The online racing simulator
Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
so i didnt get a chance to try it out yesterday (i suppose that was lucky then)
however i spent around 2 hours toying around with it and apart from having to turn pretty much every graphics option to its lowest setting and the loader and monitor setup being a complete mess the rift support works - nearly - brilliantly

2 questions though
1) anbody else experiencing problems that the seating position is too high? i always have to reset while holding my head about 5cm up to get a natrual feeling seating position
2) how the hell do i load and edit setups in rift mode?
just because there is some league which is not well organized, doesn't mean there are none. Just look at racedepartment or ESRA for example.
I would happily say awesome physics. Not perfect by any means, but damn awesome. Small gripe with latest patch is with rear axle performance on extreme trail braking with standard cars, but I'm sure they'll be resolved soon - probably just a bug or a typo somewhere in the code.
Quote from cargame.nl :Exactly, like I said there is nothing serious going on, just some kids "driving" around who have no clue how a car behaves to begin with and never experienced challenging racing. Thanks for that acknowledgment, it was not needed though.

Naming something a league doesn't automatically make it a league. The same counts for racing, two cars driving side by side isn't automatically called racing. Calling it cruise challenge round 1 would be better.

People who say "awesome physics" should be a bit ashamed of themselves, especially on this forum.

But, it's nice to learn the offered tracks a bit better but thats about it considering A.C. ... And well, some eye candy.. Works for most people which didn't reached fully adult status yet

Race department can be your friend.
Quote from tristancliffe :I would happily say awesome physics. Not perfect by any means, but damn awesome. Small gripe with latest patch is with rear axle performance on extreme trail braking with standard cars, but I'm sure they'll be resolved soon - probably just a bug or a typo somewhere in the code.

Coming from you; that means I should stop reading and start driving again. Splendid!
Quote from cargame.nl :
Quote from CodeLyoko1 :
Quote from cargame.nl :
Quote from seniecka :and you can have an awesome race

sure, thats why zero leagues are going on. It's that awesome!

you are so wrong here :P

right.. you call this serious?

http://youtu.be/0qTU9oGPi30?t=4m0s

complete nonsense. 14 cars also and what a race, lol.

Dave, why you judge about simulation by one jerk's behavior on the track? Inadequate statement. Following your logic, it seems that even bad arcade game is great if there are no jerks on the track We judge simulation by its standards, not its community, driving ethics.
Eehh no, this was just a small example. Yesterday I was on the track @Spa on some server running Ferrari 458.. I'm sorry but it's way too easy to control a supercar, it gives me more a Need for Speed feeling then that I actually control a real car. Collisions also are pretty unrealistic, it sort of being in bumper cars which you have on a funfair.

Concerning leagues, I haven't seen a proper organized league yet. This is also impossible to do because there is a lack of tools to properly maintain a server to begin with.

But ah well, maybe I have an hour tonight to check in on Troys server.

Its not that I am extremely negative or something but to say this is awesome, no.
Have you ever driven a 458? Why do you think it would be difficult?
Quote from cargame.nl :Eehh no, this was just a small example. Yesterday I was on the track @Spa on some server running Ferrari 458.. I'm sorry but it's way too easy to control a supercar, it gives me more a Need for Speed feeling then that I actually control a real car.

Could it be because of the factory TC/ABS turned on?

I had a similar experience when driving the SLS GT3 or 458 GT. When I tried driving with the factory assists off, it suddenly felt a bit more predictable for me.

But I'm not blaming the game for it, it can just be me who's used to driving non-TC/ABS GT cars from LFS. Not sure
Quote from cargame.nl :Eehh no, this was just a small example. Yesterday I was on the track @Spa on some server running Ferrari 458.. I'm sorry but it's way too easy to control a supercar, it gives me more a Need for Speed feeling then that I actually control a real car. Collisions also are pretty unrealistic, it sort of being in bumper cars which you have on a funfair.

Concerning leagues, I haven't seen a proper organized league yet. This is also impossible to do because there is a lack of tools to properly maintain a server to begin with.

But ah well, maybe I have an hour tonight to check in on Troys server.

Its not that I am extremely negative or something but to say this is awesome, no.

