Depends on what you call smooth then. A full grid on 60frames seems very unlikely on a 5-6 year old machine. And since no-one has seen any indication of it yet, you can't say taht as it is fact. Plus, they will be doing night races at a later point, which will eat a chunk as well.
Yes, I think my budget, but new, system is going to be the lower limit in reality, and that's optimistic. TBH I don't think it looks all that good even with everything turned up, but you're not getting any of the wow factor like in these images if you turn down the settings.
Imho if you're hoping for great visuals and smooth framerates with no input lag (so 50fps minimum if the TP is a gauge, and why they can't sort that completely I have no idea, fingers crossed) in full grids of cars kicking up smoke and dust, you'll need a high spec machine from this year, not last year and never mind 3 or 4 years ago.
Why it would be wasted? The same laws of physics that apply to drifting apply to F1, rally, DTM etc.
'All in one' sim would be the pinnacle of all sims. LFS is pretty close to it, the same physics work ok for street cars, open wheelers, DTM/JGTC, rally, drifting and drag -type of racing.
Despite of LFS' drawbacks, to date I have not seen another sim/game handle so well all aspects of all racing types with the same set of physics.
I'm not sure if Playstation's Gran Turismo physics are the same for all racing types, but as a experience, GT is close, its limitations mainly are because of car manufacturer license restrictions. For example, the physics would allow you to roll the car, but it would stop the action due to license restrictions.
I have no idea why it turns out that way, if you heard me saying that in person it wouldn't come out like that
I'm well hyped and blown away with this game, just hate seeing some things i know true sim racers don't need.
I don't want to be a negative girlfriend anymore, i will leave it at this, i like a product that does one thing and does it good, be it games or anything else. Not saying they will not nail the drag racing.. maybe they will, just don't want it to be there for the sake of beeing there, like multiplayer mode in say, Uncharted..
A drag strip isn't exactly something that would take a lot of dev time up, but it wouldn't surprise me if it's a part of some kind of test track facility like the one in nkp, I forget it's name, it had the skid pad. When's the eta anyway?
It was crema i think. It had that circle thing you could drive around.
I think the biggest thing to get right with drag racing is the tire physics as the initial launch of the car where the speed starts from 0 has been quite unimportant feature for sim racing for quite some time and sims have had some "big" problems with it. Mainly iracing but I think many games have this thing called low speed physics which kicks in at really slow speeds (less than 1kmh or so). For normal racing that part of the physics is not very important but for drag racing it is kinda important.
Other thing to get right is the timing. You would not want to create lots of drag racing content if you do not take ping into consideration. Especially at 400m drag racing you do not want to give the other player half a tenth advantage just because he has low ping. For normal racing and starts that difference makes no difference but in drag racing I think reaction times is very important. At 160kmh speeds for example a difference in ping of just 0.05s means already 2.2metre difference.