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Kunos Simulazioni - Assetto Corsa
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Quote from ACCAkut :that was the first ever combo I tried after installing AC Never made it to the end in that session

I somehow managed to finish that stage in one piece (sort of)
did 6:12:393 with semis at reverse direction, will upload onboard, so you can see the struggle
Attached images
k1jjj.jpg
I'm having a bit of a problem with the FFB when correcting and straightening up after a drift, it feels like I'm fighting against the FFB and there is lots of resistance.

In LFS the FFB would be returning the wheel to centre at this point helping to straighten out the car, but in AC it's still wanting to pull the opposite way and I'm steering against it to correct. If I wait for the FFB to stop countersteering before straightening up it's often too late and results in a tankslapper.

To me LFS feels more natural in this regard.

Anyone else notice the same?
Quote from tiagox :Im almost in top 10

They still driving ...
you goin´ daun top 30 later
Quote from Hojo81 :I'm having a bit of a problem with the FFB when correcting and straightening up after a drift, it feels like I'm fighting against the FFB and there is lots of resistance.

In LFS the FFB would be returning the wheel to centre at this point helping to straighten out the car, but in AC it's still wanting to pull the opposite way and I'm steering against it to correct. If I wait for the FFB to stop countersteering before straightening up it's often too late and results in a tankslapper.

To me LFS feels more natural in this regard.

Anyone else notice the same?

By me is the same when i try to drift something.
I dont have problems with that to say myself "you are noob on this, dont try it anymore"
On race tracks its another story..i can catch slides etc...just normal (just a lot harder) like lfs..
Quote from Hojo81 :I'm having a bit of a problem with the FFB when correcting and straightening up after a drift, it feels like I'm fighting against the FFB and there is lots of resistance.

In LFS the FFB would be returning the wheel to centre at this point helping to straighten out the car, but in AC it's still wanting to pull the opposite way and I'm steering against it to correct. If I wait for the FFB to stop countersteering before straightening up it's often too late and results in a tankslapper.

To me LFS feels more natural in this regard.

Anyone else notice the same?

reduce the ffb gain
For me drifting in AC is the same as in LFS, maybe because I use weak ffb.
I don't really on ffb that much, for me the most important is tyre physics, that feeling when tires losing/gaining grip is the most important
Just tried Joux plane with Formula Abarth. It's so much fun Got 5:19.166 and it was like my third try and I didn't even remember turns in last part of track. Also got one penalty on that lap...
Quote from kars19 :reduce the ffb gain
For me drifting in AC is the same as in LFS, maybe because I use weak ffb.
I don't really on ffb that much, for me the most important is tyre physics, that feeling when tires losing/gaining grip is the most important

If I lower gain too much though I can't feel the rear of the car step out as early plus I lose some feel around the centre so I keep it fairly high for lapping fast with but without clipping, e.g 65-70 with the E30 road car.

For drifting though I guess lower gain will help, but in LFS the FFB always works with me rather than against me.
With the ffb gain too low the wheel isn't fast enough to catch the slide. So many, me included, agree that the slide recovery is a little off in AC compared to real life and (to a degree) LFS. The initial slide feels brilliant and very "real" in AC though, I gotta give them that. :-)
Finally my PC upgrades are coming this Friday, which will probably kill the 3 times a turn FPS drop. Then finally I can do some rape action on RSR Leaderboard Currently, I can hardly see the track at all...
Quote from kars19 :try 107% in profiler, and 70% in game thats how I roll

Finally beat one of my 0.4 pb's
http://www.radiators-champ.com ... nk&track=2&car=61

That's similar to me but I have to reduce profiler to 100% in some cars as it causes oscillations.

I tried the E30 drift with lowered gain at 40 and it was easier to recover from slides as there wasn't such a strong force to fight, but you do give up overall feel/weight. To me though it feels like the countersteering force lasts too long at the end of the slide, think I may post about it on there official forums.
I just have no idea how you people can drift with these wheels, at least with DFGT it's impossible to spin it that fast to recover from a big slide or to drift, i can powerslide a bit and catch some early snap, but that's it..
You have to be rough with the wheel. Or you can try to drift smoothly(which is harder). The easier the drifting looks from the outside, the longer it took to master
Quote from Boris Lozac :I just have no idea how you people can drift with these wheels, at least with DFGT it's impossible to spin it that fast to recover from a big slide or to drift, i can powerslide a bit and catch some early snap, but that's it..

Use the fast rack
Quote from Hojo81 :That's similar to me but I have to reduce profiler to 100% in some cars as it causes oscillations.

I tried the E30 drift with lowered gain at 40 and it was easier to recover from slides as there wasn't such a strong force to fight, but you do give up overall feel/weight. To me though it feels like the countersteering force lasts too long at the end of the slide, think I may post about it on there official forums.

The force should actually HELP you with the drifting and not prevent it. There is no force to fight if you are doing the weight shifting right.
Does anyone know if 0.6 is due this Friday? Facebook hasn't been updated with media like they usually do prior to release.
Probably not then.
Well, we can only hope there will be something on Friday. That means 1 step closer to Multiplayer. It's always good to know
I thought the profile picture changed this week
Quote from Kristi :The force should actually HELP you with the drifting and not prevent it. There is no force to fight if you are doing the weight shifting right.

Yes this is a true, but on my wheel a Driving Force GT, even with a smooth weight transition there's lots of resistance to fight at the end of the drift unless it's totally perfect, this makes correcting any decent angled drift difficult. In real cars I find it easier to correct at the end of the drift as the wheel works with me.

Could it be that my wheel isn't fast enough and I'm getting slightly delayed forces at the wheel at the most critical time? from most videos I've seen they are using G25/27s or TS500s or Fanatecs all have lower latency as far as I know.
Even my T500 feels aawkward at the slide recovery. The slide initiates pretty well, but even so the recovery just doesn't feel like a real car.

http://youtu.be/KinpdPM-l3g
Quote from atledreier :Even my T500 feels aawkward at the slide recovery. The slide initiates pretty well, but even so the recovery just doesn't feel like a real car.

http://youtu.be/KinpdPM-l3g

Wow! your T500 spins so fast! way way faster than my DFGT. Looks like you can drift at some good angles and let go of the wheel to self correct fast, my wheel just doesn't react like that, recovery still looks rather difficult though.
Yeah, it's easy and intuitive to catch the slide, but the recovery is awkward at best.

Look at the recovery in my real car,it's just effortless and intuitive...

http://youtu.be/0JgIK2eUZFI
No problems with g27 feedback either, drifting in AC is easy as in LFS
I use same ffb settings for drifting/racing
sucks that I don't know how to do picture in picture video
http://www.youtube.com/watch?v ... UJaQ&feature=youtu.be

edit: awesome drifting MrTeeh

Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
FGED GREDG RDFGDR GSFDG