I did some lap with a 458 speciale, and I find it easy to drive in real life (and by easy, I mean very easy for such a performant car). The way the 458 italia handles in AC is total madness ! The car has a damned crap bad grip on the front ... this is not simply understeer ... I cannot explain, but take the M3 you will see the difference. The cornering is then very strange, and so accelerating the car is just very difficult as a big understeer in entry ends with a bad oversteer on exit . When you take the McLaren for example, you do not have this crazy handling. Same with the Huayra or LaFerrari (but the tyres are not the same).
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(Töki (HUN)) DELETED by Töki (HUN)
Quote from Töki (HUN) :Many people reported the 458 understeer "issue", but they are simply overdriving it. You can find a few threads about it on the forums.

this would mean other car with the same tyres are taking at least 5 Km/h more in each corner ... It is well known that Ferrari is not capable of doing a car that corners well Hopefully there is Dacia, Lada, etc .. to teach them how to set up a car
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(Töki (HUN)) DELETED by Töki (HUN)
not convinced personnally. Other cars with semislick tyres do handle better in my opinion/feeling.
Anyway, I like driving it, but if I take some AI opponents with the McLaren (slightly more power, same weight, same tyres size), I cannot follow them in corner, in straight line there is no way , only braking may allow you to be quicker, while I do not think the difference is that high in real unless you are using different tyres compound. Currently, it seems the 458 is sharp in the wrong way of feeling, while the other cars are sharp too, but are more "grippy" and allow better cornering speed in many cases ...
Anyway, there is a missing feature to completly be able to tune the car in the setting menu , I could maybe find what is struggling me with this damned Ferrari ^^
How much did you drive the 458 (in the sim)? I did some racing in it in the last patch and at first the car does feels understeery. But when you get the braking correct the car just flies into corners with 4 wheel slides.

The mclaren is faster than the 458.

Haven't driven the 458 in the new patch but it does look like a lot of cars understeer more than they did in last patch.
Quote from tristancliffe :Have you ever driven a 458? Why do you think it would be difficult?

That's not the point, there isn't really a difficult car these days to drive unless you start to actually race with it, aka driving it aggressively.

This; http://youtu.be/TmCkdbdCOog?t=5m15s .. You can drive like that @AC with a 458?

By the way one of my other comments about my experience yesterday was.. And I now remembered it because I've just seen this;
http://youtu.be/N4AO6llCNYg?t=2m30s

It sounds like my vacuum cleaner.

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But maybe I need to focus on the BMW E90 if thats your preference because thats my daily car :S
No you need a check on your ears.. If you say thats the proper sound of a V8 then I am basically done with this thread. Ridiculous.
Maybe I was a bit too optimistic by saying the 458 and the McLaren were 'similar' : the british one is 140Kg lighter ...
I have to dig ...
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(Töki (HUN)) DELETED by Töki (HUN)
There is actually some fmod documentation and examples/sounds that comes with ac in the dev or sdk folder.
yes, but at the same time one of the Dev wrote in the sound subforum that its currently not possible to use sounds made with that tutorial.

Some other guy still did it:

Yup, we've got sounds in our mod too (just been doing some laps to compare data with reality).
your mod? Which mod is that?
Making my F3 car with the help of several guys overseas. Lots of measurements, lots of data, and next weekend I've got to try and record some vaguely decent audio (which is tricky as I don't have decent audio recording devices).

Need to work on the tyres a bit more, but the laptimes from the released circuits (and a few that won't be released due to legal reasons) are very close at the moment. The refining is what will take the time though, but I think it's already going to help validate my setup for my next race, and has encouraged a few tweaks to the gearing that I probably wouldn't have tried in real life (as I don't do testing).
Quote from Hyperactive :How much did you drive the 458 (in the sim)? I did some racing in it in the last patch and at first the car does feels understeery. But when you get the braking correct the car just flies into corners with 4 wheel slides.

The mclaren is faster than the 458.

Haven't driven the 458 in the new patch but it does look like a lot of cars understeer more than they did in last patch.

I give it a chance again on Spa ... and i have to admit that with some tuning it is not that bad ^^ ... Even if like cargame.nl said you feel quickly you are a pilot while I am not sure it is the case . The feeling is even more extreme in LaFerrari : without TC you can be a hero without sweat !!
This is what the 458 gt2 shoud sound like

http://youtu.be/ALaF-5SKI8o

I do know tho that luca has only finished the cobra so far, the 458 gt2 and z4 gt3 both have almost finished exterior sounds but interior is still wip.

Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
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