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CoolColJ
Demo licensed
SEMA Build demo impressions

http://boardsus.playstation.co ... p/46369346/highlight/true

Quote :Wednesday night was for the private GT Awards party. As people gathered, I started meeting past Award winners, some of whom I have introduced to you here, such as Craig Morrison and his father, Art; and Philip Koenan, last year's winner. Both of these winners have graced us with their helpfulness to get you pictures and detailed information about their cars and for arranging exclusive visits for forum members here to view their magnificent creations. Thanks again, guys! Jessica Lopez and Shaun Cole were wandering around probably looking for people to interview or for the scant GT5 details they may find for their web show. Before the opening, I also found Marcel Horn, a two-time award winner, as well. Along with a few other VIPs, SWERV_GRIFFEN and I were allowed into the separate, private area where we were treated to playing the special SEMA demo. This demo was in honour of the past winners who were there to drive their own cars in GT5!

Along with the demo cars being only GT Award winners, I understand that it had later game engines than the store demo and had never been publicly shown anywhere before. The tracks included Trial Mountain, Laguna Seca, a rainy Eiger Nordwald, Toscana, Madrid and others that I have seen in other demos, such as Rome Circuit. Taku Imasaki first set me up on one of the wheel sleds with the Trans-Cammer on Rome because I can't use a controller anymore. (The demos stations that had a controller were also with the older store demo, so no loss there.) (I may mix up which car and track combos I used because I didn't keep any records, so pardon me if I get the combos wrong.) Of course, I immediately embarrassed myself by showing no control of the car and spinning out. I had no feel for the GT pedals because I was wearing a hard soled sandal versus bare feet, which I do at home. With my big feet, the top of the sandal pressed against a ledge inside the sled and I had no idea what was going on. Then he changes the combo to Eiger in the rain with the Trans-Cammer (?). Great! There I go again learning how to be a grounds-keeper. At some point, I figured out what was going on with feel on the light GT pedals and took off my sandals. Too late. Apparently, both Kaz and Taku were behind me witnessing history.

After the award program, where we learned GT5 will be out "in one month", SWERV and I had a chance to sit and drive less interrupted. The music was quite loud, so we used auto gear changing, at first. Having proper pedal feel made a world of difference and I settled into experiencing GT5's latest build more. You are going to love it. The GT wheel gives a good indication of what the cars are doing and it won't take you long getting up to speed (so long as Taku is not setting up the races for you when you first start). This was my first session with a GT wheel, too. It's OK and it didn't take long to get used to it, but I really missed my G25.

One of the first tracks I set up on my own was Madrid. The Trans-Cammer has a high enough air scoop on the hood that you will have to carefully watch where you are going, if you use the dashboard view, because it will partially block your view. The forward-back distance from the steering wheel will be adjustable allowing you to set it as you wish, within its limits. I presume we have only seen some sort of fixed default cockpit view because we were not offered a way of adjusting it. Learning Madrid will take a few laps, but it is a typical fast city course with a few chicanes to bunch up traffic. The AI did not always follow the blue driving line and made a few mistakes, too, both of which opened up over-taking and passing opportunities. The Madrid course was modeled from real photographs and not laser scans.

After seeing older show videos of people driving the Toscana dirt course, I had fears that it would be too slippery on dirt courses, so I chose HPA's AWD AUDI to keep control. I don't know how much that helped me, but the main problem for drivers not used to the course must have been just driving off the track, not loss of traction. I did my fair share of that, too, while learning the course in two-lap stints. There are a couple of curves that you will have to learn well to get good times, but overall, the car remained in control and didn't feel like GT4's dirt traction at all. Well done, PD! However, there was very little feedback from the road surface to the wheel rim leaving a sort of hollow experience. There was some road surface feedback, but not a lot, and this needs addressing. Driving fast on dirt roads should work the wheel more, and there should be more variety of road surface textures, such as vibrations from washboard ruts.

Trail Mountain's layout doesn't seem changed much and I confirmed that the ape in the tree will still be watching us lap the course. What I missed about its environment, though, was GT4's misty atmosphere. That was a beautiful touch in GT4's Trial Mountain.

As I played more combos, I also started raising the bar, a bit, by choosing different cars and tracks and using different physics levels, etc. With an opportunity to concentrate, and with raising sound volume enough to hear over the show music, it was now easier to use manual shifting. Manual shifting without sound is tricky, trust me, so I was glad to be able to change this setting and shift better than with auto. The sim feels good and I didn't really notice any obvious trouble spots. The cars, more or less, did what I expected them to do.

As the party wore down, I was able to finally meet Stefan Papadakis, another past winner. We will try to bring you more info about his award car, but he doesn't own it any more and info may be limited. Although I had previously bumped into Kazunori after the award show, Taku also introduced me to him and explained a bit about me supporting GT on this forum. He seemed to recognise who I was then. They asked for a bit of help from us with explaining to players the transition from Prologue to GT5. There will be an undetermined overlap of maybe 3-6 months before they finally pull the plug on Prologue's on-line. As I suggested earlier, this will give some leeway for players to get on-board with GT5 and it will free up resources that can be devoted to GT5. If you want better on-line events than Prologue's, too, get GT5 as soon as you can.


CoolColJ
Demo licensed
Big article on GT5

http://www.telegraph.co.uk/tec ... -developer-interview.html

December it seems

Quote :
  • Gran Turismo 5 (Sony/Polyphony Digital) is out in December on PS3.

