Though it's not like this is any different on RSC. You find people like that everywhere, though here it's obviously concentrated on LFS.
Maybe you don't notice it that much because it's more mixed up over there, but you get at least an equal amount of idiots who bash it because it's not rFactor or because "it's based on the old GPL engine! OMG!" (:rolleyes or also on the contrary, idiots who praise it as a revolutionary all-encompassing piece of software touched by the gods because they get a hard-on just thinking about Dave Kaemmer. Neither is reasonable, and given the community size I don't think this forum is any worse than other places.
Damn, those tracks and driving physics seem really interesting. Too bad you can't have 10min test drive before buying because I'd like to know how the driving feels. For me LFS feels very natural but too "perfect and sterile" at the same time, making driving little too predictable. On the otherhand GTR and rFactor don't feel natural and it's like having a big flashing sign saying "IT IS A COMPUTER GAME" on top of your monitor. However, tires feel better than in LFS, especially lateral grip.
...Oh well, I guess I either have to lock my creditcard in a box and trow away the key or get a job.
They may be very different but they also both appear to be the two tops sims atm, at least for me from what I've read and tested (read about iracing, tested LFS). Even if they are so different they both still are racing sims and as such compete for my time and money.
By the looks of things LFS is finally getting a worthy opposition in form of new sim. Even if the competitor is many times more expensive and restricted in its ways it is finally a product that may be able to beat LFS on its most own territories, physics, netcode and community.
After all, it's exactly the same thing with LFS as it is with iracing. It's not just the destination, it's also about the journey itself. You know, it's not just a boxed product that gets done and is then released, new stuff will come as updates as we go!!!111
EDIT: btw, is the SK modified of any use on road tracks?
Very nice review, seems a lot more balanced compared to some others which are generally either only praising or damning it.
Also nice to see a bit more the European side on it, as I think the content so far is simply for the most part too uninteresting for non-American racers. A bit more insight on the physics would've been nice (I'm searching specifically for that, since it doesn't look like there will ever be a free demo), but alas, if the reviewer doesn't have the experience in that regard then better admit it than spout BS.
Personally I couldn't really care less for the cars and tracks to be real - not saying that a little more track detail on LFS' tracks wouldn't be appreciated. I'm mostly interested in the physics and I'll guess I'll wait a bit more till the broad masses have hit the sim and collected enough experience to make a statement, though of course detailed ones, not "they seem fine to me", "they are the best ever" or "they suck".
Haven't seen mention of this - but if they're to simulate the way a "career" works IRL, are they also going to be dishing out prize-money for race wins/podium finishes or are they just simulating the cost of RL racing?
Nope, the SK Modifed is a purpose built oval racer. Very low CG, chassis is offset to the left, huge horsepower and very wide rubber. Some of the early modifieds had the engine mounted offset to the left also, but the SK is modeled after modern modifieds.
The difference is that, when you've bought cars and tracks, if your subscription lapses you can't race even THEM OFFline. That's like buying Photoshop but not being able to use it unless you keep subscribing to Adobe Weekly, @ $2.50/week.
OK, my computer is mainly connected to the internet (certainly not constantly... Damn dodgy connetion ) I'm not making a big deal out of that. I think I've mentioned that exactly once. Sam's correctly addressed the main point in his post above.
"I'd happily pay $100+ for it if i actually got to own a bit of software, and use it online how i wanted too, not having every aspect of my sim racing fun controlled by the developers."
Is that better for you? Can you see what my main issue is now?
Rfactor with ancient converted tracks that are not accurate, physics that are hit and miss and developed in notepad?
Or live for speed with 5 year old dated graphics, and same old fantasy tracks that we have been driving on for years, not to mention utter crap sounds?
Nkpro which is just half a game and rough as hell?
Seems like there isnt much on offer these days certainly nothing new and there wont be unless there is a change in business model for simulations and suscription is finally the chance for sim racers to have a funded cutting edge simulation. We shouldnt let it go to waste because we might never have the opportunity again.
It really is a "lure you in and hold on tight" pricing system. I may be a cynic, but realistically the basic content is not enough to make the subscription worth paying, and then once you've forked out for the content, which you need, you're compelled to keep up the subscription to get value from your content purchase.
So you need more content to make the subscription worth paying, and then you need to keep paying the subscription to make the content worth buying. I can't imagine many people will subscribe for 1 or 3 months to "try it" buy a load of content and then happily just let the subscription lapse and lose the money they bought content with. I think I would come down with a chronic case of "Buyer's remorse" at some point. But then I've tested it, and this is just my opinion based on those few weeks.
You mean you dont like the concept of 'organisation'? You prefer just random unorganised pick up races with half filled servers and un even skill levels? That sucks and is why pick up racing is so crap these days. Nothing wrong with some organisation and structure.
That isn't the difference between iRental and other sims. You can get plenty of organized sim racing without buying into iR, and there's absolutely NO guarantee (and some evidence contrary) that you'll get a full grid when you race iR.. and by a full race, do you mean a full iR grid or a full (eg) LFS grid, because there are significant differences there, OOTB, too.
Between LFS (i don't care about the graphics in the slightest. They are pretty neutral and functional, more tracks would be nice..I'm sure they will come.) in which i get my fill of top quality pickup racing on CTRA, and nKPro which is far from half a game and rough as hell (it's a high quality sim that's a bit rough around the edges) in which, for two years, i've had a league racing experience that not even iRacing can currently provide, all my current sim racing needs are met. (both have great physics and quality racing, that's enough for me thanks)
I'm not having a go at iRacing or anyone that want's to enjoy the great stuff it offers.(have to keep emphasising this as some people cant read or understand) I just don't need to pay $13 (min) a month for it's services yet, as it doesn't provide what I'm looking for from sim racing.
For me it costs to much for what itcurrently offers. How hard is that to understand?
I love sim racing. I love a hardcore approach to sim racing (my love affair with nKPro is well known) If i was a multi-millionaire i wouldn't subscribe to iRacing yet.
I'm amazed that some people are so blind that they can't see why not every sim racer on the planet wishes to buy into iRacing as it stands.
I'm also disappointed at some of the ridiculous snobbery and elitism of some of the iRacing community at RSC who seem to have decided that they are the only real simracers in the universe.
It's also no good having a well funded cutting edge simulation if it doesn't yet offer things that a lot of sim racers want.
I applaud those who are buying into it's undoubted potential and are happy with what it currently provides.
Thats just the usual suscription model, just like my pay tv for example. You have pay tv dont you? They obviously want to make money and I hope they make a lot because it will mean a better and faster developing simulation, something that we have been missing in the community.
Exactly, SOME... If it means I'm restricted in every possible way imaginable by it, then it becomes bad... Which is the case with iRacing... As sinbad said, you get the distinct impression that you're degraded to a willingness cash-cow, ready to be milked...
Why do I have to prove I'm worth driving a specific car? Maybe I don't need to be nursed to the high powered cars... And even if I would, a few tests offline would certainly bring much more insight than driving a boring slow standard road car for months... It's not like there is any danger of property to be damaged or destroyed after all...
If they absolutely have to insist on their server farms and matchmaking, why not introduce a RTS-like lobby where you specify a combo, the master server creates a host for you or joins you to the appropriate server, and when enough people are in, off you go?