The online racing simulator
some nice renders from the Boekanier
(663 posts, started )
Quote from Boekanier01 :where see you a car in the wheel
if you mean front wheel? it's from the yellow breaks

Yup, it's the brakes, you're right. But it looks wrong to me, I've never seen a brakepad reflecting in a wheel before.
if you use chromewheels you do see
not with brushed metal
this is my new showroom with a mirrorwall








Attached images
showroom101.jpg
showroom102.jpg
showroom103.jpg
showroom104.jpg
showroom105.jpg
Not bad. The lighting seems wrong though.
to much light ??
or wrong colour ??
overall lighting made the render look too flat (almost like a flat cartoon)
I think you need to look at your light set up. It is too evenly lit at the moment.
One thing you can do is render a seperate Ambient Occlusison pass, and then multiply on top of your existing image in Photoshop. That could help bring some G.I. shading/details back to your renders.
Great renders!! Good job there!!
Zomg!!!! That Is Freakign Awsome!!!!!!!!!!! Dude You Should Make One Of The Xf Gtr And The Fxo Turbo
if you made the side lights alot darker, then made the top lights more pointed down(less wide) and whitenede them up, it would look alot better. darker floor couldnt hurt either.
You have ver nice renders
I play with the lights
This is the lightsetting i use



normal


with amber


more amber


and blue


i'am working on it more then a half year
many problems with the light
rendering take 10 hour on a 3.4 gig 3 gig mem.
and 4.5 hour on a 2.6 gig dualcore 2 gig mem
Attached images
showroom1118.jpg
printscreen.JPG
showroom1117.jpg
showroom1116.jpg
showroom1119.jpg
-
(Boekanier01) DELETED by Boekanier01
Too much light!
If you are using Global Illumination, you don't need too bright light source.
It looks like you had quite a few Omni lights there, they could fill the whole space with light. When use Omni lights, use the fall off strength, so the light will get weaker to 0 intensity in a distance which will not flood fill the whole room with light.

To set up lights, it is better to remove all your lights in the scene, then put one or 2 basic lights to start, then build it up slowly. Controlling one or two light at a time is easier.
Quote from samyip :Too much light!
If you are using Global Illumination, you don't need too bright light source.

Thanks for the info, i will try once again
Here are some examples of my work which show what I meant by do not fill too much light in the room, especially when you have use softlightings in the room, they should not be so bright.
Attached images
set 01-01-empty 2.jpg
set 02-03c.jpg
set 02-07c.jpg
Quote from samyip :Here are some examples of my work which show what I meant by do not fill too much light in the room, especially when you have use softlightings in the room, they should not be so bright.

Wow very nice lights
i no what you mean but that is the problem,
if you take a different angle with the camera ?
do you change the lights?
which light you use?

never i make a big room with 5 windows

here is a small scene where the light are good



with 6 omni
Three-Point Lighting
,
base on this i make a big room

but it's very difficult lights in a big room
maby some time i will find out!!!!
Attached images
showroom18.jpg
try skylight with hdri
Quote from Boekanier01 :Wow very nice lights
i no what you mean but that is the problem,
if you take a different angle with the camera ?
do you change the lights?
which light you use?

I don't need to change the light when changing camera angle because the lights are all set up.
I used omni and spot lights in the scene with G.I.
Quote from tikshow :try skylight with hdri

If your room has no roof, then Skylight will give you some effects, but Skylight has no effect inside a closed room. It only work well in outdoor scene.
Quote from samyip :If your room has no roof, then Skylight will give you some effects, but Skylight has no effect inside a closed room. It only work well in outdoor scene.

sorry, i meant(?) one of the photometric light what is called mr sky portal
Quote from Boekanier01 :I play with the lights
This is the lightsetting i use

.......

i'am working on it more then a half year
many problems with the light
rendering take 10 hour on a 3.4 gig 3 gig mem.
and 4.5 hour on a 2.6 gig dualcore 2 gig mem

Interesting looking math paper skinned FZR you got back there
Quote from r4ptor :Interesting looking math paper skinned FZR you got back there


these are made by niki , is not mine

samyip: i wil try again with spotlights
Quote from Boekanier01 :
these are made by niki , is not mine

Actually, thats our (My3id Gaming) previous skin "design", made by moi (and yah, you're still welcome to use it in your render).
Quote from r4ptor :Actually, thats our (My3id Gaming) previous skin "design", made by moi (and yah, you're still welcome to use it in your render).

Okay lol, that he has not told
maby you like this one



Attached images
niki04.jpg
niki03.jpg
Excellent
Nice, what tool you used for move the position of the girl?
Quote from ReVoX :Nice, what tool you used for move the position of the girl?

autodesk MAX 9

some nice renders from the Boekanier
(663 posts, started )
FGED GREDG RDFGDR GSFDG