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CoolColJ
Demo licensed
Quote from sinbad :Hmm. Not on the list of priorities that I would have written for them. Glad they're committed to improving it, though.

The modellers need something to do, while the coders work on other things

Although tracks would be where I'd be putting in more work and the code base, but the PS3 doesn't have anymore juice and memory to work with - 256megs can only get you so far.
Need more options and consistency across the board. Would be nice if every track had day to night cycles, weather patterns and offline had the same options as online
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Inouva :Thank you for the video

It wasn't expecting the car got wet "Inside" or in the body ( We cant expect too much from pd... ), Still, looks like the rain is better in nordschleife that any other track

There's not that many tracks with rain anyway, and they all look about the same to me


Quote from BlueFlame :They should split the leaderboards up by the driving assists that are available because the Forza 3 leaderboard for example, even if you set a lap with no driving aids, you will be behind people who have all driving aids on in the list, pretty much all the times set there had driving aids on, and if you wanted to get anywhere near the top, you would also have to use some of the driving aids, and there is no way of filtering the list by driving aids.

Only skid recovery force helps your speed, all the other aids slow you down. SRF = standard physics.
They have 2 leaderboards in Prologue standard and Pro physics. You could filter by physics type, car etc and you could download ghost replays of the top 10. It was pretty complete

But GT5 has a lot more cars and tracks, so it'll be a lot more complicated
CoolColJ
Demo licensed
Quote from Boris Lozac :I feel the same.. though i never driven a car with ABS (have Golf MKII ), the difference is huge with off and at 1.. how is it on 10 then.

That's how it is in real life, it's either on or off
Though the race systems probably have some configurability.
If you want to brake into the turn then ABS needs to be set higher, but you lose braking power.

I've driven cars with both types, a front wheel drive hatchback and rear wheel drive van with no ABS, and my Impreza has ABS.
Can't say there is much difference except when you panic brake, then you either lock up and have to remeber to lift off a bit while everything is happening too fast for your brain to process, in the former two, or in the Impreza, there is a voilent chattering as the ABS kicks in and pulses on and off.

Sounds like a Brrrrrr type noise. No games have this effect and sound unfortunately, they don't really simulate real ABS but more ABS as used as an aid.

Braking hard downhill is when you wish you had ABS
Anyway all cars have ABS these days
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Inouva :Rain doesn't look so bad...

BTW do you have the cobra 427?, mind do the same track with the cobra, also with rain

Looks like nordschleife is the best track Design in terms of quality and all, so far is the best nordschleife track (Quality/lvl of texture/poly/etc etc etc )for a car sim/race

here - My Chromeline Shelby Cobra in the rain at Nurburgring. Note it's raining heavier here than in the Mclaren F1 video. Not a car I like to drive in the wet on stock hard sports tyres, it's hard enough to control as is in the dry
The car doesn't get wet unfortunately
http://www.youtube.com/watch?v=uWQLZNQ-heo
CoolColJ
Demo licensed
Quote from Boris Lozac :I know, but c'mon, is that really necessary? It makes posting lap times and leaderboards quite incosistent..

It'll be like in Prologue most probably, locked horsepower, locked setup and tyres, ie like the cars in Arcade mode
CoolColJ
Demo licensed
Quote from Boris Lozac :Is it true that you 'have' to change the oil even for new cars? Apparently you recieve 5 hp boost from it. And that your hp increases after some mileage on the new cars... are they having a laugh?!

Power goes up a fair bit on some cars. People say the power goes up when you wear the engines in, I haven't looked to closely into it.

It happens in the real world
CoolColJ
Demo licensed
Quote from sinbad :A good example of a GT5 car which does not pitch or roll enough. It's clearly very stiffly sprung for some reason, which the road car is not.

When fitting the full-customised suspension, is it possible for it to be softer than stock?

Yeah you can make it a bit softer than stock values. I'll try it since I have the full custom suspension upgrade, and make it sit higher

Might make it have more traction on the stock tyres too
CoolColJ
Demo licensed
Quote from Boris Lozac :Hey, i just saw this vid! How did it stayed foggy and daytime through entire lap? I thought it had just one setting for time change, where it always gets dark by the end of the lap? Can this be set in the time trial aswell?

I did it "online" in my private lounge in GT Life.
You have options for start time, and time passage speed. I set it to 30x here. It's probably at 60x in offline. I don't know why these options are not present in offline as well....
I had 1 spector too from my friends list

I also did the run as a race so I could save the replay, but you can't change the view!!! Weird, I mean the replay file obviously records the driver's inputs, so I see no reason for this. PD works in mysterious ways

Quote from Inouva :Rain doesn't look so bad...

