Oh and Kev, this set feels a lot better (based on Bawbag's set but I changed it quite a bit). It's more stable and you can drift it even more safely than you could my old set.
Well, I'd like to make a little contribution to you in terms of setups. I just downloaded the LX4 SO3 set from setupfield and created my own SO4 set out of it.
So far this set has done 1:49.54 HLVC (that lap is actually crap , I had splits for 1:49.1x) and it is quite easy to control. Somehow the fastest way to drive it is just to drift a little bit into the turns (that's kind of a phenomenon with the S2 physics, it even works on the BF1). However this is quite hard to pull off consistently and I can't really expect you to copy that technique But I think you might find this set has its place.
Keep practising and I hope you'll succeed in your undertaking. I must say you chose quite a tough combo to begin with though :/
Great mod, I appreciate the effort! However I found the BF1 TC sound somehow lacking, it's barely audible.
Watching this video it's definitely much clearer and louder: http://www.youtube.com/watch?v=AqRYvyN7GxM
So I've tried to make my own TC sound and I personally like it a little better. But this also leads me to a "bug" report... it seems that the TC sound's pitch is tied to the engine pitch, so that's kinda odd. I find the TC sounds best a ~12,000 rpm though.
I'm not an audio engineer by any means and clearly it's somehow not very realistic sounding - but imo more realistic than the default TC sound anyway
I'm actually a DT fan and I think that just about any live video they've ever released is just a pure dose of virtuosity and musicality at the same time. (that includes LTE)
They are all Gods at their respective instruments, but what's most amazing about this band is that together they've reached a level of technical perfection where it more seems like you perceive the entire band as one... it's not like several instruments playing along, it's more like one large new instrument (the "Dream Theater"-instrument ) popping out the music (oh yeah, it's okay if you do this right now: illepall I know that sounds weird)
Well, one more jaw-dropper with proof of what I claim: http://www.youtube.com/watch?v=hbxRDPkQvRU
:jawdrop:
Well (sorry for taking so much space with this post)
On a more serious note: I'd like to say that I'm also sad to see Victor leave technical support, even though I can understand his reasons for quitting. I myself am entrusted to doing technical support at work and I know how annoying and unpleasant it can be at times. I wouldn't want to do it as a full-time job for a longer period of time either.
I have to mention though that you, Victor, really did a great job at that. The level of cooperation and helpfulness you demonstrated is nothing but amazing. I may once more give you my complements on the WR log feature for the LFS pubstats we developed in kind of a "cooperation" - you were really a great help at that!
LFS couldn't have wished for a better man to do the support stuff. Hopefully there will be someone to fill the void so the support will remain at the current high level.
Okay... I'd call this way of reasoning ridiculous. Maybe there aren't many people who hotlap exclusively but then again, how do you explain the filled hotlap charts? Because nobody uses the hotlapping mode anyway? Right. There's a good bunch of people who seem to be using the hotlapping mode - even if not exclusively. So the opinion of those people should be counted too.
Your attitude towards hotlapping sometimes annoys me a little... I respect you for what you do (racing only), can't you just do the same?
Nah, you got me wrong there :P My suggestion only applies to driving backwards. Cutting the track should still invalidate the next lap of course (in the last split that is).
I'd much rather see effort spent in the right way... which is more actual HOT laps!
I can't see how wasting time on warmup laps makes the following lap more worthy... would you hotlap more because you will be forced to do warmup laps?
With all due respect and while I appreciate your thoughts on this, but the "start from pits" method would make hotlapping really unattractive.
Thinking of Aston GP and the UF1, you'd have to cruise 4-5 minutes first before your lap starts. And then imagine doing a small mistake in T1... not exactly motivating.
While I agree that LFS should be made the most realistic game possible, I don't see what would be gained from starting from the pits in hotlapping mode. I can see everyone viewing the replay fast forwarding the first lap to eventually catch the start of the second lap. Nobody wants to see that boring obligatory tire warming lap! And it really bloats the replay files.
Before implementing this method, you should also think about if this will actually add something positive to the game. Does this encourage competition? Does it ultimately improve immersion? Does this spoil some peoples' fun?
