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Gunn
S3 licensed
Moderator
Quote from Start Wars :Thanks for the reply, but a problem I have now found is that modifying some adverts edit both the billboard and the barrier of that advert - seeing a plain barrier texture on a billboard advertisement obviously isn't right. Is there a way to amend this?

Not really. Most of the add textures are mapped to more than one location (I'll refer to these as "multi-mapped ads") and unfortunately the various locations may not even be the same dimensions and stretching can ruin the proportions of your custom artwork. The plus side of using textures in multiple places is that it is less resource-intensive.

I have made a detailed suggestion in to Eric in the past that outlined some of the problems and inconsistencies with the current sign and billboard mappings. I hope that in LFS at some time in the future:

- Multi-mapped ads are mapped to objects of a similar aspect ratio so that the ads won't stretch in some locations. This would also expand the type of graphics that would work well on a custom billboard or sign .... almost any artwork could then be used to good effect.

- Fewer ads on each dds file, but one or two more dds files for just a little more flexibility in custom ad placement. Maybe a strategic re-think about which alternative locations individual ads are mapped to.

From the point of view of being able to customise LFS texturally, the few above considerations would really make a difference.
Gunn
S3 licensed
Moderator
LFS/data/dds/

CTY_barrier1.dds
CTY_flags1.dds
CTY_logos.dds
CTY_logos2.dds
CTY_signs2.dds
CTYmarkers2.dds

You will need a program capable of editing dds files, and a dds viewer would also help you to identify each file and which graphics it contains.

Check this thread thoroughly for more details.
Gunn
S3 licensed
Moderator
I don't see any of this as even a minor issue and I hope it doesn't gather enough momentum so as to turn into some full-blown drama. :arge:
Gunn
S3 licensed
Moderator
Quote from scipy :lol. idiot. air is almost 80 % nitrogen anyway.

He made a correct statement and you incorrectly called him an idiot. Not that you had any reason to call him such even if he was wrong.
Your behaviour in this case is unacceptable. Consider this a warning.
Gunn
S3 licensed
Moderator
The feature was disabled long ago (along with a few other "live" features) to reduce the load on the server.
When it was enabled I found it quite useful. Wouldn't mind seeing it brought back.
Gunn
S3 licensed
Moderator
Quote from Boydy1993 :I just need to upload it so the other people in are clan can see it when im in are server and they say they cannot see it, can anyone give me any advise also?

Licensed users can upload their skins to LFS World, then their buddies can download the skin automatically in-game.
Gunn
S3 licensed
Moderator
Not just in the wrong place, you've posted enormous images using image tags. For large images please only use url tags. Thanks mate.
Gunn
S3 licensed
Moderator
Enjoy
Gunn
S3 licensed
Moderator
* I have two of those Thermaltake Soprano cases, one I've been running for well over a year. Good case. Well cooled, lots of room and quite sturdy.
Gunn
S3 licensed
Moderator
Quote from Dajmin :Wait, a mod posted in this thread and it wasn't to lock it? Come on...

Stranger things happen at sea you know. pirate:
Gunn
S3 licensed
Moderator
Quote from Hippo :Joined 2003

Maybe some kind of record?

Hippo

Nah, some people have 0 posts.
Gunn
S3 licensed
Moderator
Enlarging the image will destroy the quality. It would be best to make it larger to begin with.
Gunn
S3 licensed
Moderator
Quote from Klutch :Idiot.

Why call him an idiot? Even if he is incorrect, that doesn't make him worthy of your abuse. Congratulations, you just made an idiot out of yourself.
Gunn
S3 licensed
Moderator
Quote from Joker1 :i need some help ok i created a couple of skins and noone says they can see them in demo and they told me i need a licence so i have a few skins and dont know how to get them to lfs world and i was wondering if anyone could make them visible.

Email the skins to your friends and ask them to put the skins into their lfs/data/skins folder.

Your other option is to buy an lfs license, then you can upload and store skins on LFS World and others can get them automatically when they join a server online where you are racing.
Gunn
S3 licensed
Moderator
Please post skins only in the areas provided. And please do not use image tags on large images.

http://www.lfsforum.net/showthread.php?t=34512

http://www.lfsforum.net/showthread.php?t=37
Gunn
S3 licensed
Moderator
Download LFS again after adding a new skin? No.
Gunn
S3 licensed
Moderator
Please post finished skins in the correct section. Thanks mate.
Gunn
S3 licensed
Moderator
Quote from DHRammstein :I'm fairly certain I posted this in Gen Disc., dunno why it says moved. I guess possibly I made a mistake.

You posted your topic into General Live For Speed Discussion, which is for general discussion about Live For Speed.
Gunn
S3 licensed
Moderator
Quote from Shotglass :which would be possible with an alpha layer on top of the skin that adjusts the gloss of every single pixel

Nobody is saying that it is impossible.
Gunn
S3 licensed
Moderator
Quote from Shotglass :you cant yet the point was the unless im mistaken all interior textures have the gloss defined through the alpha channel so doing the same for the skins would hardly be a major rewirte of the engine

Wouldn't that mean that every car on the screen would also be effected? That's hardly the same thing as being able to "paint" your car in matt colours. I mean, having a non-glossy paint job is different than just nuking the shininess of the game. With a matt paint job the windows and certain other objects and components (and other cars) would still need to be reflective.
Gunn
S3 licensed
Moderator
Quote from Shotglass :you can easily change the reflection via a setting in the cfg file and if im not mistaken on all textures that come as dds it depends on the alpha channel

Great! So tell me how to make just the air intake non-glossy on the XRT.
Gunn
S3 licensed
Moderator
Quote from Wilku137 :This is my first picture


Demo users who post pictures which suggest that they are using licensed content can expect to be banned from the forum.
Gunn
S3 licensed
Moderator
Quote from DAG00BER :maby something to think of in the next update tho?

Probably not. The reflection is a 3D effect applied to the model. To make a certain area non-glossy would mean not applying the reflection to certain polygons. Sounds like a hell of a lot of work for a small gain in skinning flexibility. While I do think that many skinners would like to make some areas of their car non-glossy, I can't see this type of feature being high on a list of priorities for LFS, especially not for S2.
Gunn
S3 licensed
Moderator
The gloss or shine is an effect which is independent of the car's skin.
So there is currently no way to have matt colours with no shine.
Gunn
S3 licensed
Moderator
Master Skinnerz always release new kits on the forum before the web site. The new updated XRT kit is on the forum.
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