BTW do you have the cobra 427?, mind do the same track with the cobra, also with rain

Looks like nordschleife is the best track Design in terms of quality and all, so far is the best nordschleife track (Quality/lvl of texture/poly/etc etc etc )for a car sim/race

I have the Chromeline Shelby Cobra, so I can do it no problem. But I think I'll try some different exhausts

Yeah GT5 = Nurburgring simulator pretty much

Quote from Boris Lozac :Gotta ask again.. are you able to turn off ABS on the real car, if you are doing some amateur racing and stuff? and how complicated is the procedure.. found it's twice as more fun when you turn it off in the game, even on modern cars, and you're faster, but not sure how exactly 'realistic' is that..

I remeber seeing a show that had a comparison between a R8 V10 with aids and without, the engineers took a fuse out or something to disable ABS I think. And laptop to plug into the cars ECU. The host could not drive the R8 without aids

edit - the R8 is 4WD too... goes to show most people have no idea how little traction a road car has on street tyres when driven hard
http://www.exceta.com/media/15 ... 10_With_No_Driver_Aids_0/

I find with ABS on 1 in GT5, you still have to brake like you don't have ABS to get the most out of it, and setup the brake bias properly as well
Last edited by CoolColJ, .
CoolColJ
Demo licensed
I made an Mclaren F1 video. Some Tsukuba, some Nurburgring rain.

Stock Mclaren F1 with it's hard sports tyres. Pretty hard to control without any aids and a wheel! You need to be careful with the throttle.

The LM imitation addons, wing, skirts and front splitter add extra downforce which helps, along with using sports medium tyres. Big difference in grip

http://www.youtube.com/watch?v=uxMxCI5CBUE

BTW I also managed to mutilate my LFA's rear end and wing when I went airbourne at Daytona
CoolColJ
Demo licensed
Quote from Boris Lozac :Btw, does anyone feel the physics are different on fantasy tracks, like i do? Fantasy tracks just feel way more arcade to me, have no idea why... like the Skid Recovery Force is always ON or something, i just can't stand more then one lap on fantasy tracks...

Some of them are just smoother, although Deep Forest is uneven and bumpy. Nurburgring GP is very smooth and lifeless
CoolColJ
Demo licensed
Well I improved my time to 1:03.075. I'm trying to drive hard, but the car doesn't like you throwing it around, have to be really ultra smooth with everything. Some nasty crash scenes
CoolColJ
Demo licensed
I saved up and bought a Mclaren F1 fresh off the show room floor in orange

Man it's hard to drive on the stock sports hard tyres!
I've always wondered why it was so slow on the Best Motoring Tsukuba time attack, now I know why. It's hard to drive on the limit with these tyres, should be better with stickier rubber

In my first try, once I was able to stay on the track, I got around the same time 1'05+ vs 1'04.62. You have to be really ginger on the throttle much like in the video. It doesn't roll as much as the real thing though, and some camber would help plus getting rid of the default rear toe.
http://www.youtube.com/watch?v=YcRY15toko0

My stock GT-R Spec V whips it

Also has the best interior view of the road out of all the cars so far in GT5. Right in the middle
Really good visibility

But you can make it look like the LM version with the add ons in the GT Auto, but gees that costs 130k credits!

Vids to come
CoolColJ
Demo licensed
Quote from logitekg25 :any cheats for this game?

assuming you can make a second save file just for everything you want.

Don't think so, none of the GT games ever had em
CoolColJ
Demo licensed
Quote from Andrew McP :As a grumpy old man I've resisted buying a console for many years... I could never see the attraction when the PC does things so much better in so many ways.

However as I have a G25 I am very, very close to hitting the "buy" button on a PS3 now. And it's videos like this which are leading me further into temptation. I have a nasty Nordschleife habit which needs feeding. :-)

Actually the only reason I haven't cracked already is that Amazon UK are out of stock on the GT5 bundle pack, which is good value for money (and ought to give me more financial wriggle room if I decide to sell it later).

Thanks for that clip... I think. I thought my PS3 itch had settled down, allowing me to be patient. But you just made it flare up again. :-)

Andrew McP

Nurburgring in GT5 is the best out right now, especially with the dynamic conditions and time mode. Although rain could be done better, with respect to the road reflections, ie there are none, but I suspect the PS3 just doesn't have enough memory left over for that.
You also get the full 24 hour layout with the GP track tacked on, although it needs to be unlocked, by completing challanges on the Nurburgring in the AMG driving school

Quote from 91mason91 :Loving these names. One of my Bspec drivers is a M.Freeman and i just raced against a R.Dennis.

