I'm fine if someone else is having a great time with the beta. Not throwing hissy fits about EA this and Dice that but so far the experience has not been very good one for me personally. Still going to install the retail and test it out but I'll be mega-surprised if the beta isn't close to 99% of the shipped product. Month or two is very little time to fix anything in a game of this size.
of course.... i had it several times that 100% of the servers where full. of course this is a stress test. and yesterday when everyone wanted to join the CB servers and all where lagging like hell, it was also because of the MASSIVE amount of join request etc. the metro ones where running smooth as hell at that time.
This beta is meant to fix and test issues + give a peek for the final product perhaps, not for you to have awesome gametime. That's the way i look at things
"DICE team has decided to bring back Caspian Border for the beta’s final weekend and conduct an open large scale test of the 64 player Caspian Border map.
*****Please keep in mind that as this is beta we will be stress testing our servers***** As such, users may experience crashes, network instability and outages as we roll out and configure servers and network utilities. Understand that such potential issues and the testing environment are not reflective or indicative of the final product"
I understand that there is a possibility for the issues to remain on the final product but i'm an optimist in my heart!
Yes, yes but what I was saying is that if the beta is based on what, month or two old build, it's quite a superhuman effort to fix anything or make large revisions in that timeframe with a game of this magnitude when you have to ship the gold master for printing.
That's what I mean that I would not be surprised at all if the release version turns out to be just as buggy as the beta.
My tank went thru the ground once, got stuck under ground once and was basically invincible, some screen flickering and random vector errors, and other errors like the "menu" bug and the gun's magazine being disconnected.
This is at the moment quite a minor critique but one thing that bugs me with Caspian Border is that is actually very small map and objectives are cramped in the middle with no pacing or flow.
Compared to regular BF2 maps like Karkand and Wake that had noticeable steps of progress or zones that would tip the scales in favor of winning or losing, the Caspian Border is just one minute run from home base and then constant herp derp hurr durr pointless run-shoot-die between the main objectives that switch ownership about ten times per round.
That combined with the stupid, stupid, stupid squad respawn system that creates steady stream of lone enemies jumping from the bushes.
Hopefully we get BIG maps in the retail version that force people to think about transportation and setting up forward operations or anything that resembles some tactical depth as so far the gameplay is a bit shit to be honest.
Well, I'm sure that although this is a PC game, they did consider that there will only be ~20 people on the map on consoles. Therefore, they made a really big map (for jets and 64 people) that has a relatively small playing area (for console gamers).