The online racing simulator
Test Patch Z30 (NOW Z34 - old content / old physics / many updates)


Hello Racers, here is a new Test Patch : Z34.

You can read the story behind this thread in the main forum thread :

Z34 is semi-compatible with the official version Z28.

Z34 can play version Z28 replays.
Z34 can join Z28 hosts.
Z28 cannot join Z30 - Z34 hosts.

You cannot upload hotlaps made with Z30 - Z34 because they are test patches.

Please keep a backup of your LFS.exe from version Z28 so you can go back to Z28 if there are any problems.

Changes from Z33 to Z34 :

FIX : Occasional false collision detections near segment ends
FIX : Endless auto car reset after falling into the underworld
Blue flag detection function for racing on open configurations
Dedicated host window now adds new messages without flickering
KY : No humps / tyres in open configs entering GP Long from Oval

Translations :

Greek translation is now up to date for the SHIFT+U mode updates
New Ukrainian translation included for testing (nearly finished)
Hungarian translations of training lessons updated

Changes from Z32 to Z33 :

Improved wheel contact detection to reduce chance of flying cars
Speed limit no longer enforced if autocross start position exists
All languages updated except Trad. Chinese / Greek / Belarussian
BL : Repaired floating laptop on tool box in the first pit garage
BL : Enabled all the rallycross section barriers in open configs
SO : Repaired a sunken barrier closing pit lane (Sprint Track 1)
SO : Enabled various barriers that were missing from open configs
FE : Enabled contact detection around mini-oval and nearby walls
FE : Enabled a barrier in open configs (at corner near a bridge)
KY : Enabled some barriers at entry / exit to infield / outfield
KY : Enabled speedhumps and tyres at entry to GP Long from Oval
AS : Enabled missing barrier across side road near AS3 chicane
Attempted FIX : Occasionally refuelling did not match set amount
FIX : Momentary loss of TV camera at Fern Bay Club X turn one

Changes from Z31 to Z32 :

Optimised transparent objects (e.g. fences) to help open configs
Adding / removing autocross objects no longer resets all objects
Much better frame rate with many autocross objects (faster draw)
Reduced Z-buffer flickering of chalk objects and pit stop markers
Custom layouts race progress / history now displayed on LFS World
FIX : On joining host, cars not past finish line showed wrong lap
FIX : SHIFT+U follow mode now stays on car if you rewind a replay
Command /modified=yes allows a private host to avoid CP checks

InSim :

Command /cv now only cancels game votes (restart / end / qualify)
OutGauge : OG_SHIFT and OG_CTRL (keys) bits added to OutGaugePack
Lap timing info added to IS_RST (standard / custom / checkpoints)

Changes from Z30 to Z31 :

Many translation files have been updated
Connection list is now visible in SHIFT+U mode
Skid marks are now visible on open configurations
Multiplayer : Cars driving far out of bounds are spectated
Race positions list / map car colours now work on open configs
InSim : IS_BTN did not allow documented limit of 240 characters
FIX : False collisions that showed up near pit lanes at Fern Bay

Changes from Z28 to Z30 :

Contact detection and collisions :

Improved contact detection with road / walls / pit garages
Improved collisions with unmovable objects (e.g. red barriers)
Unmovable objects (e.g. ramps) now have concrete friction level

SHIFT+U mode :

New free view mode replaces the old "low" and "high" path modes
Object or ground targeted by the mouse pointer is now detected
Left mouse button moves view point by "dragging" target point
Double click to move view point directly towards target point
Mouse wheel moves view point towards or away from target point
Left + Right mouse buttons rotate view point around the target
Arrow key movement follows ground below view point when possible
Store up to 10 views per track configuration with SHIFT+NUMBER
Recall a stored view with CTRL+NUMBER (or click on the button)
Click on a car to follow it / look away to stop following
Added a new Ramp2 which is the same as Ramp1 but 2.8 metres wide
Ramp1 and Ramp2 are stored in the exe and loaded into all tracks

Autocross editor :

Maximum number of autocross objects is now 800 on all tracks
Object positioning is much better - using mouse target detection
Less CPU / better checks when adding / moving / deleting objects
FIX : Could click on invisible replay slider when buttons visible
FIX : Could add marshall circles out of bounds then undeletable
FIX : N key in SHIFT+U with options on caused overlapping text
FIX : High altitude layout objects appeared under ground on load

Open configurations :

New "drive anywhere" open configs (CTRL in track select screen)
Open configs can be selected with text command like /track=SO1X
Open configs can be used as racing circuits by adding checkpoints
Checkpoints can now be up to 62 metres wide to include pit lane

