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CoolColJ
Demo licensed
Quote from jibber :There's something seriously wrong with the physics (or it's really the wheel lag). That doesn't look right, nor fun.

Maybe FFB is set too high, looks like it's oscillating
CoolColJ
Demo licensed
Horrible bug...

I was running 10th at Malaysia, head to my first pit stop, Sutil overtook me, fair enough, I had trouble finding the pit entrance. So speed limiter on, and the other AI cars start piling into the pits behind me, but they turn into Ghosts and go through me, faster!

I'm still at the stop, and all the AI cars leave the pits quicker, way before me!!!!

Ended up 19th in race because of that!
My objective was to place 18th or higher... Virgin management not too happy....
CoolColJ
Demo licensed
Karts on Monza from TGS - speed wobbles?
U.Cox - nice AI name
http://www.youtube.com/watch?v=5DU1ct-Exho

They blocked off the chicanes...
Last edited by CoolColJ, .
CoolColJ
Demo licensed
WAHHHH!
Sony had my Red Bull TGS 2010 trailer removed from my YouTube channel...

Quote :ATTENTION
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◦from Sony Computer Entertainment LLC about Gran Turismo 5 is coming!! Trailer TGS 2010 - CoolColJ24
Video ID: fS9GCcBX8tQ
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CoolColJ
Demo licensed
Quote from Boris Lozac :Not sure about that, maybe it's the controller but there should be some snap oversteer after those drifts eh? I'm not exactly a drift expert though..

Steering is very fast with a control pad, I had no snap in the Time Trial trying to drift, but with a wheel it's the opposite

One thing I'm still hopeful for in GT5 is the steering wheel spinning that you get in Enthusia (and real life) when you let go of the wheel as you come out of a turn to help straighten up. It was sorta there in the Time trial, but felt quite weak. My work van has no power steering and it's quite voilent when it straightens up when I let go

http://www.youtube.com/watch?v=pUex2w1lk4E
CoolColJ
Demo licensed
By snappy I meant steering responce, but yeah the tyres were snappy in the Time Trial, which is OK for the slicks, but too much for the street tyres
Some people have said the N1-N3 tyres feel more slippery now, cars slide around more, in the recent demos. We'll see.

First drifting in GT5 demo? With a controller though
No skidmarks in this build
http://www.youtube.com/watch?v=HztwEieQQf0
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from jibber :IMO, this isn't true (bold part). Played with a G25, there was a huge deadzone in the middle of the steering, but other than that, i can't seem to remember steering lag (and i played it a lot, last time about a year ago). After looking at some GT5 videos recently posted in this thread, i noticed how there still is steering lag. I hate steering lag (Ferrari Challenge and Supercar Challenge have this aswell, same manner as GT5). Enthusia didn't have any (apart from the huge deadzone).


Lag probably isn't the right word, but Enthusia has this sluggish feeling, like your steering a boat or something. A bit like NFS Shift
GT always felt a lot more snappy

The visual lag in the GT5 vids might be due to LCD TV or the non 1:1 relationship between the wheel and the animation. ie 900 degrees vs 180-200 or something. It didn't feel laggy to me in the Time Trial, in terms of turning the wheel and feeling the car respond. I don't really pay much attention to the wheel animation.
CoolColJ
Demo licensed
Quote from jibber :Funny, just yesterday i said to a friend that GT5 would be awesome if it had physics as good as enthusia.

The bad thing about Enthusia was the laggy steering, but the feel of the power oversteer was so natural and better than anything since IMO. The game got buried by GT4.

Do you remeber seeing these 2 cars going against each other in the standard cars trailer?
CoolColJ
Demo licensed
Quote from theirishnoob :didnt the engine in entusia get used for other konami racing games?

I don't think they did.
Konami has pretty much disowned Enthusia. There is no record of it on their site at all!
CoolColJ
Demo licensed
Something interesting.

Enthusia on the PS2 had pretty nice physics.

Yutaka Ito was credited for the car physics
http://www.allgame.com/game.php?id=45409&tab=credits


He's also on the PD staff credits for GT Engine, but another person is credited for car simulation
http://www.mobygames.com/game/ ... urismo-5-prologue/credits
CoolColJ
Demo licensed
LOL

Kaz said they're still working on the sounds, and improving them.
I guess this is one of the improved ones.

