The online racing simulator
Kunos Simulazioni - Assetto Corsa
(8882 posts, started )
What does "feature complete" mean anyways?
Anyone got any decent FFB settings for a G27? Default was shaking my desk and second monitor to pieces, reduced gain to 50% and now it's just practically non-existent.

Multiplayer still seems very annoying. Like for example, if you click a server in the list then click out of it, it takes you back to the top of the server list again!?!?! And don't get me started on how long the setup verification takes - I've missed 2 starts because it had to re-verify my set when I changed it from qual to race....
This game has got a lot better in the latest update. Especially the Spa is very fun to drive. Sadly this game is only Single-player for me. If they don't do any major changes to MP, you won't see me there.
Quote from Hyperactive :What does "feature complete" mean anyways?

Wikipedia:
Quote :A feature complete version of a software is an advance version, which contains all intended functionality of the final version, but is not yet final due to bugs, performance or stability issues.

Usually a feature complete software still has to undergo testing and bug fixing, as well as performance or stability enhancing before it can go to release candidate, and finally gold status.

Well for me they completely broke the mp. I can't join any server which claims to have more than 8/24 players or so. Only servers I get in have something like 3/16 players. So I can't say anything about fps either. For solo driving and slight traffic it seems fine.

Also where is the frames_ahead thingy now? It is not in my video.ini... Do I need to manually add the whole line? What have you guys done?

And then the cobra. You know what I'm going to say. Well, let's start with the easy bits. On stock setup the car has no dampers. The suspension is so underdamped that the car is bouncing up and down at least 3 times for each pebble you drive over. Changing the bump to 4k and rebound to 6k all around fixes that. Probably some stiffer springs maybe... Also it looks like the brake bias is not too rearwards anymore. Which is nice.

The tires are still weird. But different. This time around the car does not simply spin around randomly in longer corners. But it has some kind of issue with the lateral grip dropping to nothing when you get a slide. Kinda like rf1 but at 30 degrees it snaps back. So most of the time when you get loose the car turns into old 911 and after that you are driving a pendulum. But just like in iracing just smash the brakes and it straightens itself out! The same seems to work in the merc gt3 too. If that is some change to the tires I'm not impressed...

The cobra is better than it was with its unspinnable launching system out of corners but it is still weird.

Also something funny. I have somehow trained my brain to lift off the gas automatically when the screen starts to darken. Usually the screen going dark means the session is ending in few seconds and it happens in all games. Well in ac I get my screen going darker (filters?) in some parts of the nordschleife (exit of the turn in hohe acht). So I'm lifting the throttle for couple of tenths before my brain reacts to it and I floor the throttle again...

Quote from (FIN)Eza :
Quote from Hyperactive :What does "feature complete" mean anyways?

Wikipedia:
Quote :A feature complete version of a software is an advance version, which contains all intended functionality of the final version, but is not yet final due to bugs, performance or stability issues.

Usually a feature complete software still has to undergo testing and bug fixing, as well as performance or stability enhancing before it can go to release candidate, and finally gold status.


Still confucius.
I like the netcode. I've not had any issues with cars jumping or fake collisions, and yesterdays update seems to have improved it even more - absolute wheel to wheel action confident that I won't get a 'fake' collision. Is it quite as good as LFS's? No, probably not, but it's still very good in my experience.

Haven't edited an AC ini file in about 6 months.
The netcode itself has worked just fine for racing that I've tried, but it completely falls apart when drifting. Must have something to do with the car rotation/steering angle prediction.
Maybe that explains it - I'm not known for doing much drifting (on purpose).
Quote from Hyperactive :...
The tires are still weird. But different. This time around the car does not simply spin around randomly in longer corners. But it has some kind of issue with the lateral grip dropping to nothing when you get a slide. ...

I feel less alone after reading you and got uncatchable slide in all the 3 corners i have taken with the cobra in my life ... I thought I was going gentle, but looks like a noob discovering the throttle pedal in an hypercar
Quote from Flotch :
Quote from Hyperactive :...
The tires are still weird. But different. This time around the car does not simply spin around randomly in longer corners. But it has some kind of issue with the lateral grip dropping to nothing when you get a slide. ...

