The online racing simulator
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Scawen
Developer
I understand the distortion is kind of strange, because it is linear. Although 'correct' in one sense it is sort of wrong in another, related to our perception.

Ideally there could be a distortion shader to make this affect more agreeable but this is not available in LFS.

There is a quite extreme setting you can use. It uses multiple renders to create the main scene.

In Options - View ... there is a setting "Multiple screen layout" and you can set up to 5 left screens and 5 right screens. This can approximate a cylindrical render, created from 11 vertical linear renders per frame.

I'd be interested to know if you get any improvement by using that.

You would adjust the view in that case by "Main screen FOV" and "Screen Angle" which should be a fairly small number.
Scawen
Developer
Thanks for the report, I've fixed that now.
Scawen
Developer
Thanks, that's some good information. I see, the variety of graphics that could be displayed is something to think about, though as you suggest it seems reasonable to stick to single and flashing colours if that is easier to implement.

It's not fully clear to me about maximum distance between light boards being 250m. It seems a lot, so I'm surprised. The wording doesn't clear that up for me as it seems to state that there must be a marshall post every 250m, but at the end of section 9.2 marshall posts can be:

- Track marshal post
- Flag marshal post
- LED panel controller marshal post

So I'm not sure yet if there must be an LED panel every 250m. Uhmm

EDIT: YouTube video talking about it, that does seem to support that there is an LED panel at every marshall post.
https://youtu.be/_4UusnCaB6s?t=406
Last edited by Scawen, .
Scawen
Developer
I don't think the cleanup function could have this effect. It simply deletes mods from your folder. It can't prevent LFS connecting to our website.

To me this issue doesn't seem related to mods specifically, if you can't see an event list either. It looks like some coincidental issue, or possibly antivirus or firewall blocking the connection.

I think it could be good to test a fresh install of LFS if possible, to see if you can do all the expected things with a clean installation.
Scawen
Developer
Good to hear you got it working.
Scawen
Developer
Moved posts about HP Reverb issue (now solved) to a separate thread.
https://www.lfs.net/forum/thread/111922
Scawen
Developer
OpenSharedResource is called to share the D3D9 render target texture with the D3D11 system. I don't know why that would fail. A forum search returns no results, so it seems like a rare issue. Could it be there is something unusual about the Direct3D 9 installation on your computer?
Scawen
Developer
Thanks for the info. It seems your LFS can connect to our servers using the usual connections to the master server and game servers (as you can see a list of hosts and join them successfully) but has an issue when it tries to use HTTP to our web server, to obtain an event list or a mod list.

I can't think of a reason for that. Joining a host or getting a list from our web server both use TCP connections, to servers located in the same data centre. The event and mod lists use HTTP over that TCP connection. Could a firewall somehow be blocking these but allowing the non-HTTP connections to pass through?

When you join a host, do you see skin and mod downloads happening as usual? These also use HTTP connections as the skins and mods come from our web server.

EDIT: Can you try with an original LFS.exe from version F to see if it works as expected?
Last edited by Scawen, .
Scawen
Developer
Quote from NENE87 :i confirm, meta quest 3 run fine for LFS Wink

Thanks. Do you select "Oculus Rift" setting in the Options - View - 3D - VR headset dialog?

I ask as these days it's a bit strangely named in LFS and could possibly cause confusion.

Like: You want to use a "Meta Quest" so select "Oculus Rift". Uhmm
Scawen
Developer
Well that is strange as I have an event list on the entry screen, no problem viewing the list of mods and can't think of any change in that area.

Do you get the same result in F10? (you can get it by changing the F11 to F10 in the download link)
Scawen
Developer
I'll try to make it clear as I know there are a lot of names flying around.

The quest is a Meta product so I think you have to install Meta or Oculus software to use it. For that, I think you can search the internet.

So then, all being well, you can use the device on your computer and view a demo, etc.

LFS has native Oculus support so I believe it can connect to the Quest using the "Oculus" option in the 3D menu (no need to install SteamVR).

But it's a long time since I installed any Oculus software so although I believe that works, I would like it confirmed if you can try that.


About the OpenVR / SteamVR option:

The OpenVR option in LFS allows support for most headsets in the world, and for that, SteamVR needs to be installed.