Motul GT-R, the idle sounds rough like the real thing

http://www.youtube.com/watch?v=TpH9eTWa5Hs
http://www.youtube.com/watch?v=HBCC1q0ap9M
CoolColJ
Demo licensed
Quote from danowat :Theres something iffy about the night lighting, cars are getting lit somehow when there are no lights present.

But other than that, looks pretty spiffing, can't be sure if the VW camper race is cool or really, really sad!!

There are spot lights on the track at regular intervals at night, but it can get pretty dark in places, like on the long straights

http://www.youtube.com/watch?v=HJXEBpsDi_w
BTW I think the Karts in GT5 should sound like the car in the above vid
CoolColJ
Demo licensed
If you watch the bit here where the old race cars are driving on Le Mans, the trackside appears quite bare compared to the other versions we've seen.
It's probably the older variant.

at 0:27
http://www.youtube.com/watch?v=fS9GCcBX8tQ
CoolColJ
Demo licensed
Quote from Boris Lozac :It's freakin annoying that we never know what exactly are we looking at, standard or pro physics.. That night racing on Le Mans looks too 'clean' and 'static' for my taste..

Seeing how easily he took on the AI with subpar driving I'm betting on Begineer or Intermediate mode here
The AI was pretty tough at Gamescom in Pro mode - AI is set at the hardest level in this mode.

Le Mans is pretty bumpy though, just didn't seem to show it on the video, but it is extremely bumpy at speed, the FFB will shake you to bits
CoolColJ
Demo licensed
Ferrari 458, night time at Le Mans from Gamersyde. No sound so I put some YT audio swap music on it
Demo is different from Gamescom, but no damage. AI now has names with first initials
http://www.youtube.com/watch?v=9IcMc7PrCNg
replay
http://www.youtube.com/watch?v=YDgJty8RrVI

Citroen GT race car on Trial Mountain - good old GT fantasy track
http://www.youtube.com/watch?v=3Mz8ppNON1Q
replay
http://www.youtube.com/watch?v=kfc-19OL710

plus some other trailers I put on my YT channel.
http://www.youtube.com/user/CoolColJ24?feature=mhum
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Motortrend GT5 - Kaz interview
http://www.motortrend.com/feat ... gran_turismo_5/index.html

I managed to snag a higher res vid of the RedBull site before it removed the link, uploading now to YT

edit - blah - official site has all the goodies now...
http://eu.gran-turismo.com/gb/
Last edited by CoolColJ, .
CoolColJ
Demo licensed
CoolColJ
Demo licensed
2nd in the US, 3rd in Europe, 4th in Australia

X1 Prototype trailer from TGS
http://www.youtube.com/watch?v=kevWmOR42y0
CoolColJ
Demo licensed
Quote from Equinox :Did I read that right?
GT5 will have a VW Kubelwagen/Schwimmwagen AND a campervan?!

Oh god oh god oh god I do hope so!

yeah, you can see them in the vid driving together at 0:45
http://www.gtplanet.net/gran-t ... -night-racing-at-le-mans/
CoolColJ
Demo licensed
some mind blowing stuff here in this live blog!

[url]http://kotakucom/5639458/gran-turismo-5-detailed-at-the-tokyo-game-show-live[/url]


People were questioning what PD have done in the last 5 years???


Quote :Yamauchi says this is their third presentation -- E3, Gamescom and now TGS.

A new course for GT5 is Laguna Seca -- rebuilt for GT5. Another new course is Trail Mountain.

The night track is the Circuit de la Sarthe. It looks exactly like it does for races.

There is the Volkswagon Kubelwagen -- designed by Mr. Porsche. Another is the VW Schwimmagen, which can drive in water. Also designed by Porsche. Sadly, this game won't be in the release of GT5.

Another VW is the Samba Bus.

Thursday September 16, 2010 1:15
1:16 Another is a concept car, the Isuzu 4200R

Thursday September 16, 2010 1:16
1:16 Yamauchi is showing off "interesting" cars for GT5.

Thursday September 16, 2010 1:16
1:17 The other car is a GT by Citroen

Thursday September 16, 2010 1:17
1:17 Polyphony Digital designed the car's interior.

Thursday September 16, 2010 1:17
1:18 We are done with the interesting cars, and we have moved on to the "My Home" function of GT5

Thursday September 16, 2010 1:18
1:20 These are features that have been discussed in the past.