I saw R.Dennis come up too when I was generating a new name, and B.Schneider, also raced against him.
Had some tough races B-Specing in the extreme hall, but I wish you could lock in the maintain speed command.
When I say maintain speed, that's exactly what I want my driver to do, not cool down and get over taken :/
Last edited by CoolColJ, .
CoolColJ
Demo licensed
The angry angel sings at the Ring....dynamic lighting and atmosphere looks so realistic! Photo mode pics taken from the replay

Excuse my driving, I was just testing out the dynamic time and weather system
I setup the run as a race in the lounge with 1 spectator, so I could save the replay. Time passage speed at 30x

LFA at the ring with dynamic time and weather
I find it rather meditative, just watching and hearing it go around
http://www.youtube.com/watch?v=FRBlQLBUg5Y
Last edited by CoolColJ, .
CoolColJ
Demo licensed
My driver lineup

CoolColJ
Demo licensed
Quote from Nathan_French_14 :The Imprezas sound does change when modifying them in FM3. The older ones have the burble from the factory, just like they should. However, the newer ones in FM3 sound very tame when stock, but the burble comes back when you fit a racing exhaust system as un-equal manifolds are fitted. Or, you can swap a EJ20 Redtop into them.

Could you upload a quick video showing the sound of a standard 22b/'05 STi?

I don't own one as I said, I'm still searching for it, hasn't shown up yet in the 2nd hand dealers
It is a rare car after all, only 200+ ever made

Stock it should sound like in GT4
CoolColJ
Demo licensed
They need to add another hall of events after the extreme ones, where the AI is tougher, there is damage, and the experience and money is also a lot higher. I sometimes which GT games weren't so mainstream. The first GT was a lot more focused - tuning and driving Japanese cars fast.

Quote from Nathan_French_14 :That Impreza sounds pretty awful to be honest.

I'm not trying to start a Flamewar, but just compare it to FM3 and tell me what you think.

http://www.youtube.com/watch?v=qAmF4U0vYMQ

Mind you not all Impreza sound the same, they lose the throb when they use equal length headers. Even the Forza 3 one does not sound like the ones I've heard in real life or my real life Impreza. GT5 uses a synth type approach. The sound changes as you add different exhausts, Forza uses the record the sound approach, it's pretty static and doesn't change. Sounds like it's always on full throttle. Even the a stock car in Forza sounds like it's been highly modified
Same approach as Shift

http://www.youtube.com/watch?v=ex5prFHoNeA

newer ones sound different
http://www.youtube.com/watch?v=D2oqM74aV7k
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from jibber :There's a nascar event in A-Spec that'll give you almost 50k each four and a half minutes...

Yeah, but I bet it's harder, since all cars are the same, and you need to babysit the driver

I just want to set and forget
CoolColJ
Demo licensed
That 10 lap B-Spec race on High Speed Ring in Expert > Turbo Sports is a nice cash cow.

Even a level zero driver with a 787B can blow away everyone without any supervision, and he'll jump to level 4 after winning.
Which nets you 30,000 credits and takes about 10 mins

I have my new driver M.Weber doing rounds on it now
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from JJ72 :It's very easy to raise your AI driver's level once you get to the endurance race, you can throw in a totally new guy and have him just sit there not even doing a stint, and he levels up 7 to 8 level after the race.

yeah I'm finding experience/career is a factor too. I have 2 guys with the same level, but the one with less races under his belt doesn't do as well.

Had saved up 750k, then I had a look in the 2nd hand yard, spotted a Caterham fireblade, RUF Yellowbird, and a Prodrive Impreza.
Now I'm down to 330k credits after restoring these beauties
Must save up 1 million for the Mclaren F1....
CoolColJ
Demo licensed
Quote from Gabkicks :my ai slows down for no reason on ovals :/ makes winning b-spec oval races much harder. he is level 14.

He probably has low cornering ability, time to get a new one
Every driver is unique.

I had 1 driver that keep braking on the banked turns. I did eventually get him to win it, but just half a car length with a much lighter and more powerful car than the rest....

Later I put my full hot level 11 driver, with a blue upward arrow, on that Truck race on Daytona again, and he led from start to finish, and set the fastest lap of the race without any draft help. Finished with a 7+ sec lead.