CoolColJ
Demo licensed
Quote from TiJay :Going back to the 2nd pic of the racing TVR in CoolColJ's pics, is that tyre deforming?

Don't think there is visual deforming, but it's modelled in the physics

Quote from sil3ntwar :Where is Tourist Trophy 2!? I demand this game be made/released now.

TT didn't sell very compared to GT, but PD hinted they will do it if people want it. It would make more sense as a DLC pack or expansion to GT5
Last edited by CoolColJ, .
CoolColJ
Demo licensed
CoolColJ
Demo licensed
I wish... the wait is killing me :/

Tourist Trophy had a number decal system anyway, so GT5 should have it



And a lot of the race cars and Stealth cars have blank decal panels
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from logitekg25 :thank you very much for this great news

and i have a logitech attack 3 joystick, and i was wondering if a ps3 can handle that for my handbrake as well?

i guerantee not, but still.

Only if it's it a PS3 controller. You can use the control pad and wheel at the same time. So if there is a PS3 Joystick it should work.


Check this out - top TVR Tuscan has a number decal, but also has the side exit exhaust that was shown on the black Tuned TVR Tuscan, along with the flag and PD decals. Looks like number decals are in
CoolColJ
Demo licensed
Quote from logitekg25 :i REALLY hope that i can custom program buttons, and everything about how my g25 behaves..because i have my pedals inverted, and that could spell tragety

You can map every single button, dial, knob, stick etc
Unlike PC games, you can have both the flappy paddles and stick active at the same time.
The buttons may not line up with what you see on the screen as they are for the DFGT
Although if your pedals are inverted, your stuffed

Vettel and the "new" driving aids options screen. Although I remeber seeing Skid help option as well in one build

CoolColJ
Demo licensed
Quote from mcintyrej :Lucky thing. I could do that but, I'd probably run out of plugs - also, does the G25 with with the PS3 and GT5?

It should be, in GT5 Pologue it was, clutch and all, although you had to press a button at the start of each race to turn on the clutch, and cars with flappy paddle systems didn't allow you use the clutch
CoolColJ
Demo licensed
Quote from DieKolkrabe :New feature for GT6, first person gameplay?

It's to help you take better photos


Qore Episode 30 footage - it doesn't look to be direct capture
http://www.youtube.com/watch?v=BLta4EStAR4
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Boris Lozac :I'm guessing you mean in those photo mode-specific locations? Not during a pausse in replay etc? But AWESOME anyway!

Yes, but you should be able to move the camera around in photo replay
CoolColJ
Demo licensed
Quote from Boris Lozac :I'm curious if we can do something like that in the game? Imagining them all lined up like that and beeing able to walk across the track, first person style, and watch in awe.. :dopey:

You can walk around in first person view in Photo mode. Not sure if you can have more than 1 car though, but we might be able to.

CoolColJ
Demo licensed

Quote from morpha :Witchcraft! Wheels attached by magic!

I believe all the cars in the Top Gear pic are premium
CoolColJ
Demo licensed
Well knowing PD, they probably scanned the actual Samba




CoolColJ
Demo licensed
High res scan off Top Gear mag of that pic with all those cars lined up
http://img87.imageshack.us/img87/9316/1001011q.jpg


and Sambas on track
CoolColJ
Demo licensed
one more

CoolColJ
Demo licensed
Some screen grabs from a recent Qore episode 30




Last edited by CoolColJ, .
CoolColJ
Demo licensed
Some pics from the Hong Kong GT5 event
One bundle comes with the DFGT. That Apex book is chunky!



CoolColJ
Demo licensed
Quote from Luke.S :render? Hope not. Imagine that many cars racing.

It's a photo mode pic

That black Ford Mustang Tanscammer from last year's SEMA on the far left, 6th row
http://www.youtube.com/watch?v=gULysW2lSiQ
CoolColJ
Demo licensed
Quote from Matrixi :Unconfirmed, but it might be going gold.

http://jalopnik.com/5679823/ka ... being-stamped-as-we-speak





And photo mode pic? Wow, if we can put more than 1 car into the shot, that would be cool
Looks like half of the premium cars there, I see the Mclaren MP4-12c at the front
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Collector's Edition bonus - I'm putting in preorder in now
http://www.youtube.com/watch?v=siC7CrzJzmU


The improved visuals and fireworks on Toscana
Grass, lighting, better trees, 3D spectators that take photos etc
Or it could be a different track. The fireworks were first shown on the RedBull TGS "horsepower" trailer.




Tree lovers rejoice
Last edited by CoolColJ, .
CoolColJ
Demo licensed
I don't think the perspectives/field of view are exactly the same
The GT5 pic looks wider field of view, fish eye looking
CoolColJ
Demo licensed
Quote from JJ72 :eh....either you have a problem with scale or you are showing me a pic of karts as big as F1 cars.....

you just proved my point, your pic shows a road that can run 5 karts side by side, and look at the GT pic, there is room for at least 5 X1 side by side, so thats really twice as wide.

Well here is the licensed Monaco track from F1 2010 - looks the same to me

CoolColJ
Demo licensed
Quote from JJ72 :It ain't monaco, cos it's like twice as wide! more like M-O-N-A-C-O

It's the same track as the GT4 version which is not what I call a wide track

It's not really that narrow in real life anyway

http://maranellokart.gr/site/i ... o_kart_cup_07/monaco2.jpg
CoolColJ
Demo licensed
PSP version vs GT5


CoolColJ
Demo licensed
Monaco, from RedBull's website

FGED GREDG RDFGDR GSFDG