The online racing simulator
some nice renders from the Boekanier
(663 posts, started )
Quote from Bose321 :i like it, i just wonder how you made the smoke, and where you get tht street scene.

made the scene my self
with pieces which I have found on Internet
the smoke is a tutorial for, dont no if for blender
There a lot of potential in this animated scene, just make them in an avi format with trees, volumetric grass and better lightning (seriously it's time to do more realistic), these animations would be kickass.
Did you use Fume FX for the burnout scene
Quote from Bogey Jammer :There a lot of potential in this animated scene, just make them in an avi format with trees, volumetric grass and better lightning (seriously it's time to do more realistic), these animations would be kickass.

first test with new materials
i try to make grass but rendertime is to long
look at the time almost 2h 49m X 244 frames.....




Quote from bmwe30m3 :Did you use Fume FX for the burnout scene

i use Super Spray
Attached images
test 007.jpg
try to decrease the number of polys in the background, maybe different type of material on the buildings will be good, and maybe it doesn't need that much time, and use max 640*480 for animation, you aren't a movie maker
Quote from tikshow :try to decrease the number of polys in the background, maybe different type of material on the buildings will be good, and maybe it doesn't need that much time, and use max 640*480 for animation, you aren't a movie maker

i know i'm not a movie maker but i want to make a good piece of work
but the 640X480 i will use i think..
You can try a few things.
1) reduce your G.I. and sampling settings, because you are going to render it to 640 x 480.
2) bake textures to scene objects. Which means the computer will render the lightings/shadows to your texture. (like many games they do it this way) Once that is done, you can disable G.I calculations of those objects which allows the render time to speed up. Do not bake texture on objects that will move in the scene though.
This method requires quite a bit of planning, and the time for render to texture could take just as long...but you only need to do it once.
I only know how to do it with default scanline render and mental ray only. I am not sure if other renderer support this at all. You may need to find tutorials for Brazil or Vray.
Quote from samyip :You can try a few things.
1) reduce your G.I. and sampling settings, because you are going to render it to 640 x 480.

thanks Samy for the tip, i'm on it to try

here a test with neon light tubes





easy to make in max.
make a cylinder, with material make it high self illumination and set your colour, take a omni place it in the tube the more the better its looks, makes those omnis equal to each other (copy with instance) and give them all a low multiplier, low shadow map size and high shadow map sample range.
Attached images
neon 002.jpg
neon 001.jpg
thanks for the little tut only it is visible, and your wheels are flying
Quote from Bose321 :thanks for the little tut only it is visible, and your wheels are flying

of course it is visible. otherwise you do not have to make it
and my wheels are flying becourse it was a test

here some nice animation with the tubes
Attached images
hood neon.gif
dear o dear you are FANTASTIC !

love your work
:wow:
OMG, I see some amazing talent here...
Your renders are perfect, and very cool scenes you got there.
Keep it up!
all thank for the compliments
this is a stimulant to continu

here the first screenshot with trees and shrubs for the animatie
I'm still busy with the grass.

Attached images
test 010.jpg
Did you make those buildings etc? O.o that's nice.
Quote from Bose321 :Did you make those buildings etc? O.o that's nice.

The scenes that I make,
have been make with stuff found on the Internet
I like it nice.
Amazing very good.... had a look at the hole thread and my favs are the garages scenes keep up the good work
we would like a new skin for our team.
but we can not determine which skin is beautiful because we are a small group.
would you like to help us with votes for the most beautiful skin
you can vote here
Thanks on behalf of the team

the skin's












please vote.

you can vote here


Attached images
contest-skin01-1.jpg
contest-skin02-1.jpg
contest-skin03-1.jpg
contest-skin04-1.jpg
contest-skin05-1.jpg
contest-skin06-1.jpg
First: Thanks for voting

we have finally, after much arguing a skins
Some members think it's not a driftskin
majority think it does
we are proud to present our new team skin
Attached images
div-2009-renzo-01.jpg
div-2009-renzo-04.jpg
Looks nice if you ask me Ron

I can live with it!!

Renzo
man, you should make games....
There's more to making games than assigning textures to other peope's models and clicking 'render'....
Quote from Crashgate3 :There's more to making games than assigning textures to other peope's models and clicking 'render'....

you're right,
the only thing I try is to make beautiful scenes
it,s a hobby! not more than that.
This is my modification to the VW Scirocco

chrome grill, smoky headlights with lens, green windows and rimes.
hope you like it.









Attached images
vws001.jpg
vws002.jpg
vws003.jpg
vws004.jpg
vws005.jpg

some nice renders from the Boekanier
(663 posts, started )
FGED GREDG RDFGDR GSFDG