It is my understanding that SteamVR also can provide access to an Oculus / Meta headset, for programs that do not natively support Oculus. LFS would try to take that path if you select the OpenVR option.
Scawen
Developer
As far as I know, the Oculus (or is it Meta?) software has to be installed in any case for you to use the Quest, and then I believe that if LFS can connect directly using "Oculus" mode, that should theoretically be better than also going through SteamVR as that is another layer on top.
Scawen
Developer
Assuming headset is installed and tested.

Then in LFS, as versiu said:

Options - View - 3D (at top of screen)
Select Oculus (I think... even if it's a Meta, though OpenVR might also work if SteamVR is installed)

That should be it, would be good to hear if you got it working.
Scawen
Developer
F11:

Search button in mods screen now allows searching by Skin ID or the non-unique 4-character name
Scawen
Developer
Please describe the exact error messages that come up or what unexpected things you see when you try to enter 3D mode.

And please describe how you are doing it, from the Options - View screen, or by a command line?

EDIT: I recommend Options - View - 3D (button at top of screen)
Last edited by Scawen, .
Scawen
Developer
I agree that more control of the existing lights would be good, including the pit exit lights and hopefully any other traffic lights. I didn't know existing lights were slow to react. I can take a look at that.

I'm interested in the LED light boards around the track but I forget if we've discussed them before in public.

I think they should be individually or globally controllable by setting a specific colour or two flashing colours via InSim and using an ID number in some InSim packet.

I guess a global usage would be good, to set all with one packet (e.g, red flag?) but individual would be useful too (blue, yellow flags?).

I'm guessing at this point that monochrome colour for the whole board is enough as it would be much easier to implement than any patterns/

I haven't discussed this with Eric yet (at least recently) though I'm sure he would be interested to see them working.

As some changes might be required in the light objects it would be nice if we could already have these in place before the release, so it's worth a bit of consideration.

Does anyone have any good information about how frequently the LED boards should be placed around the track?
Scawen
Developer
Recently I've been working on the timing systems, using the front of the car for start grid alignment and checkpoints. A few complications to solve there, including discovery of new bugs (related to the new line-based timing system in conjuction with the still used path-based position tracking) and highlighting of old bugs (e.g. fluctuating race positions list, originally reported by Degats, I think). Eric has updated some of the grid start boxes that need to be updated on all tracks to align with the new front of vehicle positioning system.

Anyway just so you know this is under control before I comment on another thread.
Scawen
Developer
OK, the provider has changed some settings and the connection should now be reliable. Please post here if you have any problems.

I have restarted 7 hosts that I stopped during the maintenance.

I don't know why this server location sometimes goes wrong and the provider has to use new settings to fix it.
Scawen
Developer
The voucher has already been redeemed, so cannot be used again.
Turkey maintenance [FINISHED]
Scawen
Developer
Hello, a few days ago we noticed that the Turkey server has had connectivity issues since 7th July.

Our provider is looking into it and wants to restart the server at some point.

So for now I have stopped all the game hosts that were running on it, and stopped the node controller so the hosts cannot be restarted for now. You are free to move them to a different country server if needed or you can wait a while. If if the server is OK after they restart it, I will restart the hosts that I stopped.
Scawen
Developer
I will restart the server anyway.

I'm sorry for the disruption but the server must be restarted.

EDIT: OK, the Brazil server is restarted.
Last edited by Scawen, .
Scawen
Developer
The provider confirmed network issues.

It does appear stable now though, for the past 12 hours.
Connectivity issues on the Brazil server
Scawen
Developer
We have been notified about intermittent severe connectivity issues affecting the Brazil server, which we confirm.

We have contacted the service provider to see if they know of a reason for this and we will investigate.
Scawen
Developer
Marcin, I want to help you avoid annoying people.

Please read this post again in which I made some important suggestions about your posting style and frequency.
https://www.lfs.net/forum/post/2128402#post2128402
Scawen
Developer
Marcin, please can you calm down your posting style, a lot?

You seem to be confusing a forum with a live chat system.

The difference:

Forum: Do some research, make a well formed post if needed
Live chat: Write single sentences

You shouldn't write on forums as if it is a live chat system. Please do your research, stop asking random questions all the time, when you could find the answer by searching the forum or the manual: www.lfsmanual.net

You joined two weeks ago and have already made 47 posts. This is not reasonable. Maybe if you did 5 posts in that time, that would be OK. So for a rough guide, maybe you are posting 10 times more often than reasonable.

Double question marks after your questions. Why not just use a single question mark?

Writing style: Please don't put a capital letter on every word. They go at the beginning of a sentence, or for names (proper nouns).
FGED GREDG RDFGDR GSFDG