I feel less alone after reading you and got uncatchable slide in all the 3 corners i have taken with the cobra in my life ... I thought I was going gentle, but looks like a noob discovering the throttle pedal in an hypercar
scawen got it a million times closer to correct in the first update that was released to a limited audience
and brought it to the msot spot on rift implementation out of anything out there by the time he released it to the general public
Well I don't know why you are so pessimistic. MP seems fine. If server has low ping, all cars running smoothly, and you can have an awesome race. Physics are top notch, not even talking about graphics, which are just phenomenal.
Actually I think the problem with the cobra is not with the lateral grip but with the longnitudal. Kinda like lfs before the patch in 2006 I think.
What makes it evident (I could be wrong of course) is that the slides are all about controlling them with the steering wheel but throttle doesn't really do much. Kinda like the old FO8 in 1st gear. On throttle it just snaps away or feels totally planted depending how much throttle you have. Dunno... Should be easy to check with telemetry
Also the throttle pedals feel more unlinear than before. To get 30% power out of the engine you need 70% of the throttle. At least with the brake I can turn the unlinearity off but sadly the throttle unlinearity is car physics setting.
Exactly, like I said there is nothing serious going on, just some kids "driving" around who have no clue how a car behaves to begin with and never experienced challenging racing. Thanks for that acknowledgment, it was not needed though.
Naming something a league doesn't automatically make it a league. The same counts for racing, two cars driving side by side isn't automatically called racing. Calling it cruise challenge round 1 would be better.
People who say "awesome physics" should be a bit ashamed of themselves, especially on this forum.
But, it's nice to learn the offered tracks a bit better but thats about it considering A.C. ... And well, some eye candy.. Works for most people which didn't reached fully adult status yet
so i didnt get a chance to try it out yesterday (i suppose that was lucky then)
however i spent around 2 hours toying around with it and apart from having to turn pretty much every graphics option to its lowest setting and the loader and monitor setup being a complete mess the rift support works - nearly - brilliantly
2 questions though
1) anbody else experiencing problems that the seating position is too high? i always have to reset while holding my head about 5cm up to get a natrual feeling seating position
2) how the hell do i load and edit setups in rift mode?
I would happily say awesome physics. Not perfect by any means, but damn awesome. Small gripe with latest patch is with rear axle performance on extreme trail braking with standard cars, but I'm sure they'll be resolved soon - probably just a bug or a typo somewhere in the code.
Dave, why you judge about simulation by one jerk's behavior on the track? Inadequate statement. Following your logic, it seems that even bad arcade game is great if there are no jerks on the track We judge simulation by its standards, not its community, driving ethics.
Eehh no, this was just a small example. Yesterday I was on the track @Spa on some server running Ferrari 458.. I'm sorry but it's way too easy to control a supercar, it gives me more a Need for Speed feeling then that I actually control a real car. Collisions also are pretty unrealistic, it sort of being in bumper cars which you have on a funfair.
Concerning leagues, I haven't seen a proper organized league yet. This is also impossible to do because there is a lack of tools to properly maintain a server to begin with.
But ah well, maybe I have an hour tonight to check in on Troys server.
Its not that I am extremely negative or something but to say this is awesome, no.