http://insidesimracing.tv/inde ... amp;id=122&Itemid=181
it has a couple of shots with the steering wheel in sight with a couple of different wheel and monitor hardware combos so its fair to assume its not an isolated issue... plus its their machines if its supposed to work lag free anywhere id assume their own hardware would be one of the candidates
oh and speaking of that interview and rf comparisons... the attachment contains at least one major error
As an iRacing tester I have watched their progress and can tell you that J Henry has spent an eye watering amount of money up front for this venture, through love of sim racing. And the LFS devs do this to make a living, I'm sorry if that comes as a shock to you, it isn't something that is mutually exclusive with doing something creative that you have a talent for.
And btw, where can people have the same for somewhere else?? Get your facts straight. The vehicle modelling itself is beyond anything done before. The measuring and weighing of individual vehicle components to help model a vehicle is something never seen or done before in sim racing.
I think it's more than just well-established that this community doesn't regard the two as mutually exclusive. It also seems more and more clear that the target market for iRacing is fairly different from LFS, not on a simulation level but on a marketing/financing level. Nobody at all has made any reasoned attempt at creating a "them vs us" out of LFS and iRacing. Yours doesn't count because there's no reasoning.
My facts are perfectly strait. He wants people to pay hundreds of bucks a month to play something that will never be like real racing at the end of the day. No simulator will by definition and will only give approximations. My only issue is the shear amount of money needed to play the game. If others feel different please go ahead, but I would rather save my money for things that are already duplicated elsewhere.
He's not doing anything new, he may have gone a bit more in detail with some aspects, but for me that detail isn't worth the $1200 difference I would have to pay to duplicate the time I have spent in LFS. I can think of a lot of things I can buy with that money that would last those 6 years easily and something I would still be able to sell after I didn't want it. That 1200 is the minimum. Once more content is available that cost difference will go up as you buy more tracks and cars.
That would be to cover the 6 years I have spent playing LFS if I wanted to play iRacing for that same amount of time thats the cheapest it would cost me for all the content available. Once more content is made available it will cost more as I would have pay to play with it.
Where as with LFS it would be what, $75 dollars by the time it's all said and done with S3? Sure the content may not have every component measured or every track laser scanned, it has a great community though and to me thats more important than having the latest gadget and gizmo. But it seems that I am a minority
The way they are pricing reminds me of The Sims 2 that I seem to buy every week for my daughter. If there was a shiny Sims 2 box in the shop with all the add-ons included for £150 I would not buy it for her, yet that is probably at least what it has cost me.
Having said that, if iRacing becomes the leading means of competing in online sim-racing then I guess I will have no choice but to buy it.
I want iRacing physics, but I don't WANT Laser-Scanned tracks - I will NEVER get to go to Laguna Seca etc and so don't mind if that bump's not in the right place - so far people like Moose have said that the bumps make it feels better, like a real track, but I think as long the bumps were similar (i.e. same size, same frequency) it would be just as good and a hell of a lot cheaper.
Of course the fact that they laser scanned tracks and then still missed a big ump at the start is dodgy!