I feel less alone after reading you and got uncatchable slide in all the 3 corners i have taken with the cobra in my life ... I thought I was going gentle, but looks like a noob discovering the throttle pedal in an hypercar

Yes, the Cobra feels worse than when I last drove it.
Quote from Töki (HUN) :Not that Scawen got it right in the very first update

scawen got it a million times closer to correct in the first update that was released to a limited audience
and brought it to the msot spot on rift implementation out of anything out there by the time he released it to the general public
Well I don't know why you are so pessimistic. MP seems fine. If server has low ping, all cars running smoothly, and you can have an awesome race. Physics are top notch, not even talking about graphics, which are just phenomenal.
Actually I think the problem with the cobra is not with the lateral grip but with the longnitudal. Kinda like lfs before the patch in 2006 I think.

What makes it evident (I could be wrong of course) is that the slides are all about controlling them with the steering wheel but throttle doesn't really do much. Kinda like the old FO8 in 1st gear. On throttle it just snaps away or feels totally planted depending how much throttle you have. Dunno... Should be easy to check with telemetry

Also the throttle pedals feel more unlinear than before. To get 30% power out of the engine you need 70% of the throttle. At least with the brake I can turn the unlinearity off but sadly the throttle unlinearity is car physics setting.
Quote from seniecka :and you can have an awesome race

sure, thats why zero leagues are going on. It's that awesome!
Quote from Hyperactive :Also the throttle pedals feel more unlinear than before. To get 30% power out of the engine you need 70% of the throttle. At least with the brake I can turn the unlinearity off but sadly the throttle unlinearity is car physics setting.

actually it might be totally on purpose. AC allows using a throttle.lut and by this unlinear throttle response (as a few real cars do, Opel OPC models come to mind)

edit: and btw, using some easy to find tool you can unpack all data.acd and run a data folder instead, with whatever edits you like. I made a F40 S3 with GT3 tires, drives quite nice.
Quote from jasonmatthews :Assetto Corsa 9.7MB update. Seems to improve 3d and 1-1 movement!
http://www.reddit.com/r/oculus/comments/2jfoyx/assetto_corsa_97mb_update_seems_to_improve_3d_and/

http://www.reddit.com/r/oculus/comments/2jfl10/assetto_corsa_fix_incoming/

Yep, 3D rendering works now, kudos to Kunos for fixing it quickly.

Menus and Rift usability are still a complete pain, so still some work left there. :P
As usual you are acting like a eighteen year old here, without any arguments just trolling around.

Where is the ignore option on this forum version by the way?
Quote from cargame.nl :
Quote from CodeLyoko1 :
Quote from cargame.nl :
Quote from seniecka :and you can have an awesome race

sure, thats why zero leagues are going on. It's that awesome!

you are so wrong here :P

right.. you call this serious?

http://youtu.be/0qTU9oGPi30?t=4m0s

complete nonsense. 14 cars also and what a race, lol.

This reminds me of LFS demo in T1 on BL1. Is 14 cars in a race the limit or something? That was dull to watch.

Tried the RC today, but it looks great. Only did a quick lap on Spa with Xbox controller, but I'll make sure to try it on my CSW V2 tomorrow. Must be fun for a lap or two.
Quote from cargame.nl :As usual you are acting like a eighteen year old here, without any arguments just trolling around.

Where is the ignore option on this forum version by the way?

I don't need to give the facts, if you are giving them yourself
Exactly, like I said there is nothing serious going on, just some kids "driving" around who have no clue how a car behaves to begin with and never experienced challenging racing. Thanks for that acknowledgment, it was not needed though.

Naming something a league doesn't automatically make it a league. The same counts for racing, two cars driving side by side isn't automatically called racing. Calling it cruise challenge round 1 would be better.

People who say "awesome physics" should be a bit ashamed of themselves, especially on this forum.

But, it's nice to learn the offered tracks a bit better but thats about it considering A.C. ... And well, some eye candy.. Works for most people which didn't reached fully adult status yet

Kunos Simulazioni - Assetto Corsa
(8882 posts, started )
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