The Phyisics are not a part of S3. Its just an Update to get LFS better for S3. But, what is the reason of not publishing S3 and update the Physics later.. S3 is just a Stage in the Alpha Status of LFS, what LFS at this time still is.
It could be better for all of us that the Main target of LFS is to release some new tracks / cars and update the Physics or Graphics little by little.
But when Eric does what he will or Scawen dont give some feedback.. there will be no more updates published for LFS in this year and in my opinion Scawen wont give some News in the next half of the year 2011. Maybe some wishes "happy new year, the update is still in Progress" etc.. but not anymore
Depends on what you call 'awesome'. Some people tend to expect more quantity (not only tyre physics and what was already mentioned, but also other updates) as time goes by. They underestimate the time it can take to get a specific problem (like the tyre one) right. Since you do not directly see the math and the work that has been done, it's 'just' the tyre physics update.
If 'awesome' means a better than the already awesome tyre physics, I agree!
For god's shake people....they are supposed to be working for 2.5 years for....tire physics,one track and one car ? During the last year rfactor got a few dozen AAA tracks and cars and got improved ff with real feel(Like norchilefe,grand de turini,le mans,isle of man,new/old monza,spa,rouen,laguna seca,pau,silvestone,brand hands,sangai,detroi etc...).The upcoming rfactor 2 (by the way isi is a very small team too with Gjohn as the main programmer) has added variable weather effects(affected by temperature,wind and moisture) full dx9 effects with hdr and bloom,some fantastic driver and spectators animations,better sound,better ai,better physics(And if they manage maybe flatspots will be included also...).Iracing from a expensive turd has become a expensive sim,Gtr series get better with each installment and yes....even the bumper car grid runner called grand turismo series looks that 5 will be a true simulation.(I played the time trial and the main physics with all aids off with a g25 were quite decent.Having in mind that collition physics are improved a lot ,complete with cars getting airborne and rolling over plus that there finally is actual mechanical and visual damage means that this time gt5 will be a simulator.Add to that some incredible 1080p 60fps graphics with 3d support and some sweet cockpits-for 200 of the 1000 cars,plus some fantastic weather effects and some of the most beautifull tracks ever made for a game....)
But no no we the hardcore simmers are still waiting patiently,moving to 3 years waiting for....for 1 car and 1 track with some better physics....
The real feel is a pluggin that has been updated many times to include more force feedback effects.
And yes those AAA tracks and those AAA cars are made by the rfactor community because ISI made rfactor open for user made tracks and cars.
ISI proved times and time again with rfactor that the users given a stable base can make amazing things equal if not greater than commercial products.Why not the devs here do the same ? There are some very talented people here either with sound editing,either with textures like Lynce and Electric Kar ,either with models as many modelers have shown in LFSMODS.
Why everybody here try to sidestep all the above things ?
..Most developers _never_ get to the level of the current LFS tire physics, never mind in 2.5 years. And Scawen is trying to make it better. The effort of making something better, especially something that is already good, does not scale linearly with quality.
The purpose - and merit - of the realfeel plugin is to export the actual forces acting on the steering rack, opposing the original ISI method of "magically" generating FFB from whatever sources. Realfeel actually proves that there is a sound physics engine at the basis of rFactor, and the last thing it needs is "effects"