Thursday September 16, 2010 1:20
1:20 Now we are talking about "Gran Turismo Anywhere"

Thursday September 16, 2010 1:20
1:22 You can access My Home from a web browser on the internet.

Thursday September 16, 2010 1:22
1:22 So, you don't need your PS3 to check your messages or your photos, but you can check them at gran-turismo.com

Thursday September 16, 2010 1:22
1:22 You log in with your PSN id

Thursday September 16, 2010 1:22
1:23 This version of My Home will appear on gran-turismo.com when the game launches.

Thursday September 16, 2010 1:23
1:24 You can perform races on the net through a function called "Remote Races"

Thursday September 16, 2010 1:24
1:24 So you can play with your friends through the Bspec mode

Thursday September 16, 2010 1:24
1:24 via an internet browser.

Thursday September 16, 2010 1:24
1:25 If you keep your PS3 on Remote Mode, when you are outside, the PS3 will act as a server that will host games you play when out of your home.

Thursday September 16, 2010 1:25
1:26 He says Gran Turismo Anywhere is a bridge between the console and the browser game industry

Thursday September 16, 2010 1:26
1:27 The game has a series of special events like Karting Experience, the AMG driving school, The Stig Challenge, Jeff Gordon NASCAR School, Sebastien Loeb Rally Challenge, Gran Turismo Rally

Thursday September 16, 2010 1:27
1:28 Today, they are going to show us a Gran Turismo Rally

Thursday September 16, 2010 1:28
1:28 It is not a simply dirt time trial. Every time you play, the track will change

Thursday September 16, 2010 1:28
1:29 The special stages are automatically generated. You can hear the voice of the navigator!

Thursday September 16, 2010 1:29
1:29 Yamauchi is going to play a live demo

Thursday September 16, 2010 1:29
1:29 He goes into the special event section.

Thursday September 16, 2010 1:29
1:30 And has selected the rally.

Thursday September 16, 2010 1:30
1:30 The number of special stages is determined by the level you achieve.

Thursday September 16, 2010 1:30
1:31 The course was generated just now.

Thursday September 16, 2010 1:31
1:31 And Yamauchi is off!

Thursday September 16, 2010 1:31
1:32 The voice of the navigator is audible.

Thursday September 16, 2010 1:32
1:32 You can drive by either listening to the navigator or by looking at the map in the center of the screen.

Thursday September 16, 2010 1:32
1:33 You can play the Rally Mode offline or online.

Thursday September 16, 2010 1:33
1:34 Now, we are onto the in-game weather changes. The game has a dynamic weather system. So weather temp, pressure and humidity changes. Surface changes also change along with the weather!

Thursday September 16, 2010 1:34
1:35 The weather conditions are randomized. You will get a real forecast, but it will only be a guideline.

Thursday September 16, 2010 1:35
1:37 If it is wet, you'll be exposed to water sprays from the cars in front of you.

Thursday September 16, 2010 1:37
1:37 The weather system is only used for tracks you want to use for endurance races.

Thursday September 16, 2010 1:37
1:37 The courses you create in the course maker will be compatible with this.

Thursday September 16, 2010 1:37
1:37 Now they are showing a trailer of the weather mode. Lots of snow!

Thursday September 16, 2010 1:37
1:38 Slick rainy streets.

Thursday September 16, 2010 1:38
1:38 You think GT5 has great looking cars? This is great looking weather!

Thursday September 16, 2010 1:38
1:38 Now, driving at night -- during the day, dusk and dawn.

Thursday September 16, 2010 1:38
1:39 Project "X1 Prototype" is on the screen.

Thursday September 16, 2010 1:39
1:40 This is a continuation of what was shown at E3 with regards to what Gran Turismo is doing with Red Bull racing.

Thursday September 16, 2010 1:40
1:40 It started with a question: What would a racing car, freed of all technical regulations look like?

Thursday September 16, 2010 1:40
1:41 The design was done by Polyphony Digital, the partner was Red Bull Racing, and the tech advisor was Adrian Newey.