Optimisations :

Removed continual small memory leaks (materials list corruption)
Number plate generation is much faster - reducing pit-out glitch
Frame rate increased - drawing most world objects is much faster

Interface :

Unlock screen now renames unnamed player to user name on exit
Clicking selected track loads that track (like pressing ENTER)
Windows messages processed in a cleaner way (affects key presses)
Mouse movements are processed more efficiently (drag / slide)
FIX : Mouse look info could go off screen in some languages
FIX : An invalid view could be selected when no cars in race
FIX : Meeting room scroll bar was invisible in recent versions
FIX : Text commands could be used to load layout in hotlap mode

Graphics / Audio :

Improved display of help text / lesson text / welcome messages
F9 tyre diagram and SHIFT+L suspension diagrams now antialiased
Improved tyre optimisation - no missing parts of deflected tyres
Entry screen logo and frame are now drawn if a dialog box is open
FIX : In Driver Options the driver intersected with world objects
FIX : Reset from behind a barrier at South City could stop sound
FIX : Missing shadow on ground near fences at Autocross track

Multiplayer :

Wear limit for changing tyres can be set to 100% (never)
List of hosts can now show hosts you are not licensed to join
Host name is displayed in task bar and window title (if Latin)
Implemented VOB mod protection (physical changes will cause OOS)
Host options are now readable when opened from game setup screen
Default host IP address is now (address of local host)
CTRL+SHIFT now displays time and date in all multiplayer replays
Removed TCP filter that allowed old versions in the list of hosts
FIX : Some problems resulting from multiple requests to join race
FIX : Pit stop did not end if car was knocked out of the pit lane
FIX : Some crashes that could result from an invalid unlock state
FIX : Some missing images (e.g. track select) caused LFS to crash
FIX : Suspension could incorrectly stay broken on remote computer
FIX : Host restart exploit found by Luigi Auriemma (join packets)

InSim :

New command /ck cancels any kick or ban votes in progress
New command /cv cancels any votes (kick, ban, restart, etc)
NLP / MCI minimum time interval reduced to 40 ms (was 50 ms)
New collision packet gives details of contact between two cars
Longer IS_MST now up to 128 chars / specify sound / send to all
FIX : Clutch axis / button was not reported from Controls screen

Misc :

Misc options : F9 / F10 accelerometer can be shown as one value
Improved detection of invalid window positions when starting LFS
URL command is now case insensitive - LFS:// or lfs:// both work
Security : InSim can no longer be initialised from a URL command
Cruise : no need to drive a lap before serving DT / SG penalty
Cruise : current lap is not displayed if lap timing is disabled
FIX : InSim camera with vertical pitch would cause LFS to crash
FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt


NOTE : Z28 (or later) must already be installed! If it is not, please install Z28 before installing this test patch.

PATCH Z28 to Z34 (SELF EXTRACTING) (If you already have Z28) : ... =LFS_PATCH_Z28_TO_Z34.exe (1.6 MB)

PATCH Z28 to Z34 (ALTERNATIVE ZIP) (If you already have Z28) : ... (2.0 MB)

NOTE : Z30 - Z34 are multiplayer compatible so if your host is running Z30 - Z33 you do not need to update it

DEDICATED HOST Z34 (non-graphical version for hosting only) : (1.6 MB)
Oh god it's here! Damnit I'm at work too!
I love you

Thanks for the great release
#4 - Be2K
Win ! =) Thanks scawen
Im not home :|

Thanks anyway
Yes! Thank you devs!
Great! Thanks!
Today is my birthday, so, it's like B-day present
Thanks Devs
Thank you ScaViEr.
Glad to see it's out, have been looking forward to test out the new features

Updating now, once again thanks Scawen .
Thanks a lot mate
thank you very much.
but i keep getting the message from 7-zip that it's not a supported archive. anyone else having the same thing?
This makes me happy to be alive. Great job, works fine (apart from missing skidmarks on KY3x (haven't tried any other open layouts yet :P))

This just wins, ignore the haters.
i cant run the updater says not a valid win32 app, im on windows 7 64bit here
I shall be giving this a try in the morning.
Many thanks to all involved.
Thanks Scavier This ought to be fun
Barriers still bounce on corners... Obtuse angle corners.
... and on the end of barriers.

Tested on my banger racing server.
Thanks, guys!
#24 - Nes
Thank you, Scawen!
Really love you scawen and other devs !!! You are the simulator games gods !!!! Really
This thread is closed

Test Patch Z30 (NOW Z34 - old content / old physics / many updates)
(1442 posts, closed, started )