I'm clearly speaking for a minority here. Many people will surely smile at this posting, because they don't have much appreciation for those chasing the clock and not fighting it out head to head with others...
Being one of the few dedicated hotlappers (who do prefer this over online racing), I can see this making me lose interest in LFS. I, for one, do not want to spend my time doing pointless warmup laps, I want to fight the clock and waste as little time as possible with it
I may also add, hotlapping as such is not really realistic, there's hardly any such thing in reality. Maybe the qualifying, but it has a very limited time frame and there's also the race strategy involved in it.
Of course this is your game, your product, you can do whatever you want with it, but I don't really see how adding that "start from pits" method would add to the game.
Please consider my words and think of the minority group in LFS who really play LFS mostly for the hotlapping mode.
I'm still running U9 because the newer Test Patches are optional and personally I want to keep the old speedo. But then I noticed that the hotlaps I did with U9 seem to be invalid in U18+...
I usually do some reverse driving to warm the tires - which is valid in U9 and which is also fine with the hotlap upload script on LFSWorld. However, if someone with Patch U18+ runs the replay, the lap shows as invalid.
Actually this makes the two patches incompatible, I don't know if Scawen is aware of that since the thread title is claiming otherwise.
While I'm at it, I may add I find it a little bothersome not to be able to drive backwards at all. What if you spin and you need to turn the car around? I really like what AttaHorse suggested though:
HLVC should invalidate only the current lap, not the next one. This would preserve the hotlappers ability to warming their tires properly (which already consumes a lot of obligatory time anyway).
An alternative would be to pre-select a tire temperature in the setup itself. This has been suggested before somewhere and I think it could be useful. It would lead to the following advantages:
smaller replay files (less bandwidth usage)
less fast forwarding for the replay viewer
hotlapper's comfort : less obligatory drifting and sliding before the actual start of the lap
Proper damage will surely help the problem of "curb exploitation"... but it will make a few tracks very very dangerous to drive with virtually NO room for error. It will lead to having to carefully drive around the curbs while destroying the natural flow of the track (if it can be called "natural flow" when clipping over curbs like that).
Racing would be a farce along the lines of: "last man standing - who's best at avoiding the Curbs Of Death?"
Just imagine driving the AS GT/GP/HI chicane without touching the curb. It would be a mickey mouse drive not to wreck the car there...
The thing is that this chicane is laid out to be cut and anything else will make you substantially slower...
Once proper damage is implemented, the devs are gonna have to think about a few corners that would totally wreck your car in their unchanged state.
It has been bugging me for some time too, but what applies to Fern Bay does applies to many other tracks. Think of the chicane on KY GP long when you leave the oval part, think of the last chicane on AS Historic, GP, GT... I have posted in threads dealing with unrealistic corners and track sections before and I hope my voice will be heard some day
These chicanes are far too dangerous to be driven in real life (especially at those speeds), however if you know how to "crash" over them properly, they're just like any other corner... everyone drives them like that and if you want to stay competitive, you'll just have to drive them that way. Period. I can't say I like those "obstacles" (think you could call them that) too much, but it seems to be a necessary evil to make the tracks challenging :/
Don't get me wrong, I love most of the other parts of the tracks, but there's certain corners/chicanes that kind of ruin the fun for me at times...
And while we're at it, we could go on moaning about locked diffs and how you're forced to use them in your setups if you want to be competitive (which makes the car's handling horrible, but you have to deal with it). But I think I'm gonna stop the rant and focus more on the positive aspects because after all we're still here and love LFS for what it is - even though it's not perfect.
So here's my thanks to Eric for his otherwise great tracks and cars:
I'm sure you would like to believe that, but it's simply not true In fact, I haven't really spent a lot of time with most of my current WRs. There are some WRs which are pushed quite a lot (and which took me some time), but for the majority of laps I didn't really try much.
There are these periods when I hotlap a lot, but I used to hotlap much more a few years back in the S1 days...
I still do that occasionally, but then there's weeks and weeks where I don't even touch LFS. Haven't had much interest in LFS lately.
True. But certainly hotlappers can do one of the most important things: go fast. The rest (proper racecraft, tactics) comes from experience and is sure easier to learn than how to be fast in the first place.