The main thing was - he barely braked at all, and carried a 248-249kph speed through the slowest turn

So it's down to driver level and the corner rating I suspect when it comes to issues with Daytona. I know my lower level driver who previously raced on Daytona, would brake when he was at level 3-5.
I put that same driver, now at level 7 in the same race, he gets into the lead but brakes back down to 215kph at the slowest... and gets caught up in traffic etc



someone's driver lineup
In this the same GT5 though? In mine I have career instead of experience for the rating



Cars can get dirty
Quote :Never washed, these are the results after about 1300 Km of races on road tracks, including hour-long ones.
The car never went to dirt tracks (actually I'm not even sure it can).
It takes much time for dirt to visibly accumulate, it seems.

There's a bug, though: in the Garage the car looks perfectly clean and waxed, however during races and in GT Auto screens, it clearly looks dirty. I'm not sure if it's a bug or a feature to surprise people when they realise that their car is dirty.

Has anybody else managed to bring their car in similar conditions?

Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from BlueFlame :What annoyed me most about the sound is that the Quattro default sounds are ok, you can just about hear the 5cylinder growl synonymus with the Quattro but when I tuned it, it sounds now nothing like a 5cylinder engine at all. It sounds more like a 2litre inline 4 rally car.... big kudos points lost, this was the same on GT4. A 5cylinder should growl.

Just use the exhaust sound you like, there is tiny bit of HP difference between em. best to buy them all and change em in your garage and hit teh demo button to see what it sound slike. if you do it at the tarck there is a bug that keeps tehs ame sound from the previous exhaust


-----------

I've been searching for a 22B in GT5 for a while, then when I entered a B-Spec race with my tuned GT-R Spec V with 630+ HP driven by my B-Spec driver V.Baron., I saw this lovely example, with most likely a race exhaust

It looks pretty good for a non premium car, and it sounds better than the other premium and standard Imprezas!

My driver V.Baron is just about as fast as me on this track with the GT-R. Sub 1min on Tsukuba. He's at level 15. So the AI can be fast, but Polyphony Digital for some reason likes to dumb em down

My GT-R specV has a race exhaust and sound a bit like the 370z with the same in the game.
Vid of the 22B and GT-R in the same race
http://www.youtube.com/watch?v=uGHGbHXRIH8
CoolColJ
Demo licensed
I decided to boot up Prologue again today, and immediately noticed how much cleaner and more refined Prologue looked.
I couldn't quite put my finger on it, but Fuji look murkier lighting wise in GT5 vs Prologue, and reflections on the car seemed a lot lower res and choppy in motion
The cockpit view is different to among other things

GT5 Prologue -

watch in 720p for a better impression
http://www.youtube.com/watch?v=wBSXDeEKeU4

Has better overall image quality, better interior shadows and reflections.
Nice wind sound which enhances feeling of speed
Horrible and annoying tyre noises.
Physics feel terrible, a bit like skating on ice.



GT5 -

http://www.youtube.com/watch?v=sE18-zlseHw

Has better sound, although the whine annoying and too loud IMO. Engine sounds nice down low, but gets a bit "chipmunked" up high.
The tyre sounds are better and have variations. The interior collison sound is horrible though.

Lacks the wind noise
Open top car should have a lot of wind buffeting noise...

Better smoke and tyre marks.

The standard interior view is slightly higher and a little further back, I like the higher position but it doesn't feel as immersive as Prologue's cockpit view IMO. You can move the view closer, but it's too big a jump. Wish GT5 had a slider instead of presets

There is an overall more murky look and not quite as sharp. Seems darker too on the same settings.
Don't like the extra tinting on the glass. The shadows are more jagged inside the car, the reflection are more obvious and of lower quality, popup, lower res and and lower framerate than the rest of the game
.
Really bad exterior shadow flickering and quality

You can see Texture LOD pop in on the replay with the green Sega Sammy Group overhead banner on the straight.

Physics are much better.


-------
Prologue - Art Morrison Corvette


GT5 Standard view - a little higher and further back


GT5 Narrow option
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from legoflamb :Either the comfort soft tires are a bit grippy, when driving the miata, or my tires on my miata are crap. The rear end sticks in the turns, even when I turn in a bit rough. The rear just wont step out. The car, stock, on comfort hard tires, should be able to get a little sideways in third gear. The turn-in has to be pretty darn rough to get the rear to step out. Maybe the comfort tires are a step up from my tires.

Also, I raced against B.Senna.

Could be down to the difference in suspension settings. I'm finding the suspension values have a larger effect on handling than in past GT games

All the car's stock suspension in the game have no camber and lots of positive toe at the rear. I guess to make them feel stable on the straight and understeer more.
Last edited by CoolColJ, .
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