The online racing simulator
Searching in All forums
(901 results)
Davo
S3 licensed
Try using a idfferent port because the one you're using is being throttled back. Try the 27000 range a go.
Davo
S3 licensed
High speed tracks rock, that's why ky gp is great with it's high speed flowing sections. More of that, yes please. But we have to please everyone so there's always going to be a few slow corners.
Davo
S3 licensed
-1
Davo
S3 licensed
Looking at your previous post the red ball still doesn't look right in the brazil test, DSR certainly looks better in that regard. Is the chrome ball using the invisble ground plane method? It certainly looks a lot better.

I've tried the environment mapping and HDRI approach and it only affects the top half of the render above the horizon, the sides and bottom still look transparent on reflections so that's a no go unless I'm doing soemthing wrong, but how many envirtonment slots can there be under the material? I'm not using anything in the default 3dsmax environment setting.
Davo
S3 licensed
What version of lfs are you using it with? Looks like you might be using patch W9 or 10 with new insim packets.
Davo
S3 licensed
Yep you can assign the controllers to anything you like.
Davo
S3 licensed
So basically theres no easy fix without going and making a new scene with more image planes. Guess this is just a quick and dirty way of making a render with a background that looks ok until closer inspection.
Davo
S3 licensed
samyip can you explain how to sort that out? No matter what I do the issue remains. It's not that visible in my renders to worry about it, but how do you fix it?
Davo
S3 licensed
Quote from Blackout :If you put the wheel turn compensation to the full value the virtual wheel matches the real one 1:1 definitely.

But I change the setting in profiler because I want the "soft spot"

Although, most of the time it's useless because you hardly go to full lock in any car.

Now I see, the wheel turn compensation set to 1 makes the virtual wheel lock quicker, quite nice feaure But yes the soft stops are great, not used too much only on some tracks.

Quote from mcintyrej :101% On profiler
Around 150% - 200% in LFS.
720 degrees (sometimes 900)

Seems alot of people use quite little force for the G25. I like strong force, give me more control.

I use 0 Wheel turn Compensation, is that something I should be using?

If you want the correct wheel turn for cars that use less than 720 degrees then yes wheel turn compensation should be at 1.
That's just been explained to me
Davo
S3 licensed
Quote from Ball Bearing Turbo :Why do you have to change any settings?

If you just leave it set at 720, it will have a 1:1 wheel:virtual wheel ratio in every car; just without the soft "stop" at the correct location - which doesn't work half the time anyway! I find it awfully convenient that LFS works this way.

Anyway, 105% ctrl panel, 95% LFS. (G25)

The GTRs have 540 rotation and the open whelers around 400, so 720 isn't 1:1 on those cars.
Davo
S3 licensed
The forum is broken, why is aLL cAPS allowed again? It used to change it back to lower case?
Davo
S3 licensed
Can't even see it on the list of servers at lfsworld.
Davo
S3 licensed
THE AMOUNT OF ROTATION YOU USE ALSO HAS EFFECT on how much ff you use. The smaller the rotation the lwss f you need for it to feel as strong.

I use 105% in Logitech profiler and around 10-30% in lfs with 270degree rotation on a g25. Can feel plenty.
Last edited by Davo, . Reason : stupid forum sposed to change my all caps spaz but didn't
Davo
S3 licensed
Nice work and instructions.
Davo
S3 licensed
Car looks very washed out on the top but too dark on the side, the sun isn't setting enough for it to look like that. Also sun looks like it's shining directly towards the camera but the shadow is going off to the side. Maybe it's just me though. Maybe a HDRI would help making it look mroe natural.
Davo
S3 licensed
blasphemy
Davo
S3 licensed
Which is next to the 1 key, which is the key you really should be hitting if saving a replay in single player mode.
Davo
S3 licensed
Why you're asking how to import cars into rcraptor or some other game on an lfs forum is beyond me. That's probably the reason for no answers. No one wants to see our beloved cars in other games anyway,
Davo
S3 licensed
Quote from [Velocity] :Easier way. Take the render you have done, cut the car out in PS, and add a backdrop, then put the car on the top layer. Its not that hard really.

That would look crap imo. And it's not even easier or quicker.
Davo
S3 licensed
Grats. Is there anywhere we can find a replay of the race? The finish was supposedly spectacular.
Davo
S3 licensed
These look great. Awesome work. One questions though, when driving off the track onto the sand do you get the sand dust or is it green grass dust?
Davo
S3 licensed
My screenshot is a bit missleading. You create a brazil basic material first then in the diffuse slot you load up the bitmap. Then it will allow you to drag that material into the csg server.
Davo
S3 licensed
PC Snob here, the only console I have is an xbox and it's basically a pc lol
Davo
S3 licensed
Don't use the ip command at all. Maker sure the IP of the computer doesn't change from 192.168.0.6. Forward port 63392 on the router to the IP 192.168.0.6.
FGED GREDG RDFGDR GSFDG