A certain mental strength is also required not to get too nervous when under pressure. That's a trait that seems to be of genetical origin mostly - as is the talent for driving fast and being consistent.
When you have total control of a car and you know its limits perfectly, you will understand what it means not to exceed those limits at the expense of tires. You will know exactly where the limit is and you can instinctively restrain yourself so you can save your material.
Not that I feel I have to prove anything to anyone about my racing skills, in fact I can't remember "falling apart" (quote rAcEr2418) during a race. Anyway, I'm not the one to judge that. Only those who ever raced with me can comment on that.
Online racing is not that important to me, I don't seem to be getting much satisfaction out of it. What remains when you win an online race? Well, the results will be forgotten soon. Maybe the memories of a good fight that was fun do remain. But A WR on the contrary does stand as it is.
WRs help many people who are trying to become faster by showing them just how fast a certain car can REALLY go. Race setups and race pace never show the true potential of a car.
I personally find other cars on track disturbing and I always wish they wouldn't be getting in my way and destroying my laptimes
I seem to be from a different "breed" in terms of LFS To me what's interesting about LFS is pushing the limits and seeing what a car can do when tweaked and pushed until there's nothing more to be squeezed out of it While most of you find it boring and unrewarding, I have to claim that it's not like that to me. Nailing all the splits and doing an almost perfect lap is certainly rewarding...
There will always be physics changes along the way. It's been like that during the S1 times, during the transition from S1 to S2 and it's like that even now. What makes you think that your efforts will be in vain? You don't know when S2 final will actually be released. It might well be another year before it comes (I don't hope so)...
And don't be so sure your "S2 final" hotlaps will last forever. I think it's very likely there are gonna be many more tweaks and changes during the S2 stage...
Anyway, what difference does it make of having a hotlap uploaded for 5 months (before it gets deleted) or 10 years? Do you gain anything from the hotlap being uploaded for 10 years?
Hm, maybe it's the same as with good wine - the older the hotlap, the better it tastes... uhm... well, you get the idea
Nah, some other guy and I reported this problem in the patch thread but couldn't exactly provide a way to reproduce it.
And I thought I was the first one to figure it out. Damn, too slow
The thing I'm just wondering about is why you uploaded those WRs several times. It looked like Victor had removed them in the meantime and you kept wanting to put them back there.
Anyway, doesn't really matter in the end. Your apology speaks for you and I believe you when you say you'll never do it again.
I'd been posting about this bug in the test patch thread before and someone other than me (can't remember the nick, sorry) also came across this problem occasionally. I wasn't able to reproduce it until now.
I found out it only happens when you're in the end of a replay (only tested it with sprs) just before the playback ends and you have the ESC Replay Menu showing.
LFS then doesn't quit the replay properly but ends up stuck in the main menu screen without any buttons/text whatsoever (see attached screenshot). LFS has to be killed in the task manager since there's no other way out of this.
I've only been able to reproduce this when a replay had been started via the new file association and a double click. It doesn't matter if LFS is already running at that time or not.
+1
I'd actually love to have as many filters as possible, but I wouldn't know how hard it is to implement.
You can't really rely on the filename for sorting/filtering here because we can give the replays whatever names we want. Basically the replay filter would have to read each and every file from the replay directory and get the information out of the file header. This might just get really slow when there are more and more replays.
I've taken the liberty and improved the set myself. It's an absolute bliss to drive and doesn't neglect to directly enhance and inject any tiny bump whatsoever directly into the passengers' butts...
I've also enclosed a reference lap to show off what this incredible achievement can do!
This is the exact same bug that occurred to me twice! I've mentioned this before and in my case, it had something to do with ending a replay too. I couldn't reproduce it anymore after that. Must be quite a random glitch :/
I'd actually like to keep the old speedo too because it's easier to be consistent with it. Then again it's less realistic and probably gives you a slight advantage...
I'm only asking for this because I'm very dependant of the speedo, I tend to use it all the time and I've learned to estimate from the corner speeds how well I hit a certain split. I might get used to it eventually but I thought I'd voice my support on an option to keep the old speedo.