice to get the most out of the car you chose. It's not the admins fault you chose the car that is at a disadvantage, the schedule was out when you chose the FXR.

This is not meant as a complaint about the car choice. He has already told that he likes to drive with fxr (even he is a pretty good fzr driver) I also feel the same way. We just point out for the league in general, that it seems wrong an unfair to choose to have a disadvantaged car (as yourself is admitting). We just want it to be changed. If we don´t say anything, it is never going to happen.

ps. many times i have heard a lot of discussion about balancing between fzr and xrr, so let fxr drivers make their point too.

I think if this is going to continue, to deliberately choose to make fxr as an disadvantaged car, it is better not to have fxr, but only fzr and xrr. That will make the whole thing much clear and real. Or only one car.
Last edited by Humbleridderen, .
Humbleridderen
S2 licensed
Quote from DeadWolfBones :It ain't a hotlapping league.

Admittedly, LFS's wind implementation has problems, but in principle I think it should be used in all major series.

Hm, maybe not meant to be, but if you really think about a real endurance race, like Le Mans, and think about all the things happening in such an event. Cars getting damages all over and they have to get it checked or repaired, the wind factor, the light, electrical problems etc. When real cars hit something, they have to get it checked,, not just continue like we do in LFS. So in my opinion all LFS endurance leagues are pretty much just a "long sprint race" spiced up with elements of a real endurance.

Developers should really work on this issue, (make damages more real and important for the outcome etc) since so many drivers like endurance races. Le Mans could be a very good example to look at.
Last edited by Humbleridderen, .
Humbleridderen
S2 licensed
Quote from J@tko :Basically it's because if we made them all the same speed then EVERYONE would use the FXR [well, I think some teams would just refuse to, but thats beside the point :P] because it's the easiest to drive.

That´s not correct.. try to take 1 % away from fxr and fzr and xrr will stil be faster., So a lot of people would still choose fzr and xrr.

It´s like some people don´t want the fxr to be competative for some peculiar reason.
FGED GREDG RDFGDR GSFDG