Thursday September 16, 2010 1:41
1:42 The car has Newey's child like dream of making an incredibly fast car.
Thursday September 16, 2010 1:42
1:42 Now they are showing the car.
Thursday September 16, 2010 1:42
1:42 The faint outline of Red Bull's logo
Thursday September 16, 2010 1:42
1:43 It's hard to make out the car, we are getting blurry images.
Thursday September 16, 2010 1:43
1:43 Shot of a driver
Thursday September 16, 2010 1:43
1:43 The car ZOOMS by in shadow
Thursday September 16, 2010 1:43
1:43 We didn't get a clear look at it.
Thursday September 16, 2010 1:43
1:45 Yamauchi says that the complexity of the project is reaching the Apollo scale, but they are almost ready to launch.
Thursday September 16, 2010 1:45
1:45 Someone is asking about putting motorbikes in GT5.
Thursday September 16, 2010 1:45
1:46 He says if there is enough demand (once the game is done), they would certainly like to do it!
Thursday September 16, 2010 1:46
1:47 For those who want to race with more than two people on a dirt track, select a dirt race through My Lounge and you can race with many more cars.
Thursday September 16, 2010 1:47
1:48 "There are actually lots of things that we couldn't get into Gran Turismo 5. So in that sense, we have begun work on Gran Turismo 6."

Thursday September 16, 2010 1:48
1:50 Yamauchi is talking about how the sounds of the engines has been improved
Thursday September 16, 2010 1:50

1:51 If you do a standing start in a race with 15 cars in front of you, all kicking up water in front of you, there might not be 60 frames per second.
Thursday September 16, 2010 1:51
1:51 so besides extraordinary situations like this, they are shooting for 60 frames per second


Last edited by CoolColJ, .
CoolColJ
Demo licensed
ZOMG!

I just saw a short trailer at Kaz's presentation at TGS just then of snow, rain with wipers on the car working and Le Man race at night!
And something like a Bus on a snow course???

http://lh4.ggpht.com/_gT6nmnqf ... s/6KNG2uREBEc/GT5_044.jpg

Also a short clip of a RedBull car sitting on a windtunnel - in GT5
X1 Protoype I think. The same windtunnel seen in the FT86g trailer


Quote :overview of Community Functionality: He says they haven't talked much about these features before. But from the My Home section of the game, you'll be able to access Messages, Logs, Mail, Profile, A personal lounge, photo album, course album, gifts and a friends list.

Messages can be 140 characters. Man Twitter has really taken off in Japan. It's even influencing GT5.

You'll be able to access the my home from the My Home section.
I mean you'll be able to access the My Home section from the web.

There's going to be a live timing monitor, something called PS3-B-Spec accesible from your browser.

Project "X1 Prototype"
He says that there are rules and regulations in all forms of racing. What would a car that didn't have to worry about those rules look like?
Showing a movie of the X1. It looks kinda like a Batmobile.

So the X1 will be in GT5, and that's it for the game.

http://www.blogcdn.com/www.joy ... dia/2010/09/p1020060.jpeg






edit cam cap of the trailer
http://www.youtube.com/watch?v=_KYkpX1c64k
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Nice number plate on that real car...
CoolColJ
Demo licensed
Quote from a report back in 2004 from the Toyko Game Show then
Kaz had planned for damage in GT5 even before was GT4 was released
And he got the Eye Toy in for head tracking.

Hoping for a big blow out next week at TGS like it was for GT4

http://game.watch.impress.co.jp/docs/20041109/gt4.htm

Quote :-Damage in "GT5?" PSP "Gran Turismo Mobile" to be released next Spring

There was no comment regarding "GT4's" online support besides "in the near future." Also, regarding the EyeToy support, "that is more or less an experiment. I don't think the next-gen trick will be achieved using the same thing as now, but in the 'GT5' future, I would like to include image recognition somehow influencing the game. 'GT4' does basically everything the PS2 can do. I think we almost 'did too much' in regards to scope too."

As for the prospects of the future, Mr. Yamauchi said, "I think the presentation of damage is extremely important for representation of reality. Completing this will require a great effort on our part. This is the theme of 'GT5.' I want it to be so that when you crash into a wall, the car will be deformed according to fundamental physics calculations. Please anticipate 'GT5.'"

Last edited by CoolColJ, .
CoolColJ
Demo licensed
There are no barriers there on Indy, at least when I last played it during the Time Trial. It's like it's getting kicked by an invisible leg

Maybe some suspension damage glitch physics

edit - it's from this demo video. The damage doesn't show up in the replay
http://www.youtube.com/watch?v=tm2gFLrMHyI
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Interesting physics glitch

http://i52.tinypic.com/2jfcbvd.gif
FGED GREDG RDFGDR GSFDG