Looks like a lot of the older popular performance Japanese cars are premium.
Maybe the whole RX-7 range is all premium, and the Evos as well
There are more premium cars than we think
The shadows and perspective just doesn't seem consistent to me if that's clipping, from me being an artist and 3D renderer
I have the video in my editor, and when I go frame by frame, I can see the splitter actually bending.
Guess we'll find out for sure, come November
2 consecutive frame animated gif - pretty clear to me that is not clipping - look at the shadow under the flapping parts
The shadow indicates depth and distance from the road.
I made an animated GIF showing what I'm talking about
See the torn front splitter section flapping about? And that small tear off the main one?
Also note the sparks fall back onto the ground and get left behind like physical objects
The splitter actually tearing and then flapping from the aerodynamics is quite complex and hard to do, first I've seen of this in a game
Most games just have pre-scripted solid pieces falling off and breaking in whole chunks. Never has there been dynamic tearing and shredding
The damage looks like pieces should have come off, but they just disappeared
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I thought the collision physics were ok in the Time Trial. It might be because the beta demo footage shown was run in standard physics
And this animated gif someone made from E3 - AI car getting pushed back by the momentum of the player's car. It looks correct to me http://i49.tinypic.com/24loe4w.gif
Considering it's a beta and dynamic deformation, not canned or prebaked like in other games, I don't think it will be much more "impressive" as it takes a fair bit of horsepower to do spectacular deformation in real time.
Still it damaged a lot faster than the street cars at the same show
Not only that, there seems to be aerodynamics at play, the torn front splitter section after the first contact was flapping around. Plus the rear bumper dented quite easily from just reversing into the wall
You know the funny thing is, 95% of us will never see the damage while we're playing the game, especially from the bumper cam....
SE in Australia is $300AUD....
$130AUD for CE
And $120 for normal version, but you can preorder for $90 from Gamelane online, including postage. Waiting to see if Gamelane will do a CE for $100
And see what stealth cars are offered
CE is only $10 more, so it's not too bad for the book, the DLC cars, dynamic PS3 theme and poster cards.
Seems like the US CE is inbetween that and the SE
LOL GT4 is nothing like GT5...or even GT5 Prologue
Anyway it looks like there are 3 driving physics models now
begineer - like GT5 Prologue standard, tons of grip, and no oversteer in powerful cars. Kinda like GT4, but a little easier
Standard - a bit more oversteer etc, for the controller pad users
Pro - more hardcore, need a wheel
Some impressons from the UK Beta event. Probably why it's still glitchy, beta code. Seems like different code from the E3 demo.
Apparently damage was most dramatic with the Nascar cars, but less so with the street ones
Gallardo loosing the rear end under heavy braking.
That bumper cam really needs to be changed to a proper bonnet cam so that the smoke you see makes sense
Damn the bronze Citroen GT in the vid looks nice - sweet colour http://www.youtube.com/watch?v=s-PTHADG1DU
He was the one that offered up a riddle April last year about many things that seem to be confirmed for GT5, except the release date
#2 More than 1000 cars, with many of cars being transferred from GT4. 20 tracks with 60 layouts
#3 Track editor
#4 Online lobbies with Text/Voice chat options and Private Rooms
#6 Gran Turismo Mobile for the new PSP Go have become Gran Turismo PSP and it will be released on October 1st
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SimHQ Staff member Tweets during E3 - in reverse order
Chunx: GT5 overall - awesome graphics, convincing physics (on Pro), good AI overall, FFB stronger feeling today and good tire grip cues.
Chunx: GT5 NASCAR stockers @ Indy felt really good IRT Physics reponse, but didn't have to steer right to go straight, just as with FM3
Chunx: Rally cars on gravel very, VERY slippery. Maybe too much. Cars would spin even with neutral throttle and no brake.
Conmanly and magnum gets some GT5 hands on, confirmed all have some type of cockpit, only 200 have thier own cockpits
GT 5: Concensus was that "pro" physics felt pretty realistic, but overall FFB resistance was weak, despite a physics overhaul from Prologue
GT 5: Gameplay adjustments for 2 levels of physics, auto or man transmission, Multi-step Traction Control, and at least 8 tire compounds.
From Chunx: Just tried the GT5 demo with simpit and Logi DFGT. Sony allowed pro physics. Gorgeous and felt good.